Searched refs:stipple_pmap (Results 1 – 5 of 5) sorted by relevance
/dports/games/xmemory/xmemory-3.7/ |
H A D | color.C | 58 if (p->stipple_pmap) { in Color() 69 XSetStipple( p->display, gc_n, p->stipple_pmap ); in Color()
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H A D | port.C | 157 stipple_pmap=XCreateBitmapFromData( display,RootWindowOfScreen( screen ), in Port() 163 stipple_pmap = 0; in Port() 243 if (stipple_pmap) { in Port() 270 if (stipple_pmap) XSetWindowBackground( display, window, colors->pixel ); in Port() 385 if (stipple_pmap) { in ~Port() 386 XFreePixmap( display, stipple_pmap ); in ~Port() 578 if (!stipple_pmap||f->flash||f->lock_col!=my_id) { in redraw()
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H A D | tile.C | 215 if (p->stipple_pmap) { in Tile() 237 if (p->stipple_pmap) { in Tile()
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H A D | port.H | 53 Pixmap stipple_pmap; // used for stippled drawing, when no_planes variable
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/dports/games/flying/flying-6.20/ |
H A D | xgraph.C | 31 static Pixmap stipple_pmap=0; variable 221 XSetStipple( dpy, gc_current, stipple_pmap ); in SetBgColor() 448 stipple_pmap = in AllocColors() 739 XFreePixmap( dpy, stipple_pmap ); in CloseGraphic()
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