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Searched refs:stipple_pmap (Results 1 – 5 of 5) sorted by relevance

/dports/games/xmemory/xmemory-3.7/
H A Dcolor.C58 if (p->stipple_pmap) { in Color()
69 XSetStipple( p->display, gc_n, p->stipple_pmap ); in Color()
H A Dport.C157 stipple_pmap=XCreateBitmapFromData( display,RootWindowOfScreen( screen ), in Port()
163 stipple_pmap = 0; in Port()
243 if (stipple_pmap) { in Port()
270 if (stipple_pmap) XSetWindowBackground( display, window, colors->pixel ); in Port()
385 if (stipple_pmap) { in ~Port()
386 XFreePixmap( display, stipple_pmap ); in ~Port()
578 if (!stipple_pmap||f->flash||f->lock_col!=my_id) { in redraw()
H A Dtile.C215 if (p->stipple_pmap) { in Tile()
237 if (p->stipple_pmap) { in Tile()
H A Dport.H53 Pixmap stipple_pmap; // used for stippled drawing, when no_planes variable
/dports/games/flying/flying-6.20/
H A Dxgraph.C31 static Pixmap stipple_pmap=0; variable
221 XSetStipple( dpy, gc_current, stipple_pmap ); in SetBgColor()
448 stipple_pmap = in AllocColors()
739 XFreePixmap( dpy, stipple_pmap ); in CloseGraphic()