Searched refs:stockpileWeapon (Results 1 – 9 of 9) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | CommandAI.cpp | 54 CR_MEMBER(stockpileWeapon), 78 stockpileWeapon(0), in CCommandAI() 93 stockpileWeapon(0), in CCommandAI() 598 if (cmdID == CMD_STOCKPILE && !stockpileWeapon) in AllowedCommand() 707 stockpileWeapon->numStockpileQued += change; in ExecuteStateCommand() 708 if (stockpileWeapon->numStockpileQued < 0) { in ExecuteStateCommand() 709 stockpileWeapon->numStockpileQued = 0; in ExecuteStateCommand() 1473 stockpileWeapon=weapon; in AddStockpileWeapon() 1496 IntToString(stockpileWeapon->numStockpiled ) + "/" + in UpdateStockpileIcon() 1497 IntToString(stockpileWeapon->numStockpiled + stockpileWeapon->numStockpileQued); in UpdateStockpileIcon()
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H A D | CommandAI.h | 102 CWeapon* stockpileWeapon; variable
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICallback.cpp | 1678 if (!unit->stockpileWeapon || !teamHandler->Ally(unit->allyteam, allyTeam)) { in GetProperty() 1681 (*(int*)data) = unit->stockpileWeapon->numStockpiled; in GetProperty() 1685 if (!unit->stockpileWeapon || !teamHandler->Ally(unit->allyteam, allyTeam)) { in GetProperty() 1688 (*(int*)data) = unit->stockpileWeapon->numStockpileQued; in GetProperty()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.h | 241 CWeapon* stockpileWeapon; variable
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H A D | Unit.cpp | 97 stockpileWeapon(NULL), in CUnit() 2312 CR_MEMBER(stockpileWeapon),
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | Weapon.cpp | 1268 owner->stockpileWeapon = this; in Init()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaSyncedRead.cpp | 2634 if (unit->stockpileWeapon == NULL) { in GetUnitStockpile() 2637 lua_pushnumber(L, unit->stockpileWeapon->numStockpiled); in GetUnitStockpile() 2638 lua_pushnumber(L, unit->stockpileWeapon->numStockpileQued); in GetUnitStockpile() 2639 lua_pushnumber(L, unit->stockpileWeapon->buildPercent); in GetUnitStockpile()
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H A D | LuaSyncedCtrl.cpp | 1431 CWeapon* w = unit->stockpileWeapon; in SetUnitStockpile() 1443 unit->stockpileWeapon->buildPercent = percent; in SetUnitStockpile()
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | GuiHandler.cpp | 3544 w = unit->stockpileWeapon; in DrawMapStuff()
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