Searched refs:stood_fast_turn_amount (Results 1 – 2 of 2) sorted by relevance
309 PXfloat stood_fast_turn_amount; // ANGLE_UNITS_PER_GAME_CYCLE variable
95 stood_fast_turn_amount = (FULL_TURN * 7) / 100; // 7% of a turn per game cycle in ___init()2421 log->pan += stood_fast_turn_amount; in Player_stood()2430 log->pan -= stood_fast_turn_amount; in Player_stood()