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Searched refs:stopWalking (Results 1 – 25 of 74) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/
H A Danimation.cpp786 stopWalking(); in callSpecial()
795 stopWalking(); in callSpecial()
855 stopWalking(); in callSpecial()
1343 stopWalking(); in handleMoveKey()
1350 stopWalking(); in handleMoveKey()
1357 stopWalking(); in handleMoveKey()
1364 stopWalking(); in handleMoveKey()
1371 stopWalking(); in handleMoveKey()
1378 stopWalking(); in handleMoveKey()
1385 stopWalking(); in handleMoveKey()
[all …]
H A Danimation.h118 void stopWalking();
H A Dsequence.cpp78 _vm->_animation->stopWalking(); in startTimerImmobilized()
/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/
H A Danimation.cpp801 stopWalking(); in callSpecial()
810 stopWalking(); in callSpecial()
870 stopWalking(); in callSpecial()
1360 stopWalking(); in handleMoveKey()
1367 stopWalking(); in handleMoveKey()
1374 stopWalking(); in handleMoveKey()
1381 stopWalking(); in handleMoveKey()
1388 stopWalking(); in handleMoveKey()
1395 stopWalking(); in handleMoveKey()
1402 stopWalking(); in handleMoveKey()
[all …]
H A Danimation.h118 void stopWalking();
H A Dsequence.cpp78 _vm->_animation->stopWalking(); in startTimerImmobilized()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp80 actor->stopWalking(false); in combatOn()
195 actor->stopWalking(false); in tick()
254 enemy->stopWalking(true); in hitAttempt()
407 actor->stopWalking(false); in approachToCloseAttack()
430 actor->stopWalking(false); in approachToRangedAttack()
445 actor->stopWalking(false); in uncover()
H A Dcombat.cpp148 actor->stopWalking(false); in shoot()
166 actor->stopWalking(false); in shoot()
H A Dactor.cpp330 stopWalking(false); in movementTrackNext()
363 stopWalking(false); in movementTrackPause()
495 stopWalking(false); in loopWalk()
906 void Actor::stopWalking(bool value) { in stopWalking() function in BladeRunner::Actor
965 stopWalking(false); in faceXYZ()
1123 stopWalking(false); in combatModeOn()
1138 stopWalking(false); in combatModeOff()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp80 actor->stopWalking(false); in combatOn()
195 actor->stopWalking(false); in tick()
256 enemy->stopWalking(true); in hitAttempt()
409 actor->stopWalking(false); in approachToCloseAttack()
432 actor->stopWalking(false); in approachToRangedAttack()
447 actor->stopWalking(false); in uncover()
H A Dcombat.cpp148 actor->stopWalking(false); in shoot()
166 actor->stopWalking(false); in shoot()
H A Dactor.cpp397 stopWalking(false); in movementTrackNext()
434 stopWalking(false); in movementTrackPause()
581 stopWalking(false); in loopWalk()
1053 void Actor::stopWalking(bool value) { in stopWalking() function in BladeRunner::Actor
1112 stopWalking(false); in faceXYZ()
1270 stopWalking(false); in combatModeOn()
1285 stopWalking(false); in combatModeOff()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dwalking.h116 stopWalking(); in WalkingState()
121 void stopWalking();
H A Dgame.h214 void stopWalking() { _walkingState.stopWalking(); } // and clear callback in stopWalking() function
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dwalking.h116 stopWalking(); in WalkingState()
121 void stopWalking();
H A Dgame.h214 void stopWalking() { _walkingState.stopWalking(); } // and clear callback in stopWalking() function
/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DMovableGameEntity.cpp116 stopWalking(); in clearDestinations()
136 void MovableGameEntity::stopWalking() in stopWalking() function in MovableGameEntity
257 stopWalking(); in update()
H A DMovableGameEntity.h72 virtual void stopWalking();
/dports/devel/sope/SOPE/sope-xml/DOM/
H A DDOMNodeWalker.h51 - (void)stopWalking;
/dports/devel/sope2/SOPE/sope-xml/DOM/
H A DDOMNodeWalker.h51 - (void)stopWalking;
/dports/games/mrboom/MrBoom-src-5.2/ai/
H A DBot.hpp15 void stopWalking();
H A DBotTree.cpp59 bot->stopWalking(); in Update()
77 bot->stopWalking(); in Update()
H A DBot.cpp322 void Bot::stopWalking() in stopWalking() function in Bot
406 stopWalking(); in walkToCell()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Daiwander.cpp241 stopWalking(actor); in reactionTimeActions()
392 stopWalking(actor); in completeManualWalking()
470 stopWalking(actor); in onWalkingStatePerFrameActions()
529 stopWalking(actor); in evadeObstacles()
540 stopWalking(actor); in evadeObstacles()
615 void AiWander::stopWalking(const MWWorld::Ptr& actor) in stopWalking() function in MWMechanics::AiWander
/dports/graphics/wdune/wdune-1.926/src/
H A DScene3DView.h61 void stopWalking(void);

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