/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/ |
H A D | animation.cpp | 786 stopWalking(); in callSpecial() 795 stopWalking(); in callSpecial() 855 stopWalking(); in callSpecial() 1343 stopWalking(); in handleMoveKey() 1350 stopWalking(); in handleMoveKey() 1357 stopWalking(); in handleMoveKey() 1364 stopWalking(); in handleMoveKey() 1371 stopWalking(); in handleMoveKey() 1378 stopWalking(); in handleMoveKey() 1385 stopWalking(); in handleMoveKey() [all …]
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H A D | animation.h | 118 void stopWalking();
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H A D | sequence.cpp | 78 _vm->_animation->stopWalking(); in startTimerImmobilized()
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/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/ |
H A D | animation.cpp | 801 stopWalking(); in callSpecial() 810 stopWalking(); in callSpecial() 870 stopWalking(); in callSpecial() 1360 stopWalking(); in handleMoveKey() 1367 stopWalking(); in handleMoveKey() 1374 stopWalking(); in handleMoveKey() 1381 stopWalking(); in handleMoveKey() 1388 stopWalking(); in handleMoveKey() 1395 stopWalking(); in handleMoveKey() 1402 stopWalking(); in handleMoveKey() [all …]
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H A D | animation.h | 118 void stopWalking();
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H A D | sequence.cpp | 78 _vm->_animation->stopWalking(); in startTimerImmobilized()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 80 actor->stopWalking(false); in combatOn() 195 actor->stopWalking(false); in tick() 254 enemy->stopWalking(true); in hitAttempt() 407 actor->stopWalking(false); in approachToCloseAttack() 430 actor->stopWalking(false); in approachToRangedAttack() 445 actor->stopWalking(false); in uncover()
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H A D | combat.cpp | 148 actor->stopWalking(false); in shoot() 166 actor->stopWalking(false); in shoot()
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H A D | actor.cpp | 330 stopWalking(false); in movementTrackNext() 363 stopWalking(false); in movementTrackPause() 495 stopWalking(false); in loopWalk() 906 void Actor::stopWalking(bool value) { in stopWalking() function in BladeRunner::Actor 965 stopWalking(false); in faceXYZ() 1123 stopWalking(false); in combatModeOn() 1138 stopWalking(false); in combatModeOff()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 80 actor->stopWalking(false); in combatOn() 195 actor->stopWalking(false); in tick() 256 enemy->stopWalking(true); in hitAttempt() 409 actor->stopWalking(false); in approachToCloseAttack() 432 actor->stopWalking(false); in approachToRangedAttack() 447 actor->stopWalking(false); in uncover()
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H A D | combat.cpp | 148 actor->stopWalking(false); in shoot() 166 actor->stopWalking(false); in shoot()
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H A D | actor.cpp | 397 stopWalking(false); in movementTrackNext() 434 stopWalking(false); in movementTrackPause() 581 stopWalking(false); in loopWalk() 1053 void Actor::stopWalking(bool value) { in stopWalking() function in BladeRunner::Actor 1112 stopWalking(false); in faceXYZ() 1270 stopWalking(false); in combatModeOn() 1285 stopWalking(false); in combatModeOff()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | walking.h | 116 stopWalking(); in WalkingState() 121 void stopWalking();
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H A D | game.h | 214 void stopWalking() { _walkingState.stopWalking(); } // and clear callback in stopWalking() function
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | walking.h | 116 stopWalking(); in WalkingState() 121 void stopWalking();
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H A D | game.h | 214 void stopWalking() { _walkingState.stopWalking(); } // and clear callback in stopWalking() function
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | MovableGameEntity.cpp | 116 stopWalking(); in clearDestinations() 136 void MovableGameEntity::stopWalking() in stopWalking() function in MovableGameEntity 257 stopWalking(); in update()
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H A D | MovableGameEntity.h | 72 virtual void stopWalking();
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/dports/devel/sope/SOPE/sope-xml/DOM/ |
H A D | DOMNodeWalker.h | 51 - (void)stopWalking;
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/dports/devel/sope2/SOPE/sope-xml/DOM/ |
H A D | DOMNodeWalker.h | 51 - (void)stopWalking;
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/dports/games/mrboom/MrBoom-src-5.2/ai/ |
H A D | Bot.hpp | 15 void stopWalking();
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H A D | BotTree.cpp | 59 bot->stopWalking(); in Update() 77 bot->stopWalking(); in Update()
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H A D | Bot.cpp | 322 void Bot::stopWalking() in stopWalking() function in Bot 406 stopWalking(); in walkToCell()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | aiwander.cpp | 241 stopWalking(actor); in reactionTimeActions() 392 stopWalking(actor); in completeManualWalking() 470 stopWalking(actor); in onWalkingStatePerFrameActions() 529 stopWalking(actor); in evadeObstacles() 540 stopWalking(actor); in evadeObstacles() 615 void AiWander::stopWalking(const MWWorld::Ptr& actor) in stopWalking() function in MWMechanics::AiWander
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | Scene3DView.h | 61 void stopWalking(void);
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