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Searched refs:stop_at_end (Results 1 – 10 of 10) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dshpanim.c56 && (current->stop_at_end || current->pause_at_end)) in ChooseNextFrame()
86 && active_sequence->stop_at_end) || active_sequence->stop_now) in DoShapeAnimation()
127 && active_sequence->stop_at_end) in DoShapeAnimation()
208 sac->current.stop_at_end = sacd->stop_at_end; in SetShapeAnimationSequence()
273 sac->next.stop_at_end = sacd->stop_at_end; in SetNextShapeAnimationSequence()
346 sac->current.stop_at_end = 1; in SetCurrentShapeAnimationToStop()
428 sacd->stop_at_end = 0; in InitShapeAnimationControlData()
447 sac->current.stop_at_end = sacd->stop_at_end; in SetOrphanedShapeAnimationSequence()
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/
H A Dmusic_fader.c52 boolean stop_at_end; member
123 obj->stop_at_end = (stop == 1 ? TRUE : FALSE); in musfade_new()
353 if (obj->stop_at_end) { in musfade_cb()
/dports/games/avp/avp-20170505/src/win95/
H A Dshpanim.h109 unsigned long stop_at_end : 1; member
/dports/graphics/gource/gource-0.51/src/
H A Dgource_settings.h70 bool stop_at_end; variable
H A Dgource_shell.cpp207 gGourceSettings.stop_at_end = true;
H A Dgource_settings.cpp387 stop_at_end = false; in setGourceDefaults()
1335 stop_at_end = true; in importGourceSettings()
H A Dgource.cpp1145 (gGourceSettings.stop_at_end && is_finished) in readLog()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_paq.c1168 if(seq==PaqSQ_Dying) sacd.stop_at_end = 1; in SetPAQAnimationSequence()
1169 else sacd.stop_at_end = 0; in SetPAQAnimationSequence()
1177 sacd.stop_at_end = 1; in SetPAQAnimationSequence()
H A Dweapons.c4178 pwPtr->ShpAnimCtrl.current.stop_at_end=0; in InitThisWeapon()
4193 pwPtr->ShpAnimCtrl.next.stop_at_end=0; in InitThisWeapon()
4276 pwPtr->ShpAnimCtrl.current.stop_at_end=0; in InitThisWeapon()
4291 pwPtr->ShpAnimCtrl.next.stop_at_end=0; in InitThisWeapon()
4316 sacd.stop_at_end = 1; in ParticleBeamSwapping()
4337 sacd.stop_at_end = 1; in ParticleBeamUnreadying()
5245 sacd.stop_at_end = 1;
5266 sacd.stop_at_end = 1; in WeaponSetStartFrame()
H A Dhmodel.c1897 sacd.stop_at_end = 0;