Searched refs:stop_move (Results 1 – 3 of 3) sorted by relevance
38 lmb_clicked = move = stop_move = 0; in oscilloscope()147 stop_move = 1; in handle_input()158 } else if (stop_move) { in handle_input()159 stop_move = 0; in handle_input()
89 int move, stop_move; member
1081 void stop_move(void) in stop_move() function1704 stop_move(); in startstillDisplay()1712 …M_COUNT)) { TDFSB_ANIM_STATE=0; TDFSB_ANIM_COUNT=0; uposy=vposy=0; stop_move(); TDFSB_FUNC_ID… in ground()1751 … else { TDFSB_ANIM_COUNT=0; TDFSB_ANIM_STATE=0; stop_move(); TDFSB_FUNC_IDLE=stillDisplay; } in approach()1777 …{ TDFSB_ANIM_COUNT=0; TDFSB_ANIM_STATE=0; stop_move(); TDFSB_FUNC_IDLE=stillDisplay; if(vpos… in approach()1800 stop_move(); in noDisplay()2364 { stop_move(); in mouse()2527 { stop_move(); in speckey()