Searched refs:stored_army (Results 1 – 2 of 2) sorted by relevance
395 Army *stored_army; // saved variable548 return stored_army; in getStoredArmy()551 return stored_army; in getStoredArmy()
944 this->stored_army = NULL; in initTowerStuff()967 if( this->stored_army != NULL ) in ~Sector()968 delete this->stored_army; in ~Sector()991 this->stored_army = new Army(gamestate, this, this->getPlayer()); in createTower()1013 delete this->stored_army; in destroyTower()1014 this->stored_army = NULL; in destroyTower()2768 this->stored_army->add(i, n_soldiers); in returnArmy()2922 if( stored_army != NULL ) { in saveState()2924 stored_army->saveState(stream); in saveState()3220 if( stored_army == NULL ) { in loadStateParseXMLNode()[all …]