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Searched refs:stored_army (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h395 Army *stored_army; // saved variable
548 return stored_army; in getStoredArmy()
551 return stored_army; in getStoredArmy()
H A Dsector.cpp944 this->stored_army = NULL; in initTowerStuff()
967 if( this->stored_army != NULL ) in ~Sector()
968 delete this->stored_army; in ~Sector()
991 this->stored_army = new Army(gamestate, this, this->getPlayer()); in createTower()
1013 delete this->stored_army; in destroyTower()
1014 this->stored_army = NULL; in destroyTower()
2768 this->stored_army->add(i, n_soldiers); in returnArmy()
2922 if( stored_army != NULL ) { in saveState()
2924 stored_army->saveState(stream); in saveState()
3220 if( stored_army == NULL ) { in loadStateParseXMLNode()
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