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Searched refs:stored_shields (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h398 int stored_shields[4]; // saved variable
H A Dsector.cpp948 this->stored_shields[i] = 0; in initTowerStuff()
1586 this->stored_shields[shield]++; in buildDesign()
1692 if( this->stored_shields[shield] == 0 ) { in useShield()
1700 this->stored_shields[shield]++; in useShield()
1705 this->stored_shields[shield]--; in useShield()
1711 return this->stored_shields[shield]; in getStoredShields()
2938 stream << "<stored_shields relative_epoch=\"" << i << "\" n=\"" << stored_shields[i] << "\"/>\n"; in saveState()
3294 this->stored_shields[relative_epoch] = n; in loadStateParseXMLNode()