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/dports/audio/musescore/MuseScore-3.6.1/aeolus/
H A Daudio.cpp180 float stposit = _audiopar[STPOSIT]; in process() local
182 loutb[j] = W[j] + stposit * X[j] + Y[j]; in process()
183 routb[j] = W[j] + stposit * X[j] - Y[j]; in process()