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Searched refs:str_transform (Results 1 – 17 of 17) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/gui/
H A DMiniMap.cpp298 shader->Uniform(str_transform, transform); in DrawViewRect()
441 shader->Uniform(str_transform, baseTransform); in Draw()
453 shader->Uniform(str_transform, baseTransform); in Draw()
472 shader->Uniform(str_transform, baseTransform); in Draw()
487 shader->Uniform(str_transform, baseTransform); in Draw()
505 shader->Uniform(str_transform, unitMatrix); in Draw()
H A DCChart.cpp136 shader->Uniform(str_transform, transform); in Draw()
H A DGUIRenderer.cpp367 shader->Uniform(str_transform, matrix); in Draw()
/dports/textproc/R-cran-stringr/stringr/R/
H A Dreplace.r66 return(str_transform(string, pattern, replacement))
170 str_transform <- function(string, pattern, replacement) { function
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DProfileViewer.cpp194 solidShader->Uniform(str_transform, transform); in RenderProfile()
209 solidShader->Uniform(str_transform, transform); in RenderProfile()
233 solidShader->Uniform(str_transform, transform); in RenderProfile()
H A DCConsole.cpp176 solidShader->Uniform(str_transform, transform); in Render()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DRenderModifiers.cpp76 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in BeginPass()
H A DShadowMap.cpp669 …shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection() * m->InvLightTransfo… in RenderDebugBounds()
688 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderDebugBounds()
761 texShader->Uniform(str_transform, GetDefaultGuiMatrix()); in RenderDebugTexture()
H A DParticleRenderer.cpp131 shader->GetShader()->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderParticles()
H A DTerrainRenderer.cpp453 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in PrepareShader()
492 shaderSolid->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderTerrainShader()
722 dummyShader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderFancyWater()
767 m->fancyWaterShader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderFancyWater()
H A DSilhouetteRenderer.cpp453 shader->Uniform(str_transform, camera.GetViewProjection()); in RenderDebugOverlays()
470 shader->Uniform(str_transform, proj); in RenderDebugOverlays()
H A DOverlayRenderer.cpp758 shader->Uniform(str_transform, transform); in RenderSphereOverlays()
H A DWaterManager.cpp902 shad->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderWaves()
H A DRenderer.cpp1456 shader->Uniform(str_transform, m_ViewCamera.GetViewProjection()); in RenderParticles()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DTextRenderer.cpp253 m_Shader->Uniform(str_transform, batch.transform); in Render()
/dports/french/py-grammalecte-fr/grammalecte/graphspell/
H A Ddawg.py21 from . import str_transform as st
H A Dibdawg.py21 from . import str_transform as st