Searched refs:str_transform (Results 1 – 17 of 17) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/gui/ |
H A D | MiniMap.cpp | 298 shader->Uniform(str_transform, transform); in DrawViewRect() 441 shader->Uniform(str_transform, baseTransform); in Draw() 453 shader->Uniform(str_transform, baseTransform); in Draw() 472 shader->Uniform(str_transform, baseTransform); in Draw() 487 shader->Uniform(str_transform, baseTransform); in Draw() 505 shader->Uniform(str_transform, unitMatrix); in Draw()
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H A D | CChart.cpp | 136 shader->Uniform(str_transform, transform); in Draw()
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H A D | GUIRenderer.cpp | 367 shader->Uniform(str_transform, matrix); in Draw()
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/dports/textproc/R-cran-stringr/stringr/R/ |
H A D | replace.r | 66 return(str_transform(string, pattern, replacement)) 170 str_transform <- function(string, pattern, replacement) { function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | ProfileViewer.cpp | 194 solidShader->Uniform(str_transform, transform); in RenderProfile() 209 solidShader->Uniform(str_transform, transform); in RenderProfile() 233 solidShader->Uniform(str_transform, transform); in RenderProfile()
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H A D | CConsole.cpp | 176 solidShader->Uniform(str_transform, transform); in Render()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | RenderModifiers.cpp | 76 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in BeginPass()
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H A D | ShadowMap.cpp | 669 …shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection() * m->InvLightTransfo… in RenderDebugBounds() 688 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderDebugBounds() 761 texShader->Uniform(str_transform, GetDefaultGuiMatrix()); in RenderDebugTexture()
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H A D | ParticleRenderer.cpp | 131 shader->GetShader()->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderParticles()
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H A D | TerrainRenderer.cpp | 453 shader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in PrepareShader() 492 shaderSolid->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderTerrainShader() 722 dummyShader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderFancyWater() 767 m->fancyWaterShader->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderFancyWater()
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H A D | SilhouetteRenderer.cpp | 453 shader->Uniform(str_transform, camera.GetViewProjection()); in RenderDebugOverlays() 470 shader->Uniform(str_transform, proj); in RenderDebugOverlays()
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H A D | OverlayRenderer.cpp | 758 shader->Uniform(str_transform, transform); in RenderSphereOverlays()
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H A D | WaterManager.cpp | 902 shad->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderWaves()
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H A D | Renderer.cpp | 1456 shader->Uniform(str_transform, m_ViewCamera.GetViewProjection()); in RenderParticles()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | TextRenderer.cpp | 253 m_Shader->Uniform(str_transform, batch.transform); in Render()
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/dports/french/py-grammalecte-fr/grammalecte/graphspell/ |
H A D | dawg.py | 21 from . import str_transform as st
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H A D | ibdawg.py | 21 from . import str_transform as st
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