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Searched refs:stracLinuxFormat (Results 1 – 16 of 16) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame_unittest.cc176 bool stracLinuxFormat; in TEST() local
181 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST()
182 ASSERT_EQ(stracLinuxFormat, true); in TEST()
205 bool stracLinuxFormat; in TEST() local
210 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST()
211 ASSERT_EQ(stracLinuxFormat, false); in TEST()
234 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST()
235 ASSERT_EQ(stracLinuxFormat, false); in TEST()
258 bool stracLinuxFormat; in TEST() local
263 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST()
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H A DSaveLoadGame.cc484 if(stracLinuxFormat) in ParseSavedGameHeader()
553 *stracLinuxFormat = true; in ExtractSavedGameHeaderFromFile()
565 *stracLinuxFormat = false; in ExtractSavedGameHeaderFromFile()
633 bool stracLinuxFormat; in LoadSavedGame() local
634 ExtractSavedGameHeaderFromFile(f, SaveGameHeader, &stracLinuxFormat); in LoadSavedGame()
654 LoadTacticalStatusFromSavedGame(f, stracLinuxFormat); in LoadSavedGame()
720 LoadSavedMercProfiles(f, version, stracLinuxFormat); in LoadSavedGame()
723 LoadSoldierStructure(f, version, stracLinuxFormat); in LoadSavedGame()
759 LoadMapScreenMessagesFromSaveGameFile(f, stracLinuxFormat); in LoadSavedGame()
1298 if(stracLinuxFormat) in LoadSoldierStructure()
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H A DSaveLoadGame.h63 extern void ParseSavedGameHeader(const BYTE *data, SAVED_GAME_HEADER& h, bool stracLinuxFormat);
72 void ExtractSavedGameHeaderFromFile(HWFILE, SAVED_GAME_HEADER&, bool *stracLinuxFormat);
H A DLoadSaveTacticalStatusType.h11 void ExtractTacticalStatusTypeFromFile(HWFILE, bool stracLinuxFormat);
H A DLoadSaveTacticalStatusType.cc11 void ExtractTacticalStatusTypeFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractTacticalStatusTypeFromFile() argument
13 …UINT32 dataSize = stracLinuxFormat ? TACTICAL_STATUS_TYPE_SIZE_STRAC_LINUX : TACTICAL_STATUS_TYPE_… in ExtractTacticalStatusTypeFromFile()
67 if(stracLinuxFormat) in ExtractTacticalStatusTypeFromFile()
76 if(stracLinuxFormat) in ExtractTacticalStatusTypeFromFile()
H A DSaveLoadScreen.cc1126 bool stracLinuxFormat; in LoadSavedGameHeader() local
1128 ExtractSavedGameHeaderFromFile(f, *header, &stracLinuxFormat); in LoadSavedGameHeader()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveSoldierCreate.cc41 … ExtractSoldierCreate(const BYTE* const data, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreate() argument
84 if(stracLinuxFormat) in ExtractSoldierCreate()
103 if(stracLinuxFormat) in ExtractSoldierCreate()
114 … ExtractSoldierCreateFromFile(HWFILE const f, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreateFromFile() argument
116 if(stracLinuxFormat) in ExtractSoldierCreateFromFile()
120 ExtractSoldierCreate(data, c, stracLinuxFormat); in ExtractSoldierCreateFromFile()
126 ExtractSoldierCreate(data, c, stracLinuxFormat); in ExtractSoldierCreateFromFile()
H A DLoadSaveSoldierType.h7 void ExtractSoldierType(const BYTE* Src, SOLDIERTYPE* Soldier, bool stracLinuxFormat, UINT32 uiSave…
H A DLoadSaveSoldierCreate.h9 void ExtractSoldierCreateFromFile(HWFILE, SOLDIERCREATE_STRUCT*, bool stracLinuxFormat);
H A DLoadSaveMercProfile.h13 void ExtractMercProfile(BYTE const* const Src, MERCPROFILESTRUCT& p, bool stracLinuxFormat, UINT32 …
H A DSoldier_Init_List.h32 void LoadSoldiersFromMap(HWFILE, bool stracLinuxFormat);
H A DLoadSaveMercProfile.cc38 void ExtractMercProfile(BYTE const* const Src, MERCPROFILESTRUCT& p, bool stracLinuxFormat, UINT32 … in ExtractMercProfile() argument
43 if(stracLinuxFormat) in ExtractMercProfile()
210 if(stracLinuxFormat) in ExtractMercProfile()
H A DLoadSaveSoldierType.cc40 void ExtractSoldierType(const BYTE* const data, SOLDIERTYPE* const s, bool stracLinuxFormat, UINT32… in ExtractSoldierType() argument
84 if(stracLinuxFormat) in ExtractSoldierType()
99 if(stracLinuxFormat) in ExtractSoldierType()
547 if(stracLinuxFormat) in ExtractSoldierType()
H A DSoldier_Init_List.cc195 void LoadSoldiersFromMap(HWFILE const f, bool stracLinuxFormat) in LoadSoldiersFromMap() argument
229 ExtractSoldierCreateFromFile(f, sc, stracLinuxFormat); in LoadSoldiersFromMap()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DMessage.cc515 static ScrollStringSt* ExtractScrollStringFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractScrollStringFromFile() argument
526 if(stracLinuxFormat) in ExtractScrollStringFromFile()
600 void LoadMapScreenMessagesFromSaveGameFile(HWFILE const hFile, bool stracLinuxFormat) in LoadMapScreenMessagesFromSaveGameFile() argument
621 ScrollStringSt* const s = ExtractScrollStringFromFile(hFile, stracLinuxFormat); in LoadMapScreenMessagesFromSaveGameFile()
H A DMessage.h49 void LoadMapScreenMessagesFromSaveGameFile(HWFILE, bool stracLinuxFormat);