/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | SaveLoadGame_unittest.cc | 176 bool stracLinuxFormat; in TEST() local 181 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST() 182 ASSERT_EQ(stracLinuxFormat, true); in TEST() 205 bool stracLinuxFormat; in TEST() local 210 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST() 211 ASSERT_EQ(stracLinuxFormat, false); in TEST() 234 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST() 235 ASSERT_EQ(stracLinuxFormat, false); in TEST() 258 bool stracLinuxFormat; in TEST() local 263 ExtractSavedGameHeaderFromFile(f, header, &stracLinuxFormat); in TEST() [all …]
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H A D | SaveLoadGame.cc | 484 if(stracLinuxFormat) in ParseSavedGameHeader() 553 *stracLinuxFormat = true; in ExtractSavedGameHeaderFromFile() 565 *stracLinuxFormat = false; in ExtractSavedGameHeaderFromFile() 633 bool stracLinuxFormat; in LoadSavedGame() local 634 ExtractSavedGameHeaderFromFile(f, SaveGameHeader, &stracLinuxFormat); in LoadSavedGame() 654 LoadTacticalStatusFromSavedGame(f, stracLinuxFormat); in LoadSavedGame() 720 LoadSavedMercProfiles(f, version, stracLinuxFormat); in LoadSavedGame() 723 LoadSoldierStructure(f, version, stracLinuxFormat); in LoadSavedGame() 759 LoadMapScreenMessagesFromSaveGameFile(f, stracLinuxFormat); in LoadSavedGame() 1298 if(stracLinuxFormat) in LoadSoldierStructure() [all …]
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H A D | SaveLoadGame.h | 63 extern void ParseSavedGameHeader(const BYTE *data, SAVED_GAME_HEADER& h, bool stracLinuxFormat); 72 void ExtractSavedGameHeaderFromFile(HWFILE, SAVED_GAME_HEADER&, bool *stracLinuxFormat);
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H A D | LoadSaveTacticalStatusType.h | 11 void ExtractTacticalStatusTypeFromFile(HWFILE, bool stracLinuxFormat);
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H A D | LoadSaveTacticalStatusType.cc | 11 void ExtractTacticalStatusTypeFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractTacticalStatusTypeFromFile() argument 13 …UINT32 dataSize = stracLinuxFormat ? TACTICAL_STATUS_TYPE_SIZE_STRAC_LINUX : TACTICAL_STATUS_TYPE_… in ExtractTacticalStatusTypeFromFile() 67 if(stracLinuxFormat) in ExtractTacticalStatusTypeFromFile() 76 if(stracLinuxFormat) in ExtractTacticalStatusTypeFromFile()
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H A D | SaveLoadScreen.cc | 1126 bool stracLinuxFormat; in LoadSavedGameHeader() local 1128 ExtractSavedGameHeaderFromFile(f, *header, &stracLinuxFormat); in LoadSavedGameHeader()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | LoadSaveSoldierCreate.cc | 41 … ExtractSoldierCreate(const BYTE* const data, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreate() argument 84 if(stracLinuxFormat) in ExtractSoldierCreate() 103 if(stracLinuxFormat) in ExtractSoldierCreate() 114 … ExtractSoldierCreateFromFile(HWFILE const f, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreateFromFile() argument 116 if(stracLinuxFormat) in ExtractSoldierCreateFromFile() 120 ExtractSoldierCreate(data, c, stracLinuxFormat); in ExtractSoldierCreateFromFile() 126 ExtractSoldierCreate(data, c, stracLinuxFormat); in ExtractSoldierCreateFromFile()
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H A D | LoadSaveSoldierType.h | 7 void ExtractSoldierType(const BYTE* Src, SOLDIERTYPE* Soldier, bool stracLinuxFormat, UINT32 uiSave…
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H A D | LoadSaveSoldierCreate.h | 9 void ExtractSoldierCreateFromFile(HWFILE, SOLDIERCREATE_STRUCT*, bool stracLinuxFormat);
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H A D | LoadSaveMercProfile.h | 13 void ExtractMercProfile(BYTE const* const Src, MERCPROFILESTRUCT& p, bool stracLinuxFormat, UINT32 …
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H A D | Soldier_Init_List.h | 32 void LoadSoldiersFromMap(HWFILE, bool stracLinuxFormat);
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H A D | LoadSaveMercProfile.cc | 38 void ExtractMercProfile(BYTE const* const Src, MERCPROFILESTRUCT& p, bool stracLinuxFormat, UINT32 … in ExtractMercProfile() argument 43 if(stracLinuxFormat) in ExtractMercProfile() 210 if(stracLinuxFormat) in ExtractMercProfile()
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H A D | LoadSaveSoldierType.cc | 40 void ExtractSoldierType(const BYTE* const data, SOLDIERTYPE* const s, bool stracLinuxFormat, UINT32… in ExtractSoldierType() argument 84 if(stracLinuxFormat) in ExtractSoldierType() 99 if(stracLinuxFormat) in ExtractSoldierType() 547 if(stracLinuxFormat) in ExtractSoldierType()
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H A D | Soldier_Init_List.cc | 195 void LoadSoldiersFromMap(HWFILE const f, bool stracLinuxFormat) in LoadSoldiersFromMap() argument 229 ExtractSoldierCreateFromFile(f, sc, stracLinuxFormat); in LoadSoldiersFromMap()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Message.cc | 515 static ScrollStringSt* ExtractScrollStringFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractScrollStringFromFile() argument 526 if(stracLinuxFormat) in ExtractScrollStringFromFile() 600 void LoadMapScreenMessagesFromSaveGameFile(HWFILE const hFile, bool stracLinuxFormat) in LoadMapScreenMessagesFromSaveGameFile() argument 621 ScrollStringSt* const s = ExtractScrollStringFromFile(hFile, stracLinuxFormat); in LoadMapScreenMessagesFromSaveGameFile()
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H A D | Message.h | 49 void LoadMapScreenMessagesFromSaveGameFile(HWFILE, bool stracLinuxFormat);
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