Searched refs:strafePerc (Results 1 – 10 of 10) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 165 …float strafePerc; //multiplier on current speed for strafing. If 1.0f, you can strafe at the sa… member
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H A D | SpeederNPC.c | 245 if ( !pVeh->m_pVehicleInfo->strafePerc || (0 && pVeh->m_pParentEntity->s.number < MAX_CLIENTS) ) in ProcessMoveCommands()
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H A D | FighterNPC.c | 621 if ( pVeh->m_pVehicleInfo->strafePerc in ProcessMoveCommands() 633 float strafeSpeed = (pVeh->m_pVehicleInfo->strafePerc*speedMax)*5.0f; in ProcessMoveCommands()
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H A D | bg_vehicleLoad.c | 406 …{"strafePerc", VFOFS(strafePerc), VF_FLOAT}, //multiplier on current speed for strafing. If 1.0f…
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H A D | bg_pmove.c | 3141 if ( pVeh->m_pVehicleInfo->strafePerc ) in PM_AirMove() 3145 float minSpeed = pVeh->m_pVehicleInfo->speedMax * 0.5f * pVeh->m_pVehicleInfo->strafePerc; in PM_AirMove() 3146 strafeSpeed = fabs(DotProduct( pm->ps->velocity, vfwd ))*pVeh->m_pVehicleInfo->strafePerc; in PM_AirMove() 3164 if ( pVeh->m_pVehicleInfo->strafePerc ) in PM_AirMove() 3185 VectorScale( vfwd, (fmove/127.0f)*(1.0f-pVeh->m_pVehicleInfo->strafePerc), wishvel ); in PM_AirMove() 3188 VectorMA( wishvel, strafeSpeed*pVeh->m_pVehicleInfo->strafePerc, vrt, wishvel ); in PM_AirMove()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicleLoad.cpp | 54 …{"strafePerc", VFOFS(strafePerc), VF_FLOAT}, //multiplier on current speed for strafing. If 1.0f…
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H A D | FighterNPC.cpp | 740 …if ( !pVeh->m_pVehicleInfo->strafePerc || (!g_speederControlScheme->value && !pVeh->m_pParentEntit… in ProcessMoveCommands() 749 if ( pVeh->m_pVehicleInfo->strafePerc in ProcessMoveCommands() 761 float strafeSpeed = (pVeh->m_pVehicleInfo->strafePerc*speedMax)*5.0f; in ProcessMoveCommands()
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H A D | g_vehicles.h | 178 …float strafePerc; //multiplier on current speed for strafing. If 1.0f, you can strafe at the sa… member
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H A D | SpeederNPC.cpp | 506 if ( !pVeh->m_pVehicleInfo->strafePerc in ProcessMoveCommands()
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H A D | bg_vehicleLoad.cpp | 501 …{"strafePerc", VFOFS(strafePerc), VF_FLOAT}, //multiplier on current speed for strafing. If 1.0f…
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