Searched refs:strictlyAgainstGravity (Results 1 – 5 of 5) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | passable.cpp | 85 EX bool strictlyAgainstGravity(cell *w, cell *from, bool revdir, flagtype flags) { in strictlyAgainstGravity() function 169 if(from && strictlyAgainstGravity(w, from, vrevdir, flags) in passable()
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H A D | environment.cpp | 217 if(param == moIvyRoot && strictlyAgainstGravity(c, c2, false, MF_IVY)) continue; in computePathdist()
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H A D | pcmove.cpp | 1188 if(c2->monst != moFriendlyIvy && strictlyAgainstGravity(c2, cwt.at, false, MF_IVY)) { in handle_friendly_ivy()
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H A D | orbs.cpp | 1333 if(strictlyAgainstGravity(c, cf, false, MF_IVY)) continue; in targetRangedOrb()
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H A D | monstermove.cpp | 1031 … if(c2 && c2->pathdist < pd && passable(c2, c, 0) && !strictlyAgainstGravity(c2, c, false, MF_IVY)) in moveivy()
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