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Searched refs:strongBoxIsBusy (Results 1 – 1 of 1) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Dcrete.cpp509 if (name == "ButtonN" && !strongBoxIsBusy()) { in handleClick()
514 if (name == "ButtonE" && !strongBoxIsBusy()) { in handleClick()
519 if (name == "ButtonW" && !strongBoxIsBusy()) { in handleClick()
524 if (name == "ButtonS" && !strongBoxIsBusy()) { in handleClick()
529 if (name == "ButtonC" && !strongBoxIsBusy()) { in handleClick()
1361 if (_strongBoxPopup && strongBoxIsBusy()) in frameCallback()
1515 bool wasMoving = strongBoxIsBusy(); in redrawStrongBox()
1519 if (wasMoving && !strongBoxIsBusy()) { in redrawStrongBox()
1538 bool strongBoxIsBusy() { in strongBoxIsBusy() function in Hadesch::CreteHandler