/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | dungeon.h | 117 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 81 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | dungeon.h | 117 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 81 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | dungeon.h | 118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 83 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | dungeon.h | 118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 83 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | dungeon.h | 118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 83 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | dungeon.h | 117 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 81 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | dungeon.h | 118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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H A D | decl.h | 97 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | dungeon.h | 118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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/dports/games/xnethack/xNetHack-xnh6.1/include/ |
H A D | dungeon.h | 127 #define Is_stronghold(x) (Lcheck(x, &stronghold_level))
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | dungeon.h | 118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/ |
H A D | dungeon.h | 123 #define Is_stronghold(x) (Lcheck(x, &stronghold_level))
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H A D | decl.h | 84 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/ |
H A D | dungeon.h | 123 #define Is_stronghold(x) (Lcheck(x, &stronghold_level))
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H A D | decl.h | 84 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | allmain.c | 98 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) in moveloop()
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | allmain.c | 98 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) in moveloop()
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | allmain.c | 108 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | allmain.c | 95 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) in moveloop()
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