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Searched refs:stronghold_level (Results 1 – 25 of 71) sorted by relevance

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/dports/games/nethack33/nethack-3.3.1/include/
H A Ddungeon.h117 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h81 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Ddungeon.h117 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h81 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/nethack34/nethack-3.4.3/include/
H A Ddungeon.h118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h83 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Ddungeon.h118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h83 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Ddungeon.h118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h83 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Ddungeon.h117 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h81 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Ddungeon.h118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
H A Ddecl.h97 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Ddungeon.h118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Ddungeon.h127 #define Is_stronghold(x) (Lcheck(x, &stronghold_level))
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Ddungeon.h118 #define Is_stronghold(x) (on_level(x, &stronghold_level))
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Ddungeon.h123 #define Is_stronghold(x) (Lcheck(x, &stronghold_level))
H A Ddecl.h84 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Ddungeon.h123 #define Is_stronghold(x) (Lcheck(x, &stronghold_level))
H A Ddecl.h84 #define stronghold_level (dungeon_topology.d_stronghold_level) macro
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dallmain.c98 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) in moveloop()
/dports/games/nethack33/nethack-3.3.1/src/
H A Dallmain.c98 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) in moveloop()
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dallmain.c108 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
/dports/games/nethack34/nethack-3.4.3/src/
H A Dallmain.c95 (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) in moveloop()

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