/dports/science/py-nibabel/nibabel-3.2.1/nibabel/cifti2/ |
H A D | parse_cifti2.py | 135 self.struct_state = [] 404 self.struct_state.pop() 408 self.struct_state.pop() 430 self.struct_state.pop() 434 self.struct_state.pop() 438 self.struct_state.pop() 453 self.struct_state.pop() 457 self.struct_state.pop() 465 self.struct_state.pop() 469 self.struct_state.pop() [all …]
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/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/ |
H A D | tripai.cpp | 507 …if ((structures[l][1] != NULL) && (!struct_state[l]) && (player_sides[leveldata.struct_owner[l]] =… in check_structs() 535 …if ((structures[l][1] != NULL) && (!struct_state[l]) && (player_sides[leveldata.struct_owner[l]] !… in check_multi_structs() 852 struct_state[kkbase_number[l2]] = 1; in infan_to_struct() 860 && (!struct_state[l2])) { in infan_to_struct() 874 struct_state[l2] = 1; in infan_to_struct()
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H A D | terrain.cpp | 148 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) in terrain_to_screen() 149 …structures[l2][struct_state[l2]]->blit((leveldata.struct_x[l2]) + player_shown_x[l] - (player_x_8[… in terrain_to_screen() 644 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) in solo_terrain_to_screen() 645 …structures[l2][struct_state[l2]]->blit((leveldata.struct_x[l2]) + player_shown_x[l] - (player_x_8[… in solo_terrain_to_screen() 919 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) { in kangas_terrain_to_screen() 979 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) { in kangas_terrain_to_screen()
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H A D | fobjects.cpp | 748 struct_state[kkbase_number[l]] = 1; in start_bomb_explo() 756 if ((structures[l][1] != NULL) && (!struct_state[l])) { in start_bomb_explo() 764 struct_state[l] = 1; in start_bomb_explo()
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/dports/games/triplane/triplane-classic-1.08.r20130224/src/ |
H A D | triplane.h | 113 extern int struct_state[MAX_STRUCTURES];
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H A D | triplane.cpp | 137 int struct_state[MAX_STRUCTURES]; variable 2022 if (!struct_state[l]) in do_aftermath() 2032 if (struct_state[l]) in do_aftermath() 2038 if (struct_state[l]) { in do_aftermath() 2046 if (struct_state[l]) { in do_aftermath() 3134 struct_state[l] = 0; in load_level()
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/dports/lang/gcc9/gcc-9.4.0/gcc/go/gofrontend/ |
H A D | escape.cc | 1894 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1895 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/go/gofrontend/ |
H A D | escape.cc | 1921 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1922 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/go/gofrontend/ |
H A D | escape.cc | 1926 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1927 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc10-devel/gcc-10-20211008/gcc/go/gofrontend/ |
H A D | escape.cc | 1921 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1922 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc9-aux/gcc-9.1.0/gcc/go/gofrontend/ |
H A D | escape.cc | 1893 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1894 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc10/gcc-10.3.0/gcc/go/gofrontend/ |
H A D | escape.cc | 1921 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1922 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc9-devel/gcc-9-20211007/gcc/go/gofrontend/ |
H A D | escape.cc | 1894 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1895 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc11/gcc-11.2.0/gcc/go/gofrontend/ |
H A D | escape.cc | 1926 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1927 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/go/gofrontend/ |
H A D | escape.cc | 1926 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1927 field_state->loop_depth = struct_state->loop_depth; in expression()
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/go/gofrontend/ |
H A D | escape.cc | 1996 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local 1997 field_state->loop_depth = struct_state->loop_depth; in expression()
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