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Searched refs:struct_state (Results 1 – 16 of 16) sorted by relevance

/dports/science/py-nibabel/nibabel-3.2.1/nibabel/cifti2/
H A Dparse_cifti2.py135 self.struct_state = []
404 self.struct_state.pop()
408 self.struct_state.pop()
430 self.struct_state.pop()
434 self.struct_state.pop()
438 self.struct_state.pop()
453 self.struct_state.pop()
457 self.struct_state.pop()
465 self.struct_state.pop()
469 self.struct_state.pop()
[all …]
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dtripai.cpp507 …if ((structures[l][1] != NULL) && (!struct_state[l]) && (player_sides[leveldata.struct_owner[l]] =… in check_structs()
535 …if ((structures[l][1] != NULL) && (!struct_state[l]) && (player_sides[leveldata.struct_owner[l]] !… in check_multi_structs()
852 struct_state[kkbase_number[l2]] = 1; in infan_to_struct()
860 && (!struct_state[l2])) { in infan_to_struct()
874 struct_state[l2] = 1; in infan_to_struct()
H A Dterrain.cpp148 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) in terrain_to_screen()
149 …structures[l2][struct_state[l2]]->blit((leveldata.struct_x[l2]) + player_shown_x[l] - (player_x_8[… in terrain_to_screen()
644 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) in solo_terrain_to_screen()
645 …structures[l2][struct_state[l2]]->blit((leveldata.struct_x[l2]) + player_shown_x[l] - (player_x_8[… in solo_terrain_to_screen()
919 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) { in kangas_terrain_to_screen()
979 if ((structures[l2][struct_state[l2]] != NULL) && (!leveldata.struct_hit[l2])) { in kangas_terrain_to_screen()
H A Dfobjects.cpp748 struct_state[kkbase_number[l]] = 1; in start_bomb_explo()
756 if ((structures[l][1] != NULL) && (!struct_state[l])) { in start_bomb_explo()
764 struct_state[l] = 1; in start_bomb_explo()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h113 extern int struct_state[MAX_STRUCTURES];
H A Dtriplane.cpp137 int struct_state[MAX_STRUCTURES]; variable
2022 if (!struct_state[l]) in do_aftermath()
2032 if (struct_state[l]) in do_aftermath()
2038 if (struct_state[l]) { in do_aftermath()
2046 if (struct_state[l]) { in do_aftermath()
3134 struct_state[l] = 0; in load_level()
/dports/lang/gcc9/gcc-9.4.0/gcc/go/gofrontend/
H A Descape.cc1894 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1895 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/devel/avr-gcc/gcc-10.2.0/gcc/go/gofrontend/
H A Descape.cc1921 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1922 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/go/gofrontend/
H A Descape.cc1926 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1927 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/go/gofrontend/
H A Descape.cc1921 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1922 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/go/gofrontend/
H A Descape.cc1893 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1894 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc10/gcc-10.3.0/gcc/go/gofrontend/
H A Descape.cc1921 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1922 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/go/gofrontend/
H A Descape.cc1894 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1895 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc11/gcc-11.2.0/gcc/go/gofrontend/
H A Descape.cc1926 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1927 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/go/gofrontend/
H A Descape.cc1926 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1927 field_state->loop_depth = struct_state->loop_depth; in expression()
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/go/gofrontend/
H A Descape.cc1996 Node::Escape_state* struct_state = struct_node->state(this->context_, NULL); in expression() local
1997 field_state->loop_depth = struct_state->loop_depth; in expression()