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Searched refs:subElectronTurnLeft (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A DElectrons.h23 extern void subElectronTurnLeft(int, int);
H A DElectrons.c29 subElectronTurnLeft(si, bx); // turning, bx=0 -> point N, bx = 1 -> point NW etc. in subAnimateElectrons()
93 void subElectronTurnLeft(int si, int bx) in subElectronTurnLeft() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A DElectrons.h23 extern void subElectronTurnLeft(int, int);
H A DElectrons.c29 subElectronTurnLeft(si, bx); // turning, bx=0 -> point N, bx = 1 -> point NW etc. in subAnimateElectrons()
93 void subElectronTurnLeft(int si, int bx) in subElectronTurnLeft() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A DElectrons.h23 extern void subElectronTurnLeft(int, int);
H A DElectrons.c29 subElectronTurnLeft(si, bx); // turning, bx=0 -> point N, bx = 1 -> point NW etc. in subAnimateElectrons()
93 void subElectronTurnLeft(int si, int bx) in subElectronTurnLeft() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A DElectrons.h23 extern void subElectronTurnLeft(int, int);
H A DElectrons.c29 subElectronTurnLeft(si, bx); // turning, bx=0 -> point N, bx = 1 -> point NW etc. in subAnimateElectrons()
93 void subElectronTurnLeft(int si, int bx) in subElectronTurnLeft() function