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Searched refs:subVerts (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp683 VectorMA( subVerts[0], uv[0][0], verts[1], subVerts[0] ); in CG_CalcBiLerp()
686 VectorMA( subVerts[0], uv[0][0], verts[2], subVerts[0] ); in CG_CalcBiLerp()
687 VectorMA( temp, uv[0][1], subVerts[0], subVerts[0] ); in CG_CalcBiLerp()
690 VectorMA( subVerts[1], uv[1][0], verts[1], subVerts[1] ); in CG_CalcBiLerp()
693 VectorMA( subVerts[1], uv[1][0], verts[2], subVerts[1] ); in CG_CalcBiLerp()
694 VectorMA( temp, uv[1][1], subVerts[1], subVerts[1] ); in CG_CalcBiLerp()
697 VectorMA( subVerts[2], uv[2][0], verts[1], subVerts[2] ); in CG_CalcBiLerp()
700 VectorMA( subVerts[2], uv[2][0], verts[2], subVerts[2] ); in CG_CalcBiLerp()
701 VectorMA( temp, uv[2][1], subVerts[2], subVerts[2] ); in CG_CalcBiLerp()
704 VectorMA( subVerts[3], uv[3][0], verts[1], subVerts[3] ); in CG_CalcBiLerp()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp715 VectorMA( subVerts[0], uv[0][0], verts[1], subVerts[0] ); in CG_CalcBiLerp()
718 VectorMA( subVerts[0], uv[0][0], verts[2], subVerts[0] ); in CG_CalcBiLerp()
719 VectorMA( temp, uv[0][1], subVerts[0], subVerts[0] ); in CG_CalcBiLerp()
722 VectorMA( subVerts[1], uv[1][0], verts[1], subVerts[1] ); in CG_CalcBiLerp()
725 VectorMA( subVerts[1], uv[1][0], verts[2], subVerts[1] ); in CG_CalcBiLerp()
726 VectorMA( temp, uv[1][1], subVerts[1], subVerts[1] ); in CG_CalcBiLerp()
729 VectorMA( subVerts[2], uv[2][0], verts[1], subVerts[2] ); in CG_CalcBiLerp()
732 VectorMA( subVerts[2], uv[2][0], verts[2], subVerts[2] ); in CG_CalcBiLerp()
733 VectorMA( temp, uv[2][1], subVerts[2], subVerts[2] ); in CG_CalcBiLerp()
736 VectorMA( subVerts[3], uv[3][0], verts[1], subVerts[3] ); in CG_CalcBiLerp()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c355 VectorMA( subVerts[0], uv[0][0], verts[1], subVerts[0] ); in CG_CalcBiLerp()
358 VectorMA( subVerts[0], uv[0][0], verts[2], subVerts[0] ); in CG_CalcBiLerp()
359 VectorMA( temp, uv[0][1], subVerts[0], subVerts[0] ); in CG_CalcBiLerp()
362 VectorMA( subVerts[1], uv[1][0], verts[1], subVerts[1] ); in CG_CalcBiLerp()
365 VectorMA( subVerts[1], uv[1][0], verts[2], subVerts[1] ); in CG_CalcBiLerp()
366 VectorMA( temp, uv[1][1], subVerts[1], subVerts[1] ); in CG_CalcBiLerp()
369 VectorMA( subVerts[2], uv[2][0], verts[1], subVerts[2] ); in CG_CalcBiLerp()
372 VectorMA( subVerts[2], uv[2][0], verts[2], subVerts[2] ); in CG_CalcBiLerp()
373 VectorMA( temp, uv[2][1], subVerts[2], subVerts[2] ); in CG_CalcBiLerp()
376 VectorMA( subVerts[3], uv[3][0], verts[1], subVerts[3] ); in CG_CalcBiLerp()
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