/dports/misc/visp/visp-3.4.0/modules/robot/src/wireframe-simulator/scene/ |
H A D | road.sld | 3 (subdivision 0) 12 (subdivision 0) 21 (subdivision 0) 30 (subdivision 0) 39 (subdivision 0) 48 (subdivision 0) 57 (subdivision 0) 66 (subdivision 0) 75 (subdivision 0) 84 (subdivision 0) [all …]
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H A D | plan.sld | 2 (subdivision 0) 11 (subdivision 0) 20 (subdivision 0) 29 (subdivision 0) 38 (subdivision 0) 47 (subdivision 0) 56 (subdivision 0) 65 (subdivision 0) 74 (subdivision 0) 83 (subdivision 0) [all …]
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H A D | point_cloud.sld | 2 (subdivision 0) 12 (subdivision 2) 21 (subdivision 2) 30 (subdivision 2) 40 (subdivision 2) 51 (subdivision 2) 60 (subdivision 2) 69 (subdivision 2) 79 (subdivision 2)
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H A D | plate.sld | 2 (subdivision 0) 12 (subdivision 2) 20 (subdivision 2) 28 (subdivision 2) 36 (subdivision 2)
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H A D | square10cm.sld | 2 (subdivision 0) 12 (subdivision 2) 20 (subdivision 2) 28 (subdivision 2) 36 (subdivision 2)
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H A D | rectangle.sld | 2 (subdivision 0) 12 (subdivision 2) 20 (subdivision 2) 28 (subdivision 2) 36 (subdivision 2)
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H A D | trapezoid.sld | 2 (subdivision 0) 12 (subdivision 2) 20 (subdivision 2) 28 (subdivision 2) 36 (subdivision 2)
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H A D | diamond.sld | 2 (subdivision 0) 12 (subdivision 2) 20 (subdivision 2) 28 (subdivision 2) 36 (subdivision 2)
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H A D | plate_8cm.sld | 2 (subdivision 0) 12 (subdivision 2) 20 (subdivision 2) 28 (subdivision 2) 36 (subdivision 2)
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Environment/ |
H A D | Terrain.hpp | 34 #define subdivision 64 macro 35 #define max_patch_elements (max_terrain_size / subdivision) * (max_terrain_size / subdivision) * 54 62 std::vector<unsigned int> patchobjects[subdivision][subdivision]; 74 int numtris[subdivision][subdivision]; 75 int textureness[subdivision][subdivision]; 77 GLfloat vArray[(max_patch_elements)*subdivision * subdivision]; 79 bool visible[subdivision][subdivision]; 80 float avgypatch[subdivision][subdivision]; 81 float maxypatch[subdivision][subdivision]; 82 float minypatch[subdivision][subdivision]; [all …]
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H A D | Terrain.cpp | 168 patch_size = size / subdivision; in UpdateTransparency() 212 patch_size = size / subdivision; in UpdateTransparencyother() 381 for (i = whichx * size / subdivision; i < (whichx + 1) * size / subdivision - 1; i++) { in UpdateVertexArray() 382 for (j = whichy * size / subdivision; j < (whichy + 1) * size / subdivision - 1; j++) { in UpdateVertexArray() 529 if (textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == -1) { in load() 975 static float distance[subdivision][subdivision]; in draw() 996 if (endx > subdivision) { in draw() 997 endx = subdivision; in draw() 1000 if (endz > subdivision) { in draw() 1001 endz = subdivision; in draw() [all …]
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/dports/math/xlife++/xlifepp-sources-v2.0.1-2018-05-09/src/geometry/subdivision/ |
H A D | SubdvMesh.cpp | 79 subdivision::SubdivisionMesh *SM_p=NULL; in subdvMesh() 82 subdivision::TetrahedronMesh *TM_p; in subdvMesh() 89 subdivision::TriangleMesh *TM_p; in subdvMesh() 139 subdivision::HexahedronMesh *TM_p; in subdvMesh() 155 subdivision::QuadrangleMesh *TM_p; in subdvMesh() 209 subdivision::HexahedronMesh *TM_p; in subdvMesh() 228 subdivision::QuadrangleMesh *TM_p; in subdvMesh() 238 subdivision::TriangleMesh *TM_p; in subdvMesh() 285 subdivision::TriangleMesh *TM_p; in subdvMesh() 354 subdivision::TriangleMesh *TM_p; in subdvMesh() [all …]
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H A D | build2Delements.cpp | 47 void Mesh::build2Delements(subdivision::GeomFigureMesh<ST_> *TM_p, in build2Delements() 76 …pair< vector<number_t>,vector<number_t> > TF = TM_p->edgeElementsIn(subdivision::boundaryArea,numB… in build2Delements() 173 template <> number_t* edgeNumbering<subdivision::Quadrangle>() { return QMe2XLe; } in edgeNumbering() 178 template <> number_t* edgeNumbering<subdivision::Triangle>() { return TMe2XLe; } in edgeNumbering() 181 template void Mesh::build2Delements(subdivision::GeomFigureMesh<subdivision::Triangle> *TM_p, 183 template void Mesh::build2Delements(subdivision::GeomFigureMesh<subdivision::Quadrangle> *TM_p, 187 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Triangle> *TM_p, 191 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Quadrangle> *TM_p, 198 void tensorNumbering<subdivision::Triangle>(const int interpNum, std::vector<number_t>& s2t) { in tensorNumbering() 202 void tensorNumbering<subdivision::Quadrangle>(const int interpNum, std::vector<number_t>& s2t) { in tensorNumbering()
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H A D | build3Delements.cpp | 45 void Mesh::build3Delements(subdivision::GeomFigureMesh<ST_> *TM_p, in build3Delements() 74 …pair< vector<number_t>,vector<number_t> > TF = TM_p->faceElementsIn(subdivision::boundaryArea,numB… in build3Delements() 105 …pair< vector<number_t>,vector<number_t> > TF = TM_p->faceElementsIn(subdivision::interfaceArea,num… in build3Delements() 226 template <> number_t* faceNumbering<subdivision::Hexahedron>() { return HMf2XLf; } in faceNumbering() 231 template <> number_t* faceNumbering<subdivision::Tetrahedron>() { return TMf2XLf; } in faceNumbering() 234 template void Mesh::build3Delements(subdivision::GeomFigureMesh<subdivision::Hexahedron> *TM_p, 236 template void Mesh::build3Delements(subdivision::GeomFigureMesh<subdivision::Tetrahedron> *TM_p, 240 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Hexahedron> *TM_p, 244 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Tetrahedron> *TM_p, 251 void tensorNumbering<subdivision::Hexahedron>(const int interpNum, number_t**& s2h) { in tensorNumbering() [all …]
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/dports/net/kf5-kholidays/kholidays-5.89.0/src/ |
H A D | holidayregion.cpp | 884 const QString &subdivision = countryParts.at(1); in name() local 888 if (subdivision == QLatin1String("by")) { in name() 890 } else if (subdivision == QLatin1String("bb")) { in name() 892 } else if (subdivision == QLatin1String("be")) { in name() 894 } else if (subdivision == QLatin1String("bw")) { in name() 896 } else if (subdivision == QLatin1String("he")) { in name() 898 } else if (subdivision == QLatin1String("mv")) { in name() 900 } else if (subdivision == QLatin1String("ni")) { in name() 902 } else if (subdivision == QLatin1String("nw")) { in name() 904 } else if (subdivision == QLatin1String("rp")) { in name() [all …]
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/dports/converters/bibtexconv/bibtexconv-1.2.0/src/ |
H A D | converter.sed | 29 s/%bD/%{begin-subdivision-day}/g 30 s/%bm/%{begin-subdivision-month}/g 31 s/%bM/%{begin-subdivision-month}/g 32 s/%bY/%{begin-subdivision-year}/g 38 s/%eD/%{end-subdivision-day}/g 40 s/%em/%{end-subdivision-month}/g 41 s/%eM/%{end-subdivision-month}/g 42 s/%eY/%{end-subdivision-year}/g 69 s/%wD/%{within-subdivision-day}/g 70 s/%wm/%{within-subdivision-month}/g [all …]
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/dports/math/polymake/polymake-4.5/apps/fan/src/ |
H A D | secondary_fan.cc | 122 const Subdivision& subdivision, in cone_from_subdivision() argument 127 Array<Set<Int>> subdivision_array(subdivision.size()); in cone_from_subdivision() 142 const Subdivision& subdivision) in find_lineality() argument 153 link_of(const Simplex& F, const Subdivision& subdivision) in link_of() argument 156 for (const auto& sigma: star_of(F, subdivision)) in link_of() 171 const Subdivision& subdivision) in check_flip() argument 175 links += link_of(sigma, subdivision); in check_flip() 184 links += link_of(sigma, subdivision); in check_flip() 218 flip_from_subdivision(const Subdivision& subdivision, in flip_from_subdivision() argument 258 check_flip(T_Z_plus, T_Z_minus, subdivision); in flip_from_subdivision() [all …]
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/dports/graphics/embree/embree-3.13.2/doc/src/api/ |
H A D | rtcSetGeometrySubdivisionMode.md | 5 rtcSetGeometrySubdivisionMode - sets the subdivision mode 6 of a subdivision geometry 20 The `rtcSetGeometrySubdivisionMode` function sets the subdivision mode 22 specified subdivision geometry (`geometry` parameter). 24 The subdivision modes can be used to force linear interpolation for 25 certain parts of the subdivision mesh: 35 their location during subdivision. 38 pinned to their location during subdivision. This way the boundary 43 pinned to their location during subdivision. This way all patches
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/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/util/ |
H A D | Unlocode.java | 76 public final String subdivision; field in Unlocode.LocodeData 87 this.subdivision = subdivision; in LocodeData() 123 && subdivision.equals(other.subdivision) in merge() 350 String subdivision = list[5]; in load() local 351 if (!subdivision.isEmpty()) { in load() 352 subdivision = countryCode + "-" + subdivision; in load() 353 if (getIso3166_2Data(subdivision) == null) { in load() 354 … ERRORS.put(subdivision, "Missing subdivision " + subdivision + " on line " + line); in load() 487 + "\t" + (item.subdivision.isEmpty() ? "" : "(" + item.subdivision + ")"); in main() 574 String subdivision = null; in loadCitiesOver1M() local [all …]
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H A D | WikiSubdivisionLanguages.java | 111 if (!regularSubdivisions.contains(subdivision)) { 114 bogus.add(subdivision); 116 bogusStatus.put(status, subdivision); in bogusStatus.put() argument 125 SUB_LANG_NAME.put(subdivision, lang, name); in SUB_LANG_NAME.put() argument 127 LANG_SUB_NAME.put(lang, subdivision, name); in LANG_SUB_NAME.put() argument 136 String subdivision = row.get1(); 142 String path = getSubdivisionPath(subdivision); 155 SUB_LANG_NAME.put(subdivision, lang, name2); in SUB_LANG_NAME.put() argument 156 LANG_SUB_NAME.put(lang, subdivision, name2); in LANG_SUB_NAME.put() argument 210 String subdivision = entry2.getKey(); in main() local [all …]
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/dports/math/cado-nfs/cado-nfs-f4284e2391121b2bfb97bc4880b6273c7250dc2f/utils/ |
H A D | subdivision.hpp | 7 class subdivision { class 16 subdivision() {} in subdivision() function in subdivision 17 subdivision(unsigned int n, unsigned int k, unsigned int scale = 1) in subdivision() function in subdivision 42 static subdivision by_block_size(unsigned int n, unsigned int b) { in by_block_size() 44 return subdivision(n, iceildiv(n, b)); in by_block_size() 46 subdivision operator*(unsigned int x) const { in operator *() 47 subdivision res = *this; in operator *()
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/dports/math/openmesh/OpenMesh-8.1/Documentation/ |
H A D | a03056.map | 3 …d="node4" href="$a02973.html" title="This class provides the composite subdivision rules for the u… 4 <area shape="rect" id="node7" href="$a03045.html" title="Uniform Interpolating Sqrt3 subdivision al… 5 <area shape="rect" id="node8" href="$a03025.html" title="Uniform LongestEdgeT subdivision algorithm… 6 <area shape="rect" id="node9" href="$a03029.html" title="Uniform Loop subdivision algorithm. " alt=… 7 <area shape="rect" id="node10" href="$a03037.html" title="Midpoint subdivision algorithm. " alt="" … 8 <area shape="rect" id="node11" href="$a03041.html" title="Modified Butterfly subdivision algorithm.… 9 <area shape="rect" id="node12" href="$a03049.html" title="Uniform Sqrt3 subdivision algorithm " alt… 11 <area shape="rect" id="node5" href="$a02997.html" title="Uniform composite Loop subdivision algorit… 12 <area shape="rect" id="node6" href="$a03009.html" title="Uniform composite sqrt(3) subdivision algo…
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H A D | a02532.map | 5 …id="node10" href="$a03057.html" title="Abstract base class for uniform subdivision algorithms. " a… 13 …="node12" href="$a02973.html" title="This class provides the composite subdivision rules for the u… 14 <area shape="rect" id="node15" href="$a03045.html" title="Uniform Interpolating Sqrt3 subdivision a… 15 <area shape="rect" id="node16" href="$a03025.html" title="Uniform LongestEdgeT subdivision algorith… 16 <area shape="rect" id="node17" href="$a03029.html" title="Uniform Loop subdivision algorithm. " alt… 17 <area shape="rect" id="node18" href="$a03037.html" title="Midpoint subdivision algorithm. " alt="" … 18 <area shape="rect" id="node19" href="$a03041.html" title="Modified Butterfly subdivision algorithm.… 19 <area shape="rect" id="node20" href="$a03049.html" title="Uniform Sqrt3 subdivision algorithm " alt… 20 <area shape="rect" id="node13" href="$a02997.html" title="Uniform composite Loop subdivision algori… 21 <area shape="rect" id="node14" href="$a03009.html" title="Uniform composite sqrt(3) subdivision alg…
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H A D | inherit_graph_152.map | 6 …id="node10" href="$a03057.html" title="Abstract base class for uniform subdivision algorithms. " a… 14 …="node12" href="$a02973.html" title="This class provides the composite subdivision rules for the u… 15 <area shape="rect" id="node15" href="$a03045.html" title="Uniform Interpolating Sqrt3 subdivision a… 16 <area shape="rect" id="node16" href="$a03025.html" title="Uniform LongestEdgeT subdivision algorith… 17 <area shape="rect" id="node17" href="$a03029.html" title="Uniform Loop subdivision algorithm. " alt… 18 <area shape="rect" id="node18" href="$a03037.html" title="Midpoint subdivision algorithm. " alt="" … 19 <area shape="rect" id="node19" href="$a03041.html" title="Modified Butterfly subdivision algorithm.… 20 <area shape="rect" id="node20" href="$a03049.html" title="Uniform Sqrt3 subdivision algorithm " alt… 21 <area shape="rect" id="node13" href="$a02997.html" title="Uniform composite Loop subdivision algori… 22 <area shape="rect" id="node14" href="$a03009.html" title="Uniform composite sqrt(3) subdivision alg…
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/documentation/ |
H A D | hedits.rst | 37 To understand the hierarchical aspect of subdivision, we realize that 38 subdivision itself leads to a natural hierarchy: after the first level of 39 subdivision, each face in a subdivision mesh subdivides to four quads (in the 42 subdivided faces, which in turn leads to a hierarchy of subdivision as each 44 faces, edges, or vertices that arise anywhere during subdivision. Normally 45 these subdivision components inherit values from their parents based on a set 46 of subdivision rules that depend on the subdivision scheme. 82 for subdivision surfaces. Faces also have incident edges, and these are 122 the of the :blue:`655` th. face of the subdivision mesh. 154 and sub-edges anywhere in the subdivision hierarchy. [all …]
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