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/dports/misc/visp/visp-3.4.0/modules/robot/src/wireframe-simulator/scene/
H A Droad.sld3 (subdivision 0)
12 (subdivision 0)
21 (subdivision 0)
30 (subdivision 0)
39 (subdivision 0)
48 (subdivision 0)
57 (subdivision 0)
66 (subdivision 0)
75 (subdivision 0)
84 (subdivision 0)
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H A Dplan.sld2 (subdivision 0)
11 (subdivision 0)
20 (subdivision 0)
29 (subdivision 0)
38 (subdivision 0)
47 (subdivision 0)
56 (subdivision 0)
65 (subdivision 0)
74 (subdivision 0)
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H A Dpoint_cloud.sld2 (subdivision 0)
12 (subdivision 2)
21 (subdivision 2)
30 (subdivision 2)
40 (subdivision 2)
51 (subdivision 2)
60 (subdivision 2)
69 (subdivision 2)
79 (subdivision 2)
H A Dplate.sld2 (subdivision 0)
12 (subdivision 2)
20 (subdivision 2)
28 (subdivision 2)
36 (subdivision 2)
H A Dsquare10cm.sld2 (subdivision 0)
12 (subdivision 2)
20 (subdivision 2)
28 (subdivision 2)
36 (subdivision 2)
H A Drectangle.sld2 (subdivision 0)
12 (subdivision 2)
20 (subdivision 2)
28 (subdivision 2)
36 (subdivision 2)
H A Dtrapezoid.sld2 (subdivision 0)
12 (subdivision 2)
20 (subdivision 2)
28 (subdivision 2)
36 (subdivision 2)
H A Ddiamond.sld2 (subdivision 0)
12 (subdivision 2)
20 (subdivision 2)
28 (subdivision 2)
36 (subdivision 2)
H A Dplate_8cm.sld2 (subdivision 0)
12 (subdivision 2)
20 (subdivision 2)
28 (subdivision 2)
36 (subdivision 2)
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Environment/
H A DTerrain.hpp34 #define subdivision 64 macro
35 #define max_patch_elements (max_terrain_size / subdivision) * (max_terrain_size / subdivision) * 54
62 std::vector<unsigned int> patchobjects[subdivision][subdivision];
74 int numtris[subdivision][subdivision];
75 int textureness[subdivision][subdivision];
77 GLfloat vArray[(max_patch_elements)*subdivision * subdivision];
79 bool visible[subdivision][subdivision];
80 float avgypatch[subdivision][subdivision];
81 float maxypatch[subdivision][subdivision];
82 float minypatch[subdivision][subdivision];
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H A DTerrain.cpp168 patch_size = size / subdivision; in UpdateTransparency()
212 patch_size = size / subdivision; in UpdateTransparencyother()
381 for (i = whichx * size / subdivision; i < (whichx + 1) * size / subdivision - 1; i++) { in UpdateVertexArray()
382 for (j = whichy * size / subdivision; j < (whichy + 1) * size / subdivision - 1; j++) { in UpdateVertexArray()
529 if (textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == -1) { in load()
975 static float distance[subdivision][subdivision]; in draw()
996 if (endx > subdivision) { in draw()
997 endx = subdivision; in draw()
1000 if (endz > subdivision) { in draw()
1001 endz = subdivision; in draw()
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/dports/math/xlife++/xlifepp-sources-v2.0.1-2018-05-09/src/geometry/subdivision/
H A DSubdvMesh.cpp79 subdivision::SubdivisionMesh *SM_p=NULL; in subdvMesh()
82 subdivision::TetrahedronMesh *TM_p; in subdvMesh()
89 subdivision::TriangleMesh *TM_p; in subdvMesh()
139 subdivision::HexahedronMesh *TM_p; in subdvMesh()
155 subdivision::QuadrangleMesh *TM_p; in subdvMesh()
209 subdivision::HexahedronMesh *TM_p; in subdvMesh()
228 subdivision::QuadrangleMesh *TM_p; in subdvMesh()
238 subdivision::TriangleMesh *TM_p; in subdvMesh()
285 subdivision::TriangleMesh *TM_p; in subdvMesh()
354 subdivision::TriangleMesh *TM_p; in subdvMesh()
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H A Dbuild2Delements.cpp47 void Mesh::build2Delements(subdivision::GeomFigureMesh<ST_> *TM_p, in build2Delements()
76 …pair< vector<number_t>,vector<number_t> > TF = TM_p->edgeElementsIn(subdivision::boundaryArea,numB… in build2Delements()
173 template <> number_t* edgeNumbering<subdivision::Quadrangle>() { return QMe2XLe; } in edgeNumbering()
178 template <> number_t* edgeNumbering<subdivision::Triangle>() { return TMe2XLe; } in edgeNumbering()
181 template void Mesh::build2Delements(subdivision::GeomFigureMesh<subdivision::Triangle> *TM_p,
183 template void Mesh::build2Delements(subdivision::GeomFigureMesh<subdivision::Quadrangle> *TM_p,
187 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Triangle> *TM_p,
191 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Quadrangle> *TM_p,
198 void tensorNumbering<subdivision::Triangle>(const int interpNum, std::vector<number_t>& s2t) { in tensorNumbering()
202 void tensorNumbering<subdivision::Quadrangle>(const int interpNum, std::vector<number_t>& s2t) { in tensorNumbering()
H A Dbuild3Delements.cpp45 void Mesh::build3Delements(subdivision::GeomFigureMesh<ST_> *TM_p, in build3Delements()
74 …pair< vector<number_t>,vector<number_t> > TF = TM_p->faceElementsIn(subdivision::boundaryArea,numB… in build3Delements()
105 …pair< vector<number_t>,vector<number_t> > TF = TM_p->faceElementsIn(subdivision::interfaceArea,num… in build3Delements()
226 template <> number_t* faceNumbering<subdivision::Hexahedron>() { return HMf2XLf; } in faceNumbering()
231 template <> number_t* faceNumbering<subdivision::Tetrahedron>() { return TMf2XLf; } in faceNumbering()
234 template void Mesh::build3Delements(subdivision::GeomFigureMesh<subdivision::Hexahedron> *TM_p,
236 template void Mesh::build3Delements(subdivision::GeomFigureMesh<subdivision::Tetrahedron> *TM_p,
240 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Hexahedron> *TM_p,
244 template void Mesh::copyPtsEltsDoms(subdivision::GeomFigureMesh<subdivision::Tetrahedron> *TM_p,
251 void tensorNumbering<subdivision::Hexahedron>(const int interpNum, number_t**& s2h) { in tensorNumbering()
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/dports/net/kf5-kholidays/kholidays-5.89.0/src/
H A Dholidayregion.cpp884 const QString &subdivision = countryParts.at(1); in name() local
888 if (subdivision == QLatin1String("by")) { in name()
890 } else if (subdivision == QLatin1String("bb")) { in name()
892 } else if (subdivision == QLatin1String("be")) { in name()
894 } else if (subdivision == QLatin1String("bw")) { in name()
896 } else if (subdivision == QLatin1String("he")) { in name()
898 } else if (subdivision == QLatin1String("mv")) { in name()
900 } else if (subdivision == QLatin1String("ni")) { in name()
902 } else if (subdivision == QLatin1String("nw")) { in name()
904 } else if (subdivision == QLatin1String("rp")) { in name()
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/dports/converters/bibtexconv/bibtexconv-1.2.0/src/
H A Dconverter.sed29 s/%bD/%{begin-subdivision-day}/g
30 s/%bm/%{begin-subdivision-month}/g
31 s/%bM/%{begin-subdivision-month}/g
32 s/%bY/%{begin-subdivision-year}/g
38 s/%eD/%{end-subdivision-day}/g
40 s/%em/%{end-subdivision-month}/g
41 s/%eM/%{end-subdivision-month}/g
42 s/%eY/%{end-subdivision-year}/g
69 s/%wD/%{within-subdivision-day}/g
70 s/%wm/%{within-subdivision-month}/g
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/dports/math/polymake/polymake-4.5/apps/fan/src/
H A Dsecondary_fan.cc122 const Subdivision& subdivision, in cone_from_subdivision() argument
127 Array<Set<Int>> subdivision_array(subdivision.size()); in cone_from_subdivision()
142 const Subdivision& subdivision) in find_lineality() argument
153 link_of(const Simplex& F, const Subdivision& subdivision) in link_of() argument
156 for (const auto& sigma: star_of(F, subdivision)) in link_of()
171 const Subdivision& subdivision) in check_flip() argument
175 links += link_of(sigma, subdivision); in check_flip()
184 links += link_of(sigma, subdivision); in check_flip()
218 flip_from_subdivision(const Subdivision& subdivision, in flip_from_subdivision() argument
258 check_flip(T_Z_plus, T_Z_minus, subdivision); in flip_from_subdivision()
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/dports/graphics/embree/embree-3.13.2/doc/src/api/
H A DrtcSetGeometrySubdivisionMode.md5 rtcSetGeometrySubdivisionMode - sets the subdivision mode
6 of a subdivision geometry
20 The `rtcSetGeometrySubdivisionMode` function sets the subdivision mode
22 specified subdivision geometry (`geometry` parameter).
24 The subdivision modes can be used to force linear interpolation for
25 certain parts of the subdivision mesh:
35 their location during subdivision.
38 pinned to their location during subdivision. This way the boundary
43 pinned to their location during subdivision. This way all patches
/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/util/
H A DUnlocode.java76 public final String subdivision; field in Unlocode.LocodeData
87 this.subdivision = subdivision; in LocodeData()
123 && subdivision.equals(other.subdivision) in merge()
350 String subdivision = list[5]; in load() local
351 if (!subdivision.isEmpty()) { in load()
352 subdivision = countryCode + "-" + subdivision; in load()
353 if (getIso3166_2Data(subdivision) == null) { in load()
354 … ERRORS.put(subdivision, "Missing subdivision " + subdivision + " on line " + line); in load()
487 + "\t" + (item.subdivision.isEmpty() ? "" : "(" + item.subdivision + ")"); in main()
574 String subdivision = null; in loadCitiesOver1M() local
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H A DWikiSubdivisionLanguages.java111 if (!regularSubdivisions.contains(subdivision)) {
114 bogus.add(subdivision);
116 bogusStatus.put(status, subdivision); in bogusStatus.put() argument
125 SUB_LANG_NAME.put(subdivision, lang, name); in SUB_LANG_NAME.put() argument
127 LANG_SUB_NAME.put(lang, subdivision, name); in LANG_SUB_NAME.put() argument
136 String subdivision = row.get1();
142 String path = getSubdivisionPath(subdivision);
155 SUB_LANG_NAME.put(subdivision, lang, name2); in SUB_LANG_NAME.put() argument
156 LANG_SUB_NAME.put(lang, subdivision, name2); in LANG_SUB_NAME.put() argument
210 String subdivision = entry2.getKey(); in main() local
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/dports/math/cado-nfs/cado-nfs-f4284e2391121b2bfb97bc4880b6273c7250dc2f/utils/
H A Dsubdivision.hpp7 class subdivision { class
16 subdivision() {} in subdivision() function in subdivision
17 subdivision(unsigned int n, unsigned int k, unsigned int scale = 1) in subdivision() function in subdivision
42 static subdivision by_block_size(unsigned int n, unsigned int b) { in by_block_size()
44 return subdivision(n, iceildiv(n, b)); in by_block_size()
46 subdivision operator*(unsigned int x) const { in operator *()
47 subdivision res = *this; in operator *()
/dports/math/openmesh/OpenMesh-8.1/Documentation/
H A Da03056.map3 …d="node4" href="$a02973.html" title="This class provides the composite subdivision rules for the u…
4 <area shape="rect" id="node7" href="$a03045.html" title="Uniform Interpolating Sqrt3 subdivision al…
5 <area shape="rect" id="node8" href="$a03025.html" title="Uniform LongestEdgeT subdivision algorithm…
6 <area shape="rect" id="node9" href="$a03029.html" title="Uniform Loop subdivision algorithm. " alt=…
7 <area shape="rect" id="node10" href="$a03037.html" title="Midpoint subdivision algorithm. " alt="" …
8 <area shape="rect" id="node11" href="$a03041.html" title="Modified Butterfly subdivision algorithm.…
9 <area shape="rect" id="node12" href="$a03049.html" title="Uniform Sqrt3 subdivision algorithm " alt…
11 <area shape="rect" id="node5" href="$a02997.html" title="Uniform composite Loop subdivision algorit…
12 <area shape="rect" id="node6" href="$a03009.html" title="Uniform composite sqrt(3) subdivision algo…
H A Da02532.map5 …id="node10" href="$a03057.html" title="Abstract base class for uniform subdivision algorithms. " a…
13 …="node12" href="$a02973.html" title="This class provides the composite subdivision rules for the u…
14 <area shape="rect" id="node15" href="$a03045.html" title="Uniform Interpolating Sqrt3 subdivision a…
15 <area shape="rect" id="node16" href="$a03025.html" title="Uniform LongestEdgeT subdivision algorith…
16 <area shape="rect" id="node17" href="$a03029.html" title="Uniform Loop subdivision algorithm. " alt…
17 <area shape="rect" id="node18" href="$a03037.html" title="Midpoint subdivision algorithm. " alt="" …
18 <area shape="rect" id="node19" href="$a03041.html" title="Modified Butterfly subdivision algorithm.…
19 <area shape="rect" id="node20" href="$a03049.html" title="Uniform Sqrt3 subdivision algorithm " alt…
20 <area shape="rect" id="node13" href="$a02997.html" title="Uniform composite Loop subdivision algori…
21 <area shape="rect" id="node14" href="$a03009.html" title="Uniform composite sqrt(3) subdivision alg…
H A Dinherit_graph_152.map6 …id="node10" href="$a03057.html" title="Abstract base class for uniform subdivision algorithms. " a…
14 …="node12" href="$a02973.html" title="This class provides the composite subdivision rules for the u…
15 <area shape="rect" id="node15" href="$a03045.html" title="Uniform Interpolating Sqrt3 subdivision a…
16 <area shape="rect" id="node16" href="$a03025.html" title="Uniform LongestEdgeT subdivision algorith…
17 <area shape="rect" id="node17" href="$a03029.html" title="Uniform Loop subdivision algorithm. " alt…
18 <area shape="rect" id="node18" href="$a03037.html" title="Midpoint subdivision algorithm. " alt="" …
19 <area shape="rect" id="node19" href="$a03041.html" title="Modified Butterfly subdivision algorithm.…
20 <area shape="rect" id="node20" href="$a03049.html" title="Uniform Sqrt3 subdivision algorithm " alt…
21 <area shape="rect" id="node13" href="$a02997.html" title="Uniform composite Loop subdivision algori…
22 <area shape="rect" id="node14" href="$a03009.html" title="Uniform composite sqrt(3) subdivision alg…
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/documentation/
H A Dhedits.rst37 To understand the hierarchical aspect of subdivision, we realize that
38 subdivision itself leads to a natural hierarchy: after the first level of
39 subdivision, each face in a subdivision mesh subdivides to four quads (in the
42 subdivided faces, which in turn leads to a hierarchy of subdivision as each
44 faces, edges, or vertices that arise anywhere during subdivision. Normally
45 these subdivision components inherit values from their parents based on a set
46 of subdivision rules that depend on the subdivision scheme.
82 for subdivision surfaces. Faces also have incident edges, and these are
122 the of the :blue:`655` th. face of the subdivision mesh.
154 and sub-edges anywhere in the subdivision hierarchy.
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