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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Ddefendhandler.lua40 self.totalPriority = { ground = 0, air = 0, submerged = 0 }
41 self.lastAssignFrame = { ground = {}, air = {}, submerged = {} }
42 self.needAssignment = { ground = {}, air = {}, submerged = {} }
47 self.lastAssignFrame.submerged[mtype] = 0
56 local priority = { ground = 0, air = 0, submerged = 0 }
70 priority.submerged = priority.air + 0
72 priority.submerged = priority.air + 0
77 local frontNumber = { ground = 0, air = 0, submerged = 0 }
137 self.totalPriority.submerged = self.totalPriority.submerged + submergedDiff
181 self.totalPriority.submerged = self.totalPriority.submerged - ward.priority.submerged
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H A Dtargethandler.lua99 ground = {ground = 0, air = 0, submerged = 0, value = 0},
100 air = {ground = 0, air = 0, submerged = 0, value = 0},
101 submerged = {ground = 0, air = 0, submerged = 0, value = 0},
107 local response = { ground = 0, air = 0, submerged = 0 } -- count mobile threat by what can hurt it
143 gas = { ground = true, air = true, submerged = true }
415 ai.needSubmergedDefense = dangers.submerged.present
466 local threatToTurtles = threatLayers.ground.threat + threatLayers.submerged.threat
467 local maxRange = max(threatLayers.ground.range, threatLayers.submerged.range)
577 local highestResponse = { ground = 0, air = 0, submerged = 0 }
913 value = value + cell.values.air.submerged
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H A Dturtlehandler.lua30 submerged = 1,
46 local exteriorLayer = { ground = 1, submerged = 1 }
48 local hurtyLayer = { ground = 1, submerged = 1, air = 1 }
323 local limb = { turtle = turtle, nameCounts = {}, ground = 0, submerged = 0 }
362 local firstLimb = { position = position, nameCounts = {}, ground = 0, submerged = 0 }
364 …ter = water, nameCounts = {}, priority = priority, ground = 0, air = 0, submerged = 0, antinuke = …
486 if layer == "air" or turtle.ground + turtle.air + turtle.submerged > 0 then
581 …local mod = turtle.ground + turtle.air + turtle.submerged + (turtle.shield * layerMod["shield"]) +…
H A Dcommonfunctions.lua294 return { ground = false, air = false, submerged = true}
296 return { ground = true, air = false, submerged = true }
/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/
H A Dnod-vehicles.yaml411 RequiresCondition: !inside-tunnel && !submerged
422 RequiresCondition: !submerged
424 RequiresCondition: !inside-tunnel && !submerged
427 RequiresCondition: submerged
429 Condition: submerged
434 RequiresCondition: !submerged
461 RequiresCondition: !inside-tunnel && !submerged
470 RequiresCondition: !submerged
475 RequiresCondition: submerged
477 Condition: submerged
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtiledgnbuf.h44 void pack_mcache(mcache_entry *entry, int x, int y, bool submerged);
45 void pack_player(int x, int y, bool submerged);
47 bool submerged, bool ghost);
H A Dtiledgnbuf.cc701 void DungeonCellBuffer::pack_player(int x, int y, bool submerged) in pack_player() argument
705 pack_doll(result, x, y, submerged, false); in pack_player()
709 bool submerged, bool ghost) in pack_doll() argument
711 pack_doll_buf(m_buf_doll, doll, x, y, submerged, ghost); in pack_doll()
715 bool submerged) in pack_mcache() argument
723 pack_doll(*doll, x, y, submerged, trans); in pack_mcache()
729 m_buf_doll.add(dinfo[i].idx, x, y, TILEP_PART_MAX, submerged, trans, in pack_mcache()
H A Dbehold.cc130 || mon.submerged() || !you.see_cell(mon.pos())) in _removed_beholder_msg()
253 return mon && mon->alive() && !mon->submerged() in possible_beholder()
H A Dtiledoll.h49 void pack_doll_buf(SubmergedTileBuffer& buf, const dolls_data &doll, int x, int y, bool submerged, …
H A Dtileweb.h211 void send_mcache(mcache_entry *entry, bool submerged,
217 void send_doll(const dolls_data &doll, bool submerged, bool ghost);
H A Dtilebuf.cc233 void SubmergedTileBuffer::add(tileidx_t idx, int x, int y, int z, bool submerged, in add() argument
240 if (submerged) in add()
/dports/games/pcgen/pcgen/data/35e/behemoth3/masters_and_minions/a_swarm_of_stirges/
H A Dswarmstirges_kits_races.lst25 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
26 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
27 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
28 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
29 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
30 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
31 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
32 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
H A Dswarmstirges_races.lst14 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
15 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
16 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
17 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
18 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
19 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
20 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
21 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
H A Dswarmstirges_templates.lst8 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water. !PRETE…
/dports/games/openra/OpenRA-release-20200503/mods/ra/rules/
H A Dpalettes.yaml55 PaletteFromRGBA@submerged:
56 Name: submerged
/dports/games/xpat2/xpat2-1.07/lib/
H A DhlpMidnightOil20 building down in suit. In this way, submerged cards
34 submerged card from a fan and play it on any valid
/dports/games/xpat2/xpat2-1.07/lib/french/
H A DaidMidnightOil20 building down in suit. In this way, submerged cards
34 submerged card from a fan and play it on any valid
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dphysics.cpp225 …bool liquidcheck(physent *d) { return d->inliquid && !d->onladder && d->submerged >= PHYS(liquidsu… in liquidcheck()
231 if(d->physstate >= PHYS_SLIDE && d->submerged < 1.f) in liquidmerge()
232 return from-((from-to)*d->submerged); in liquidmerge()
1046 float radius = center.z-bottom.z, submerged = pl->submerged; in updatematerial() local
1069 float frac = radius/10.f, sub = pl->submerged; in updatematerial()
1081 pl->submerged = found ? found/20.f : 1.f; in updatematerial()
1082 …if(local && pl->physstate < PHYS_SLIDE && sub >= 0.5f && pl->submerged < 0.5f && pl->vel.z > 1e-3f) in updatematerial()
1085 else pl->submerged = 0; in updatematerial()
1088 if(local && gameent::is(pl) && (pl->inmaterial != oldmatid || pl->submerged != submerged)) in updatematerial()
1089 …::addmsg(N_SPHY, "ri3f", ((gameent *)pl)->clientnum, SPHY_MATERIAL, pl->inmaterial, pl->submerged); in updatematerial()
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/dports/games/redeclipse/base-2.0.0/src/game/
H A Dphysics.cpp217 …bool liquidcheck(physent *d) { return d->inliquid && !d->onladder && d->submerged >= PHYS(liquidsu… in liquidcheck()
223 if(d->physstate >= PHYS_SLIDE && d->submerged < 1.f) in liquidmerge()
224 return from-((from-to)*d->submerged); in liquidmerge()
1021 float radius = center.z-bottom.z, height = radius*2, submerged = pl->submerged; in updatematerial() local
1058 pl->submerged = clamp(pl->inliquid ? (liquid ? liquid/float(iters) : 1.f) : 0.f, 0.f, 1.f); in updatematerial()
1059 …if(local && pl->physstate < PHYS_SLIDE && submerged >= 0.5f && pl->submerged < 0.5f && pl->vel.z >… in updatematerial()
1062 if(local && gameent::is(pl) && (pl->inmaterial != oldmatid || pl->submerged != submerged)) in updatematerial()
1063 …::addmsg(N_SPHY, "ri3f", ((gameent *)pl)->clientnum, SPHY_MATERIAL, pl->inmaterial, pl->submerged); in updatematerial()
1086 pl->submerged = 0; in moveplayer()
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dents.h86 float submerged; member
96 submerged = 0; in reset()
/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/legends_and_lairs/spells_and_spellcraft/
H A Dspellsspellcraft_equip_armorshields.lst5 …:p.167 SPELLFAILURE:40 BONUS:COMBAT|AC|9|TYPE=Armor SPROP:If wearer is submerged in saltwater he …
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/
H A Dcommonfunctions.lua294 return { ground = false, air = false, submerged = true}
296 return { ground = true, air = false, submerged = true }
/dports/audio/festvox-cmu_us_jmk_arctic/cmu_us_jmk_arctic/festival/utts/
H A Darctic_a0396.utt5 Features max_id 153 ; type Text ; iform "\"A rising tide of fat had submerged them.\"" ; fileid arc…
13 7 id _7 ; name submerged ; whitespace " " ; prepunctuation "" ;
17 11 id _15 ; name submerged ; pos_index 17 ; pos_index_score 0 ; pos vbg ; phr_pos v ; phrase_score …
/dports/audio/festvox-cmu_us_clb_arctic/cmu_us_clb_arctic/festival/utts/
H A Darctic_a0396.utt5 Features max_id 150 ; type Text ; iform "\"A rising tide of fat had submerged them.\"" ; fileid arc…
13 7 id _7 ; name submerged ; whitespace " " ; prepunctuation "" ;
17 11 id _15 ; name submerged ; pos_index 17 ; pos_index_score 0 ; pos vbg ; phr_pos v ; phrase_score …
/dports/audio/festvox-cmu_us_rms_arctic/cmu_us_rms_arctic/festival/utts/
H A Darctic_a0396.utt5 Features max_id 150 ; type Text ; iform "\"A rising tide of fat had submerged them.\"" ; fileid arc…
13 7 id _7 ; name submerged ; whitespace " " ; prepunctuation "" ;
17 11 id _15 ; name submerged ; pos_index 17 ; pos_index_score 0 ; pos vbg ; phr_pos v ; phrase_score …

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