/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | defendhandler.lua | 40 self.totalPriority = { ground = 0, air = 0, submerged = 0 } 41 self.lastAssignFrame = { ground = {}, air = {}, submerged = {} } 42 self.needAssignment = { ground = {}, air = {}, submerged = {} } 47 self.lastAssignFrame.submerged[mtype] = 0 56 local priority = { ground = 0, air = 0, submerged = 0 } 70 priority.submerged = priority.air + 0 72 priority.submerged = priority.air + 0 77 local frontNumber = { ground = 0, air = 0, submerged = 0 } 137 self.totalPriority.submerged = self.totalPriority.submerged + submergedDiff 181 self.totalPriority.submerged = self.totalPriority.submerged - ward.priority.submerged [all …]
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H A D | targethandler.lua | 99 ground = {ground = 0, air = 0, submerged = 0, value = 0}, 100 air = {ground = 0, air = 0, submerged = 0, value = 0}, 101 submerged = {ground = 0, air = 0, submerged = 0, value = 0}, 107 local response = { ground = 0, air = 0, submerged = 0 } -- count mobile threat by what can hurt it 143 gas = { ground = true, air = true, submerged = true } 415 ai.needSubmergedDefense = dangers.submerged.present 466 local threatToTurtles = threatLayers.ground.threat + threatLayers.submerged.threat 467 local maxRange = max(threatLayers.ground.range, threatLayers.submerged.range) 577 local highestResponse = { ground = 0, air = 0, submerged = 0 } 913 value = value + cell.values.air.submerged [all …]
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H A D | turtlehandler.lua | 30 submerged = 1, 46 local exteriorLayer = { ground = 1, submerged = 1 } 48 local hurtyLayer = { ground = 1, submerged = 1, air = 1 } 323 local limb = { turtle = turtle, nameCounts = {}, ground = 0, submerged = 0 } 362 local firstLimb = { position = position, nameCounts = {}, ground = 0, submerged = 0 } 364 …ter = water, nameCounts = {}, priority = priority, ground = 0, air = 0, submerged = 0, antinuke = … 486 if layer == "air" or turtle.ground + turtle.air + turtle.submerged > 0 then 581 …local mod = turtle.ground + turtle.air + turtle.submerged + (turtle.shield * layerMod["shield"]) +…
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H A D | commonfunctions.lua | 294 return { ground = false, air = false, submerged = true} 296 return { ground = true, air = false, submerged = true }
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/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/ |
H A D | nod-vehicles.yaml | 411 RequiresCondition: !inside-tunnel && !submerged 422 RequiresCondition: !submerged 424 RequiresCondition: !inside-tunnel && !submerged 427 RequiresCondition: submerged 429 Condition: submerged 434 RequiresCondition: !submerged 461 RequiresCondition: !inside-tunnel && !submerged 470 RequiresCondition: !submerged 475 RequiresCondition: submerged 477 Condition: submerged [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | tiledgnbuf.h | 44 void pack_mcache(mcache_entry *entry, int x, int y, bool submerged); 45 void pack_player(int x, int y, bool submerged); 47 bool submerged, bool ghost);
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H A D | tiledgnbuf.cc | 701 void DungeonCellBuffer::pack_player(int x, int y, bool submerged) in pack_player() argument 705 pack_doll(result, x, y, submerged, false); in pack_player() 709 bool submerged, bool ghost) in pack_doll() argument 711 pack_doll_buf(m_buf_doll, doll, x, y, submerged, ghost); in pack_doll() 715 bool submerged) in pack_mcache() argument 723 pack_doll(*doll, x, y, submerged, trans); in pack_mcache() 729 m_buf_doll.add(dinfo[i].idx, x, y, TILEP_PART_MAX, submerged, trans, in pack_mcache()
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H A D | behold.cc | 130 || mon.submerged() || !you.see_cell(mon.pos())) in _removed_beholder_msg() 253 return mon && mon->alive() && !mon->submerged() in possible_beholder()
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H A D | tiledoll.h | 49 void pack_doll_buf(SubmergedTileBuffer& buf, const dolls_data &doll, int x, int y, bool submerged, …
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H A D | tileweb.h | 211 void send_mcache(mcache_entry *entry, bool submerged, 217 void send_doll(const dolls_data &doll, bool submerged, bool ghost);
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H A D | tilebuf.cc | 233 void SubmergedTileBuffer::add(tileidx_t idx, int x, int y, int z, bool submerged, in add() argument 240 if (submerged) in add()
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/dports/games/pcgen/pcgen/data/35e/behemoth3/masters_and_minions/a_swarm_of_stirges/ |
H A D | swarmstirges_kits_races.lst | 25 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 26 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 27 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 28 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 29 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 30 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 31 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL… 32 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMUL…
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H A D | swarmstirges_races.lst | 14 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 15 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 16 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 17 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 18 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 19 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 20 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE… 21 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETE…
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H A D | swarmstirges_templates.lst | 8 … a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water. !PRETE…
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/dports/games/openra/OpenRA-release-20200503/mods/ra/rules/ |
H A D | palettes.yaml | 55 PaletteFromRGBA@submerged: 56 Name: submerged
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/dports/games/xpat2/xpat2-1.07/lib/ |
H A D | hlpMidnightOil | 20 building down in suit. In this way, submerged cards 34 submerged card from a fan and play it on any valid
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/dports/games/xpat2/xpat2-1.07/lib/french/ |
H A D | aidMidnightOil | 20 building down in suit. In this way, submerged cards 34 submerged card from a fan and play it on any valid
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | physics.cpp | 225 …bool liquidcheck(physent *d) { return d->inliquid && !d->onladder && d->submerged >= PHYS(liquidsu… in liquidcheck() 231 if(d->physstate >= PHYS_SLIDE && d->submerged < 1.f) in liquidmerge() 232 return from-((from-to)*d->submerged); in liquidmerge() 1046 float radius = center.z-bottom.z, submerged = pl->submerged; in updatematerial() local 1069 float frac = radius/10.f, sub = pl->submerged; in updatematerial() 1081 pl->submerged = found ? found/20.f : 1.f; in updatematerial() 1082 …if(local && pl->physstate < PHYS_SLIDE && sub >= 0.5f && pl->submerged < 0.5f && pl->vel.z > 1e-3f) in updatematerial() 1085 else pl->submerged = 0; in updatematerial() 1088 if(local && gameent::is(pl) && (pl->inmaterial != oldmatid || pl->submerged != submerged)) in updatematerial() 1089 …::addmsg(N_SPHY, "ri3f", ((gameent *)pl)->clientnum, SPHY_MATERIAL, pl->inmaterial, pl->submerged); in updatematerial() [all …]
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | physics.cpp | 217 …bool liquidcheck(physent *d) { return d->inliquid && !d->onladder && d->submerged >= PHYS(liquidsu… in liquidcheck() 223 if(d->physstate >= PHYS_SLIDE && d->submerged < 1.f) in liquidmerge() 224 return from-((from-to)*d->submerged); in liquidmerge() 1021 float radius = center.z-bottom.z, height = radius*2, submerged = pl->submerged; in updatematerial() local 1058 pl->submerged = clamp(pl->inliquid ? (liquid ? liquid/float(iters) : 1.f) : 0.f, 0.f, 1.f); in updatematerial() 1059 …if(local && pl->physstate < PHYS_SLIDE && submerged >= 0.5f && pl->submerged < 0.5f && pl->vel.z >… in updatematerial() 1062 if(local && gameent::is(pl) && (pl->inmaterial != oldmatid || pl->submerged != submerged)) in updatematerial() 1063 …::addmsg(N_SPHY, "ri3f", ((gameent *)pl)->clientnum, SPHY_MATERIAL, pl->inmaterial, pl->submerged); in updatematerial() 1086 pl->submerged = 0; in moveplayer()
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | ents.h | 86 float submerged; member 96 submerged = 0; in reset()
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/legends_and_lairs/spells_and_spellcraft/ |
H A D | spellsspellcraft_equip_armorshields.lst | 5 …:p.167 SPELLFAILURE:40 BONUS:COMBAT|AC|9|TYPE=Armor SPROP:If wearer is submerged in saltwater he …
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/ZK/ |
H A D | commonfunctions.lua | 294 return { ground = false, air = false, submerged = true} 296 return { ground = true, air = false, submerged = true }
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/dports/audio/festvox-cmu_us_jmk_arctic/cmu_us_jmk_arctic/festival/utts/ |
H A D | arctic_a0396.utt | 5 Features max_id 153 ; type Text ; iform "\"A rising tide of fat had submerged them.\"" ; fileid arc… 13 7 id _7 ; name submerged ; whitespace " " ; prepunctuation "" ; 17 11 id _15 ; name submerged ; pos_index 17 ; pos_index_score 0 ; pos vbg ; phr_pos v ; phrase_score …
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/dports/audio/festvox-cmu_us_clb_arctic/cmu_us_clb_arctic/festival/utts/ |
H A D | arctic_a0396.utt | 5 Features max_id 150 ; type Text ; iform "\"A rising tide of fat had submerged them.\"" ; fileid arc… 13 7 id _7 ; name submerged ; whitespace " " ; prepunctuation "" ; 17 11 id _15 ; name submerged ; pos_index 17 ; pos_index_score 0 ; pos vbg ; phr_pos v ; phrase_score …
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/dports/audio/festvox-cmu_us_rms_arctic/cmu_us_rms_arctic/festival/utts/ |
H A D | arctic_a0396.utt | 5 Features max_id 150 ; type Text ; iform "\"A rising tide of fat had submerged them.\"" ; fileid arc… 13 7 id _7 ; name submerged ; whitespace " " ; prepunctuation "" ; 17 11 id _15 ; name submerged ; pos_index 17 ; pos_index_score 0 ; pos vbg ; phr_pos v ; phrase_score …
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