/dports/graphics/cal3d/cal3d-20060720/src/cal3d/ |
H A D | mesh.cpp | 50 for(int submeshId = 0; submeshId < submeshCount; ++submeshId) in CalMesh() local 52 m_vectorSubmesh.push_back(new CalSubmesh(vectorCoreSubmesh[submeshId])); in CalMesh() 152 int submeshId; in setLodLevel() local 153 for(submeshId = 0; submeshId < (int)m_vectorSubmesh.size(); ++submeshId) in setLodLevel() 156 m_vectorSubmesh[submeshId]->setLodLevel(lodLevel); in setLodLevel() 171 int submeshId; in setMaterialSet() local 172 for(submeshId = 0; submeshId < (int)m_vectorSubmesh.size(); ++submeshId) in setMaterialSet() 183 m_vectorSubmesh[submeshId]->setCoreMaterialId(coreMaterialId); in setMaterialSet() 209 int submeshId; in disableInternalData() local 210 for(submeshId = 0; submeshId < (int)m_vectorSubmesh.size(); ++submeshId) in disableInternalData() [all …]
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H A D | morphtargetmixer.cpp | 193 int submeshId; in update() local 194 for(submeshId=0;submeshId<submeshCount;++submeshId) in update() 196 vectorSubmesh[submeshId]->setMorphTargetWeight in update()
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H A D | corebone.cpp | 392 int submeshId; in calculateBoundingBox() local 393 for(submeshId=0;submeshId<pCoreMesh->getCoreSubmeshCount();submeshId++) in calculateBoundingBox() 395 CalCoreSubmesh *pCoreSubmesh = pCoreMesh->getCoreSubmesh(submeshId); in calculateBoundingBox()
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H A D | coremesh.cpp | 66 int submeshId; in addCoreSubmesh() local 67 submeshId = m_vectorCoreSubmesh.size(); in addCoreSubmesh() 71 return submeshId; in addCoreSubmesh()
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H A D | hardwaremodel.cpp | 625 int submeshId; in load() local 626 for(submeshId = 0 ;submeshId < submeshCount ; submeshId++) in load() 628 CalCoreSubmesh *pCoreSubmesh = pCoreMesh->getCoreSubmesh(submeshId); in load() 638 hardwareMesh.submeshId = submeshId; in load()
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H A D | saver.cpp | 473 int submeshId; in saveCoreMesh() local 474 for(submeshId = 0; submeshId < (int)vectorCoreSubmesh.size(); ++submeshId) in saveCoreMesh() 477 if(!saveCoreSubmesh(file, strFilename, vectorCoreSubmesh[submeshId])) in saveCoreMesh() 1106 int submeshId; in saveXmlCoreMesh() local 1107 for(submeshId = 0; submeshId < (int)vectorCoreSubmesh.size(); ++submeshId) in saveXmlCoreMesh() 1109 CalCoreSubmesh *pCoreSubmesh=vectorCoreSubmesh[submeshId]; in saveXmlCoreMesh()
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H A D | renderer.h | 49 bool selectMeshSubmesh(int meshId, int submeshId);
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H A D | hardwaremodel.h | 37 int meshId,submeshId; member
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H A D | renderer.cpp | 725 bool CalRenderer::selectMeshSubmesh(int meshId, int submeshId) in selectMeshSubmesh() argument 738 m_pSelectedSubmesh = vectorMesh[meshId]->getSubmesh(submeshId); in selectMeshSubmesh()
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H A D | loader.cpp | 646 for(int submeshId = 0; submeshId < submeshCount; ++submeshId) in loadCoreMesh() local 2041 int submeshId; in loadXmlCoreMesh() local 2042 for(submeshId = 0; submeshId < submeshCount; ++submeshId) in loadXmlCoreMesh()
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H A D | cal3d_wrapper.cpp | 1397 Boolean CalRenderer_SelectMeshSubmesh(CalRenderer *self, int meshId, int submeshId) in CalRenderer_SelectMeshSubmesh() argument 1399 return self->selectMeshSubmesh(meshId, submeshId) ? True : False; in CalRenderer_SelectMeshSubmesh()
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H A D | cal3d_wrapper.h | 521 …PI enum Boolean CalRenderer_SelectMeshSubmesh(struct CalRenderer *self, int meshId, int submeshId);
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Model.cpp | 307 int submeshId; in renderMesh() local 308 for(submeshId = 0; submeshId < submeshCount; submeshId++) in renderMesh() 311 if(pCalRenderer->selectMeshSubmesh(meshId, submeshId)) in renderMesh()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | cal.c | 550 int submeshId; in render_submesh() local 553 for(submeshId = 0; submeshId < submeshCount; submeshId++) { in render_submesh() 555 if(CalRenderer_SelectMeshSubmesh(pCalRenderer,meshId, submeshId)) { in render_submesh()
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H A D | cal3d_wrapper.h | 524 …enum CalBoolean CalRenderer_SelectMeshSubmesh(struct CalRenderer *self, int meshId, int submeshId);
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/dports/graphics/cal3d/cal3d-20060720/docs/ |
H A D | guide_usage.sgml | 512 int submeshId; 513 for(submeshId = 0; submeshId < submeshCount; submeshId++) 516 if(pCalRenderer->selectMeshSubmesh(meshId, submeshId))
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