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Searched refs:subobj_pos (Results 1 – 17 of 17) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudbrackets.cpp309 vec3d subobj_pos;
318 get_subsystem_world_pos(targetp, subsys, &subobj_pos);
320 g3_rotate_vertex(&subobj_vertex,&subobj_pos);
360 … Player->subsys_in_view = ship_subsystem_in_sight(targetp, subsys, &View_position, &subobj_pos, 0);
604 vec3d subobj_pos; in draw_subsys_brackets() local
612 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in draw_subsys_brackets()
614 g3_rotate_vertex(&subobj_vertex,&subobj_pos); in draw_subsys_brackets()
663 int in_sight = ship_subsystem_in_sight(targetp, subsys, &View_position, &subobj_pos, 0); in draw_subsys_brackets()
1048 vec3d subobj_pos; in renderBoundingBracketsSubobject() local
1059 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in renderBoundingBracketsSubobject()
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H A Dhudlock.cpp438 vec3d subobj_pos; in hud_lock_on_subsys_ok() local
450 vm_vec_unrotate(&subobj_pos, &subsys->system_info->pnt, &target_objp->orient); in hud_lock_on_subsys_ok()
451 vm_vec_add2(&subobj_pos, &target_objp->pos); in hud_lock_on_subsys_ok()
454 in_sight = ship_subsystem_in_sight(target_objp, subsys, &View_position, &subobj_pos); in hud_lock_on_subsys_ok()
574 vec3d subobj_pos; in hud_do_lock_indicator() local
575 vm_vec_unrotate(&subobj_pos, &Player->locking_subsys->system_info->pnt, &tobjp->orient); in hud_do_lock_indicator()
576 vm_vec_add2(&subobj_pos, &tobjp->pos); in hud_do_lock_indicator()
577 …s_in_sight = ship_subsystem_in_sight(tobjp, Player->locking_subsys, &Player_obj->pos, &subobj_pos); in hud_do_lock_indicator()
H A Dhudtargetbox.cpp1741 vec3d subobj_pos; in hud_targetbox_subsystem_in_view() local
1748 get_subsystem_pos(&subobj_pos, target_objp, subsys); in hud_targetbox_subsystem_in_view()
1752 rval = ship_subsystem_in_sight(target_objp, subsys, &View_position, &subobj_pos, 0); in hud_targetbox_subsystem_in_view()
1765 vm_vec_add2(&subobj_pos, &delta); in hud_targetbox_subsystem_in_view()
1769 g3_rotate_vertex(&subobj_vertex, &subobj_pos); in hud_targetbox_subsystem_in_view()
H A Dhudtarget.cpp2680 vec3d subobj_pos; in hud_target_subsystem_in_reticle() local
2715 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in hud_target_subsystem_in_reticle()
2717 vm_vec_normalized_dir(&vec_to_target, &subobj_pos, &Eye_position); in hud_target_subsystem_in_reticle()
7158 vec3d subobj_pos; in render() local
7224 vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient); in render()
7228 g3_rotate_vertex(&draw_point, &subobj_pos); in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudbrackets.cpp232 vec3d subobj_pos; in draw_subsys_brackets() local
240 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in draw_subsys_brackets()
242 g3_rotate_vertex(&subobj_vertex,&subobj_pos); in draw_subsys_brackets()
252 …bound_rc = subobj_find_2d_bound(subsys->system_info->radius, &targetp->orient, &subobj_pos, &x1,&y… in draw_subsys_brackets()
291 int in_sight = ship_subsystem_in_sight(targetp, subsys, &View_position, &subobj_pos, 0); in draw_subsys_brackets()
694 vec3d subobj_pos; in renderBoundingBracketsSubobject() local
705 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in renderBoundingBracketsSubobject()
707 g3_rotate_vertex(&subobj_vertex,&subobj_pos); in renderBoundingBracketsSubobject()
717 …bound_rc = subobj_find_2d_bound(subsys->system_info->radius, &targetp->orient, &subobj_pos, &x1,&y… in renderBoundingBracketsSubobject()
756 … Player->subsys_in_view = ship_subsystem_in_sight(targetp, subsys, &View_position, &subobj_pos, 0); in renderBoundingBracketsSubobject()
H A Dhudlock.cpp492 vec3d subobj_pos; in hud_lock_on_subsys_ok() local
504 vm_vec_unrotate(&subobj_pos, &subsys->system_info->pnt, &target_objp->orient); in hud_lock_on_subsys_ok()
505 vm_vec_add2(&subobj_pos, &target_objp->pos); in hud_lock_on_subsys_ok()
508 in_sight = ship_subsystem_in_sight(target_objp, subsys, &View_position, &subobj_pos); in hud_lock_on_subsys_ok()
639 vec3d subobj_pos; in hud_do_lock_indicator() local
640 vm_vec_unrotate(&subobj_pos, &Player->locking_subsys->system_info->pnt, &tobjp->orient); in hud_do_lock_indicator()
641 vm_vec_add2(&subobj_pos, &tobjp->pos); in hud_do_lock_indicator()
986 vec3d subobj_pos; in hud_lock_determine_lock_target() local
989 vm_vec_add2(&subobj_pos, &lock_slot->obj->pos); in hud_lock_determine_lock_target()
1037 vec3d subobj_pos; in hud_lock_determine_lock_target() local
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H A Dhudtargetbox.cpp1810 vec3d subobj_pos; in hud_targetbox_subsystem_in_view() local
1817 get_subsystem_pos(&subobj_pos, target_objp, subsys); in hud_targetbox_subsystem_in_view()
1821 rval = ship_subsystem_in_sight(target_objp, subsys, &View_position, &subobj_pos, 0); in hud_targetbox_subsystem_in_view()
1834 vm_vec_add2(&subobj_pos, &delta); in hud_targetbox_subsystem_in_view()
1838 g3_rotate_vertex(&subobj_vertex, &subobj_pos); in hud_targetbox_subsystem_in_view()
H A Dhudtarget.cpp2623 vec3d subobj_pos; in hud_target_subsystem_in_reticle() local
2658 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in hud_target_subsystem_in_reticle()
2660 vm_vec_normalized_dir(&vec_to_target, &subobj_pos, &Eye_position); in hud_target_subsystem_in_reticle()
7197 vec3d subobj_pos; in render() local
7292 vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient); in render()
7296 g3_rotate_vertex(&draw_point, &subobj_pos); in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dfredrender.cpp473 vec3d subobj_pos; in get_subsys_bounding_rect() local
475 get_subsystem_world_pos2(ship_obj, subsys, &subobj_pos); in get_subsys_bounding_rect()
477 g3_rotate_vertex(&subobj_vertex, &subobj_pos); in get_subsys_bounding_rect()
485 …bound_rc = subobj_find_2d_bound(subsys->system_info->radius, &ship_obj->orient, &subobj_pos, x1, y… in get_subsys_bounding_rect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dfredrender.cpp1099 vec3d subobj_pos; in get_subsys_bounding_rect() local
1101 get_subsystem_world_pos2(ship_obj, subsys, &subobj_pos); in get_subsys_bounding_rect()
1103 g3_rotate_vertex(&subobj_vertex, &subobj_pos); in get_subsys_bounding_rect()
1111 …bound_rc = subobj_find_2d_bound(subsys->system_info->radius, &ship_obj->orient, &subobj_pos, x1, y… in get_subsys_bounding_rect()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daiturret.cpp1429 vec3d subobj_pos, vector_out; in aifft_compute_turret_dot() local
1431 vm_vec_unrotate(&subobj_pos, &enemy_subsysp->system_info->pnt, &enemy_objp->orient); in aifft_compute_turret_dot()
1432 vm_vec_add2(&subobj_pos, &enemy_objp->pos); in aifft_compute_turret_dot()
1434 …if (ship_subsystem_in_sight(enemy_objp, enemy_subsysp, abs_gunposp, &subobj_pos, 1, &dot_out, &vec… in aifft_compute_turret_dot()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionweaponchoice.cpp939 vec3d subobj_pos; in wl_render_overhead_view() local
955 vm_vec_unrotate(&subobj_pos,&pm->gun_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
956 g3_rotate_vertex(&draw_point, &subobj_pos); in wl_render_overhead_view()
1019 vm_vec_unrotate(&subobj_pos,&pm->missile_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
1020 g3_rotate_vertex(&draw_point, &subobj_pos); in wl_render_overhead_view()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionweaponchoice.cpp902 vec3d subobj_pos; in wl_render_overhead_view() local
919 vm_vec_unrotate(&subobj_pos,&pm->gun_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
920 g3_rotate_vertex(&draw_point, &subobj_pos); in wl_render_overhead_view()
983 vm_vec_unrotate(&subobj_pos,&pm->missile_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
984 g3_rotate_vertex(&draw_point, &subobj_pos); in wl_render_overhead_view()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp1417 vec3d subobj_pos, vector_out; in aifft_compute_turret_dot() local
1419 vm_vec_unrotate(&subobj_pos, &enemy_subsysp->system_info->pnt, &enemy_objp->orient); in aifft_compute_turret_dot()
1420 vm_vec_add2(&subobj_pos, &enemy_objp->pos); in aifft_compute_turret_dot()
1422 …if (ship_subsystem_in_sight(enemy_objp, enemy_subsysp, abs_gunposp, &subobj_pos, 1, &dot_out, &vec… in aifft_compute_turret_dot()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp275 vec3d subobj_pos; in shipfx_blow_off_subsystem() local
279 get_subsystem_world_pos(ship_objp, subsys, &subobj_pos); in shipfx_blow_off_subsystem()
286 shipfx_blow_up_model(ship_objp, psub->subobj_num, 50, &subobj_pos ); in shipfx_blow_off_subsystem()
297 …fireball_create( &subobj_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_objp), psub… in shipfx_blow_off_subsystem()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp304 vec3d subobj_pos; in shipfx_blow_off_subsystem() local
309 get_subsystem_world_pos(ship_obj, subsys, &subobj_pos); in shipfx_blow_off_subsystem()
316 shipfx_blow_up_model(ship_obj, model_num, psub->subobj_num, 50, &subobj_pos ); in shipfx_blow_off_subsystem()
327 …fireball_create( &subobj_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_obj), psub-… in shipfx_blow_off_subsystem()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch3284 + vec3d subobj_pos;
3350 + vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient);
3351 + //vm_vec_sub(&subobj_pos, &Eye_position, &subobj_pos);
3354 + g3_rotate_vertex(&draw_point, &subobj_pos);