Searched refs:subpass_input (Results 1 – 3 of 3) sorted by relevance
63 subpass_input = "VUID-vkCmdDraw-None-02686"; in DispatchVuidsCmdDraw()120 subpass_input = "VUID-vkCmdDrawMultiEXT-None-02686"; in DispatchVuidsCmdDrawMultiEXT()177 subpass_input = "VUID-vkCmdDrawIndexed-None-02686"; in DispatchVuidsCmdDrawIndexed()234 subpass_input = "VUID-vkCmdDrawMultiIndexedEXT-None-02686"; in DispatchVuidsCmdDrawMultiIndexedEXT()294 subpass_input = "VUID-vkCmdDrawIndirect-None-02686"; in DispatchVuidsCmdDrawIndirect()353 subpass_input = "VUID-vkCmdDrawIndexedIndirect-None-02686"; in DispatchVuidsCmdDrawIndexedIndirect()460 subpass_input = "VUID-vkCmdDrawIndirectCount-None-02686"; in DispatchVuidsCmdDrawIndirectCount()508 subpass_input = "VUID-vkCmdDrawIndexedIndirectCount-None-02686"; in DispatchVuidsCmdDrawIndexedIndirectCount()621 subpass_input = "VUID-vkCmdDrawMeshTasksNV-None-02686"; in DispatchVuidsCmdDrawMeshTasksNV()662 subpass_input = "VUID-vkCmdDrawMeshTasksIndirectNV-None-02686"; in DispatchVuidsCmdDrawMeshTasksIndirectNV()[all …]
60 const char* subpass_input = kVUIDUndefined; member
55 …const char* subpass_input; // It doesn't validate anything because those stuff have done in Valid… member