Home
last modified time | relevance | path

Searched refs:subsector_t (Results 1 – 25 of 252) sorted by relevance

1234567891011

/dports/games/edge/Edge-1.35-source/src/
H A Dtinybsp.cc54 subsectors = new subsector_t[max_subsecs]; in Poly_Setup()
80 static subsector_t *NewSubsector(void) in NewSubsector()
87 memset(sub, 0, sizeof(subsector_t)); in NewSubsector()
160 static subsector_t *CreateSubsector(void) in CreateSubsector()
162 subsector_t *sub = NewSubsector(); in CreateSubsector()
579 subsector_t *left, subsector_t *right, in DivideOneSeg()
765 subsector_t *left, subsector_t *right, in AddMinisegs()
831 subsector_t *left = CreateSubsector(); in Poly_Split()
873 subsector_t *sub = &subsectors[i]; in Poly_AssignSectors()
903 subsector_t *sub = &subsectors[i]; in Poly_AssignSectors()
[all …]
H A Dr_misc.h42 extern subsector_t *viewsubsector;
81 subsector_t *R_PointInSubsector(float x, float y);
82 region_properties_t *R_PointGetProps(subsector_t *sub, float z);
H A Dr_defs.h456 subsector_t; typedef
483 subsector_t *front_sub;
484 subsector_t *back_sub;
H A Dr_misc.cc75 subsector_t *viewsubsector;
245 subsector_t *R_PointInSubsector(float x, float y) in R_PointInSubsector()
264 region_properties_t *R_PointGetProps(subsector_t *sub, float z) in R_PointGetProps()
H A Dp_sight.cc60 subsector_t *src_sub;
65 subsector_t *dest_sub;
129 static bool CrossSubsector(subsector_t *sub) in CrossSubsector()
309 subsector_t *sub = subsectors + bspnum; in CheckSightBSP()
567 subsector_t *dest_sub = R_PointInSubsector(x, y); in P_CheckSightToPoint()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_splats.h79 subsector_t* subsector; // the parent subsector
95 void R_AddFloorSplat (subsector_t* subsec, char* picname, fixed_t x, fixed_t y, fixed_t z, int flag…
98 void R_AddVisibleFloorSplats (subsector_t* subsec);
H A Dr_main.h178 subsector_t* R_PointInSubsector ( fixed_t x, fixed_t y );
180 subsector_t* R_IsPointInSubsector ( fixed_t x, fixed_t y );
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_local.h315 subsector_t* r_viewleaf;
316 subsector_t* r_oldviewleaf;
371 virtual void InitSurfs(surface_t*, texinfo_t*, TPlane*, subsector_t*) = 0;
418 sec_surface_t* CreateSecSurface(subsector_t*, sec_plane_t*);
419 void UpdateSecSurface(sec_surface_t*, sec_plane_t*, subsector_t*);
422 surface_t* CreateWSurfs(TVec*, texinfo_t*, seg_t*, subsector_t*);
492 void InitSurfs(surface_t*, texinfo_t*, TPlane*, subsector_t*);
505 void LightFace(surface_t*, subsector_t*);
541 void InitSurfs(surface_t*, texinfo_t*, TPlane*, subsector_t*);
H A Dp_gameobject.h40 struct subsector_t;
369 subsector_t* subsectors;
451 subsector_t* subsector;
512 struct subsector_t struct
515 subsector_t* seclink; argument
H A Dp_clip.h54 bool ClipCheckSubsector(subsector_t*);
55 void ClipAddSubsectorSegs(subsector_t*, TPlane* = NULL);
H A Dlevel.h171 subsector_t* Subsectors;
273 subsector_t* PointInSubsector(const TVec& point) const;
274 vuint8* LeafPVS(const subsector_t* ss) const;
H A Dr_adv_light.cpp49 static subsector_t* r_sub;
75 subsector_t *sub; in LightPoint()
194 subsector_t *sub; in LightPointAmbient()
268 subsector_t* Sub = &Level->Subsectors[SubNum]; in BuildLightVis()
494 subsector_t* Sub = &Level->Subsectors[num]; in RenderShadowSubsector()
796 subsector_t* Sub = &Level->Subsectors[num]; in RenderLightSubsector()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_state.h57 extern subsector_t* subsectors;
74 extern subsector_t * gamesubsectors;
H A Dp_glnodes.cpp173 subsector_t * sub = &subsectors[i]; in P_CheckForGLNodes()
469 subsectors = new subsector_t[numsubsectors]; in LoadGLSubsectors()
470 memset(subsectors,0,numsubsectors * sizeof(subsector_t)); in LoadGLSubsectors()
488 subsectors = new subsector_t[numsubsectors]; in LoadGLSubsectors()
489 memset(subsectors,0,numsubsectors * sizeof(subsector_t)); in LoadGLSubsectors()
1151 child = 0x80000000 | DWORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors); in CreateCachedNodes()
1340 subsector_t *P_PointInSubsector (fixed_t x, fixed_t y) in P_PointInSubsector()
1358 return (subsector_t *)((BYTE *)node - 1); in P_PointInSubsector()
1413 TArray<subsector_t *> undetermined; in P_SetRenderSector()
1414 subsector_t * ss; in P_SetRenderSector()
[all …]
H A Dp_effect.h52 struct subsector_t;
68 subsector_t * subsector;
H A Dpo_man.h38 subsector_t *subsector; // containimg subsector
56 subsector_t *CenterSubsector;
H A Dnodebuild_extract.cpp57 subsector_t *&outSubs, int &subCount, in Extract()
72 outSubs = new subsector_t[subCount]; in Extract()
73 memset(outSubs, 0, subCount * sizeof(subsector_t)); in Extract()
131 memcpy (outSubs, &Subsectors[0], subCount*sizeof(subsector_t)); in Extract()
177 memset(&bsp->Subsectors[0], 0, Subsectors.Size() * sizeof(subsector_t)); in ExtractMini()
218 memcpy(&bsp->Subsectors[0], &Subsectors[0], Subsectors.Size()*sizeof(subsector_t)); in ExtractMini()
/dports/games/vavoom/vavoom-1.33/utils/glvis/
H A Dglvisint.h97 typedef leaf_t subsector_t; typedef
146 subsector_t *subsectors;
H A Dlevel.cpp443 subsector_t* ss; in LoadSubsectors()
452 subsectors = new subsector_t[numsubsectors]; in LoadSubsectors()
453 memset(subsectors, 0, sizeof(subsector_t) * numsubsectors); in LoadSubsectors()
488 subsectors = new subsector_t[numsubsectors]; in LoadSubsectors()
489 memset(subsectors, 0, sizeof(subsector_t) * numsubsectors); in LoadSubsectors()
538 subsector_t *sub = &subsectors[line->leaf]; in CreatePortals()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_main.h74 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
75 subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dr_local.h119 } subsector_t; typedef
246 extern subsector_t *subsectors;
308 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
H A Dp_setup.c42 subsector_t *subsectors;
155 subsector_t *ss; in P_LoadSubsectors()
158 subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0); in P_LoadSubsectors()
162 memset(subsectors, 0, numsubsectors * sizeof(subsector_t)); in P_LoadSubsectors()
460 subsector_t *ss; in P_GroupLines()
/dports/games/heretic/glheretic-1.2/
H A Dp_setup.c26 subsector_t *subsectors;
139 subsector_t *ss; in P_LoadSubsectors()
142 subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0); in P_LoadSubsectors()
146 memset (subsectors,0, numsubsectors*sizeof(subsector_t)); in P_LoadSubsectors()
448 subsector_t *ss; in P_GroupLines()
H A Dr_local.h125 } subsector_t; typedef
271 extern subsector_t *subsectors;
335 subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dr_local.h183 } subsector_t; typedef
300 extern subsector_t *subsectors;
363 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);

1234567891011