/dports/games/edge/Edge-1.35-source/src/ |
H A D | tinybsp.cc | 54 subsectors = new subsector_t[max_subsecs]; in Poly_Setup() 80 static subsector_t *NewSubsector(void) in NewSubsector() 87 memset(sub, 0, sizeof(subsector_t)); in NewSubsector() 160 static subsector_t *CreateSubsector(void) in CreateSubsector() 162 subsector_t *sub = NewSubsector(); in CreateSubsector() 579 subsector_t *left, subsector_t *right, in DivideOneSeg() 765 subsector_t *left, subsector_t *right, in AddMinisegs() 831 subsector_t *left = CreateSubsector(); in Poly_Split() 873 subsector_t *sub = &subsectors[i]; in Poly_AssignSectors() 903 subsector_t *sub = &subsectors[i]; in Poly_AssignSectors() [all …]
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H A D | r_misc.h | 42 extern subsector_t *viewsubsector; 81 subsector_t *R_PointInSubsector(float x, float y); 82 region_properties_t *R_PointGetProps(subsector_t *sub, float z);
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H A D | r_defs.h | 456 subsector_t; typedef 483 subsector_t *front_sub; 484 subsector_t *back_sub;
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H A D | r_misc.cc | 75 subsector_t *viewsubsector; 245 subsector_t *R_PointInSubsector(float x, float y) in R_PointInSubsector() 264 region_properties_t *R_PointGetProps(subsector_t *sub, float z) in R_PointGetProps()
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H A D | p_sight.cc | 60 subsector_t *src_sub; 65 subsector_t *dest_sub; 129 static bool CrossSubsector(subsector_t *sub) in CrossSubsector() 309 subsector_t *sub = subsectors + bspnum; in CheckSightBSP() 567 subsector_t *dest_sub = R_PointInSubsector(x, y); in P_CheckSightToPoint()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_splats.h | 79 subsector_t* subsector; // the parent subsector 95 void R_AddFloorSplat (subsector_t* subsec, char* picname, fixed_t x, fixed_t y, fixed_t z, int flag… 98 void R_AddVisibleFloorSplats (subsector_t* subsec);
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H A D | r_main.h | 178 subsector_t* R_PointInSubsector ( fixed_t x, fixed_t y ); 180 subsector_t* R_IsPointInSubsector ( fixed_t x, fixed_t y );
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_local.h | 315 subsector_t* r_viewleaf; 316 subsector_t* r_oldviewleaf; 371 virtual void InitSurfs(surface_t*, texinfo_t*, TPlane*, subsector_t*) = 0; 418 sec_surface_t* CreateSecSurface(subsector_t*, sec_plane_t*); 419 void UpdateSecSurface(sec_surface_t*, sec_plane_t*, subsector_t*); 422 surface_t* CreateWSurfs(TVec*, texinfo_t*, seg_t*, subsector_t*); 492 void InitSurfs(surface_t*, texinfo_t*, TPlane*, subsector_t*); 505 void LightFace(surface_t*, subsector_t*); 541 void InitSurfs(surface_t*, texinfo_t*, TPlane*, subsector_t*);
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H A D | p_gameobject.h | 40 struct subsector_t; 369 subsector_t* subsectors; 451 subsector_t* subsector; 512 struct subsector_t struct 515 subsector_t* seclink; argument
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H A D | p_clip.h | 54 bool ClipCheckSubsector(subsector_t*); 55 void ClipAddSubsectorSegs(subsector_t*, TPlane* = NULL);
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H A D | level.h | 171 subsector_t* Subsectors; 273 subsector_t* PointInSubsector(const TVec& point) const; 274 vuint8* LeafPVS(const subsector_t* ss) const;
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H A D | r_adv_light.cpp | 49 static subsector_t* r_sub; 75 subsector_t *sub; in LightPoint() 194 subsector_t *sub; in LightPointAmbient() 268 subsector_t* Sub = &Level->Subsectors[SubNum]; in BuildLightVis() 494 subsector_t* Sub = &Level->Subsectors[num]; in RenderShadowSubsector() 796 subsector_t* Sub = &Level->Subsectors[num]; in RenderLightSubsector()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_state.h | 57 extern subsector_t* subsectors; 74 extern subsector_t * gamesubsectors;
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H A D | p_glnodes.cpp | 173 subsector_t * sub = &subsectors[i]; in P_CheckForGLNodes() 469 subsectors = new subsector_t[numsubsectors]; in LoadGLSubsectors() 470 memset(subsectors,0,numsubsectors * sizeof(subsector_t)); in LoadGLSubsectors() 488 subsectors = new subsector_t[numsubsectors]; in LoadGLSubsectors() 489 memset(subsectors,0,numsubsectors * sizeof(subsector_t)); in LoadGLSubsectors() 1151 child = 0x80000000 | DWORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors); in CreateCachedNodes() 1340 subsector_t *P_PointInSubsector (fixed_t x, fixed_t y) in P_PointInSubsector() 1358 return (subsector_t *)((BYTE *)node - 1); in P_PointInSubsector() 1413 TArray<subsector_t *> undetermined; in P_SetRenderSector() 1414 subsector_t * ss; in P_SetRenderSector() [all …]
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H A D | p_effect.h | 52 struct subsector_t; 68 subsector_t * subsector;
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H A D | po_man.h | 38 subsector_t *subsector; // containimg subsector 56 subsector_t *CenterSubsector;
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H A D | nodebuild_extract.cpp | 57 subsector_t *&outSubs, int &subCount, in Extract() 72 outSubs = new subsector_t[subCount]; in Extract() 73 memset(outSubs, 0, subCount * sizeof(subsector_t)); in Extract() 131 memcpy (outSubs, &Subsectors[0], subCount*sizeof(subsector_t)); in Extract() 177 memset(&bsp->Subsectors[0], 0, Subsectors.Size() * sizeof(subsector_t)); in ExtractMini() 218 memcpy(&bsp->Subsectors[0], &Subsectors[0], Subsectors.Size()*sizeof(subsector_t)); in ExtractMini()
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/dports/games/vavoom/vavoom-1.33/utils/glvis/ |
H A D | glvisint.h | 97 typedef leaf_t subsector_t; typedef 146 subsector_t *subsectors;
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H A D | level.cpp | 443 subsector_t* ss; in LoadSubsectors() 452 subsectors = new subsector_t[numsubsectors]; in LoadSubsectors() 453 memset(subsectors, 0, sizeof(subsector_t) * numsubsectors); in LoadSubsectors() 488 subsectors = new subsector_t[numsubsectors]; in LoadSubsectors() 489 memset(subsectors, 0, sizeof(subsector_t) * numsubsectors); in LoadSubsectors() 538 subsector_t *sub = &subsectors[line->leaf]; in CreatePortals()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_main.h | 74 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y); 75 subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | r_local.h | 119 } subsector_t; typedef 246 extern subsector_t *subsectors; 308 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
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H A D | p_setup.c | 42 subsector_t *subsectors; 155 subsector_t *ss; in P_LoadSubsectors() 158 subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0); in P_LoadSubsectors() 162 memset(subsectors, 0, numsubsectors * sizeof(subsector_t)); in P_LoadSubsectors() 460 subsector_t *ss; in P_GroupLines()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_setup.c | 26 subsector_t *subsectors; 139 subsector_t *ss; in P_LoadSubsectors() 142 subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0); in P_LoadSubsectors() 146 memset (subsectors,0, numsubsectors*sizeof(subsector_t)); in P_LoadSubsectors() 448 subsector_t *ss; in P_GroupLines()
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H A D | r_local.h | 125 } subsector_t; typedef 271 extern subsector_t *subsectors; 335 subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | r_local.h | 183 } subsector_t; typedef 300 extern subsector_t *subsectors; 363 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
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