Searched refs:subsys_to_target (Results 1 – 2 of 2) sorted by relevance
1089 ship_subsys *subsys_to_target=NULL; in hud_target_subobject_common() local1117 subsys_to_target = A; in hud_target_subobject_common()1122 if ( subsys_to_target == NULL ) { in hud_target_subobject_common()1125 set_targeted_subsys(Player_ai, subsys_to_target, Player_ai->target_objnum); in hud_target_subobject_common()
1092 ship_subsys *subsys_to_target=NULL; in hud_target_subobject_common() local1120 subsys_to_target = A; in hud_target_subobject_common()1125 if ( subsys_to_target == NULL ) { in hud_target_subobject_common()1128 set_targeted_subsys(Player_ai, subsys_to_target, Player_ai->target_objnum); in hud_target_subobject_common()