Searched refs:sumColor (Results 1 – 3 of 3) sorted by relevance
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/glsl/ |
H A D | vtkFluidMapperThicknessAndVolumeColorFilterFS.glsl | 93 vec3 sumColor = texture2D(fluidColorTexture, texCoord).rgb; 116 sumColor += sampleColor * w4_r[0]; 119 sumColor += sampleColor * w4_r[1]; 122 sumColor += sampleColor * w4_r[2]; 125 sumColor += sampleColor * w4_r[3]; 130 gl_FragData[1] = vec4(sumColor / wsum, 1);
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/dports/graphics/ebsynth/ebsynth-2f5c97c0c21a/src/ |
H A D | ebsynth_cpu.cpp | 106 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); in krnlVotePlain() local 127 sumColor += weight*Vec<N,float>(source(n(0),n(1))); in krnlVotePlain() 133 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight); in krnlVotePlain() 153 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); 177 sumColor += weight*Vec<N,float>(source(n(0),n(1))); 183 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight);
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H A D | ebsynth_cuda.cu | 424 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); in krnlVotePlain() local 447 sumColor += weight*Vec<N,float>(source(n(0),n(1))); in krnlVotePlain() 453 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight); in krnlVotePlain() 472 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); in krnlVoteWeighted() local 496 sumColor += weight*Vec<N,float>(source(n(0),n(1))); in krnlVoteWeighted() 502 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight); in krnlVoteWeighted()
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