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Searched refs:sumColor (Results 1 – 3 of 3) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/glsl/
H A DvtkFluidMapperThicknessAndVolumeColorFilterFS.glsl93 vec3 sumColor = texture2D(fluidColorTexture, texCoord).rgb;
116 sumColor += sampleColor * w4_r[0];
119 sumColor += sampleColor * w4_r[1];
122 sumColor += sampleColor * w4_r[2];
125 sumColor += sampleColor * w4_r[3];
130 gl_FragData[1] = vec4(sumColor / wsum, 1);
/dports/graphics/ebsynth/ebsynth-2f5c97c0c21a/src/
H A Debsynth_cpu.cpp106 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); in krnlVotePlain() local
127 sumColor += weight*Vec<N,float>(source(n(0),n(1))); in krnlVotePlain()
133 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight); in krnlVotePlain()
153 Vec<N,float> sumColor = zero<Vec<N,float>>::value();
177 sumColor += weight*Vec<N,float>(source(n(0),n(1)));
183 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight);
H A Debsynth_cuda.cu424 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); in krnlVotePlain() local
447 sumColor += weight*Vec<N,float>(source(n(0),n(1))); in krnlVotePlain()
453 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight); in krnlVotePlain()
472 Vec<N,float> sumColor = zero<Vec<N,float>>::value(); in krnlVoteWeighted() local
496 sumColor += weight*Vec<N,float>(source(n(0),n(1))); in krnlVoteWeighted()
502 const Vec<N,T> v = Vec<N,T>(sumColor/sumWeight); in krnlVoteWeighted()