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Searched refs:summon_undead (Results 1 – 12 of 12) sorted by relevance

/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dspells2.h167 void summon_undead(int pow);
H A Dspells2.cc1423 void summon_undead(int pow) in summon_undead() function
H A Dspl-cast.cc1275 summon_undead(powc); in your_spells()
/dports/games/moria/umoria/source/
H A Dexterns.h398 int summon_undead(int *, int *);
910 int summon_undead();
H A Dscrolls.c481 ident |= summon_undead(&y, &x); in read_scroll()
H A Dmisc1.c935 int summon_undead(y, x) in summon_undead() function
H A Dcreature.c1315 (void) summon_undead(&y, &x);
/dports/games/mangband/mangband-1.5.3/lib/xtra/sound/
H A Dsound.cfg385 summon_undead =
/dports/games/angband/Angband-4.2.2/lib/sounds/
H A Dsound.cfg406 summon_undead = sum_ghost_oooo.mp3
/dports/games/moria/umoria/
H A Dshortnam.sed239 s/summon_undead/Csummon_undead/g
H A DERRORS561 summon_undead()
/dports/games/dungeoncrawl/dc400b26-src/docs/
H A Dchanges.340846 * spells2::summon_undead() cleaned-up by replacing successive
851 and spells2.cc:summon_undead();