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Searched refs:sunPos (Results 1 – 25 of 27) sorted by relevance

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/dports/astro/gpstk/GPSTk-8.0.0/ext/lib/GNSSCore/
H A DSolidTides.cpp88 Triple sunPos(sunPosition.getPosition(t)); in getSolidTide() local
93 double rpRs( p.X()*sunPos.theArray[0] + in getSolidTide()
94 p.Y()*sunPos.theArray[1] + in getSolidTide()
95 p.Z()*sunPos.theArray[2]); in getSolidTide()
97 double Rs2(sunPos.theArray[0]*sunPos.theArray[0] + in getSolidTide()
98 sunPos.theArray[1]*sunPos.theArray[1] + in getSolidTide()
99 sunPos.theArray[2]*sunPos.theArray[2]); in getSolidTide()
112 double g2sun( fac_s * rpRs * (sunPos.theArray[1]*p.X() - in getSolidTide()
115 double g3sun( fac_s * rpRs * ( sqxy2p* sunPos.theArray[2] - in getSolidTide()
116 p.Z()/sqxy2p * (p.X()*sunPos.theArray[0] + in getSolidTide()
[all …]
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_ephemeris/
H A Dosgearth_ephemeris.cpp60 osg::ref_ptr<PlaceNode> sunPos; member
134 app.sunPos = new PlaceNode("Sun", Style(), mark.get()); in main()
135 app.sunPos->setDynamic(true); in main()
136 mapNode->addChild( app.sunPos.get() ); in main()
167 GeoPoint sunPos; in main() local
168 sunPos.fromWorld(mapNode->getMapSRS(), sun.geocentric); in main()
169 sunPos.alt() = 0.0; in main()
170 app.sunPos->setPosition( sunPos ); in main()
171 app.sunPos->setText( "Sun\n" + llf.format(sunPos) ); in main()
/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/
H A DSkylight.cpp69 sunPos[0] = _sunPos[0]; in setParamsv()
70 sunPos[1] = _sunPos[1]; in setParamsv()
71 sunPos[2] = _sunPos[2]; in setParamsv()
74 thetas = M_PI_2f - asinf(sunPos[2]); in setParamsv()
84 float cos_thetas = sunPos[2]; in setParamsv()
H A DSkylight.hpp50 void setParamsv(const float * sunPos, float turbidity);
58 const float cosDistSun = sunPos[0]*p.pos[0] + sunPos[1]*p.pos[1] + sunPos[2]*p.pos[2]; in getxyYValuev()
85 asunPos=sunPos; in getShadersParams()
118 float sunPos[3]; member in Skylight
H A DAtmosphere.cpp94 shaderAttribLocations.sunPos = atmoShaderProgram->uniformLocation("sunPos"); in Atmosphere()
349 Vec3f sunPos; in draw() local
351 sky.getShadersParams(sunPos, term_x, Ax, Bx, Cx, Dx, Ex, term_y, Ay, By, Cy, Dy, Ey); in draw()
352 …GL(atmoShaderProgram->setUniformValue(shaderAttribLocations.sunPos, sunPos[0], sunPos[1], sunPos[2… in draw()
H A DLandscapeMgr.cpp320 Vec3d sunPos = ssystem->getSun()->getAltAzPosAuto(core); in update() local
328 moonPos=sunPos; in update()
332 atmosphere->computeColor(core->getJDE(), sunPos, moonPos, lunarPhaseAngle, lunarMagnitude, in update()
375 sunPos.normalize(); in update()
394 sinSunAngle=sin(qMin(M_PI_2, asin(sunPos[2])+8.*M_PI/180.)); in update()
401 …sinSunAngle=sin(qMin(M_PI_2, asin(qBound(-1.0, sunPos[2]-landscape->getSinMinAltitudeLimit(), 1.0)… in update()
403 landscapeBrightness += (1.0-static_cast<double>(landscape->getOpacity(sunPos)))*sinSunAngle; in update()
436 const double sinSunAlt = sunPos[2]; in update()
448 lightscapeBrightness= static_cast<double>(landscape->getOpacity(sunPos)); in update()
H A DAtmosphere.hpp112 int sunPos; member
H A DPlanet.hpp385 static float getPAsun(const Vec3d &sunPos, const Vec3d &objPos);
H A DPlanet.cpp1999 float Planet::getPAsun(const Vec3d &sunPos, const Vec3d &objPos) in getPAsun() argument
2002 StelUtils::rectToSphe(&ra0, &de0, sunPos); in getPAsun()
3260 Vec3d sunPos = ssm->getSun()->getEclipticPos() + ssm->getSun()->getAberrationPush(); in draw3dModel() local
3261 core->getHeliocentricEclipticModelViewTransform()->forward(sunPos); in draw3dModel()
3262 light.position=sunPos; in draw3dModel()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLVoxelModel.cpp380 Vector3 sunPos = MakeVector3(0, -1, -1); in RenderSunlightPass() local
381 sunPos = sunPos.Normalize(); in RenderSunlightPass()
382 sunLightDirection.SetValue(sunPos.x, sunPos.y, sunPos.z); in RenderSunlightPass()
498 Vector3 sunPos = MakeVector3(0, -1, -1); in RenderDynamicLightPass() local
499 sunPos = sunPos.Normalize(); in RenderDynamicLightPass()
500 sunLightDirection.SetValue(sunPos.x, sunPos.y, sunPos.z); in RenderDynamicLightPass()
H A DGLOptimizedVoxelModel.cpp653 Vector3 sunPos = MakeVector3(0, -1, -1); in RenderSunlightPass() local
654 sunPos = sunPos.Normalize(); in RenderSunlightPass()
655 sunLightDirection.SetValue(sunPos.x, sunPos.y, sunPos.z); in RenderSunlightPass()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_geoscape.cpp441 vec4_t sunPos; in R_Draw3DGlobe() local
487 Vector4Set(sunPos, cos(p) * sqrta, -sin(p) * sqrta, a, 0); in R_Draw3DGlobe()
491 R_RotateCelestialBody(sunPos, sunLoc, rotate, earthPos, 1.0f); in R_Draw3DGlobe()
564 R_SphereRender(&r_globeMoon, moonLoc, rotate, moonSize, sunPos); in R_Draw3DGlobe()
575 R_SphereRender(&r_globeEarth, earthPos, rotate, fullscale, sunPos); in R_Draw3DGlobe()
601 R_SphereRender(&r_globeEarth, earthPos, rotate, fullscale, sunPos); in R_Draw3DGlobe()
618 R_SphereRender(&r_globeEarthAtmosphere, earthPos, rotate, fullscale, sunPos); in R_Draw3DGlobe()
646 R_SphereRender(&r_globeEarth, earthPos, rotate, fullscale, sunPos); in R_Draw3DGlobe()
656 R_SphereRender(&r_globeEarth, earthPos, rotate, fullscale, sunPos); in R_Draw3DGlobe()
668 R_SphereRender(&r_globeEarth, earthPos, rotate, fullscale, sunPos); in R_Draw3DGlobe()
[all …]
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DSkyLight.cpp94 …const float4 sunPos = sunRotation.Mul(float3(sunOrbitRad * math::cos(sunAng), sunOrbitHeight, sunO… in CalculateSunPos() local
96 return sunPos; in CalculateSunPos()
/dports/games/scorched3d/scorched/src/client/land/
H A DLandSurround.cpp113 Vector &sunPos = in generateList() local
128 Vector sunDirection = (sunPos - pos).Normalize(); in generateList()
/dports/astro/stellarium/stellarium-0.21.3/data/shaders/
H A Datmosphere.vert21 uniform highp vec3 sunPos;
52 highp float cosDistSunq = dot(sunPos,unprojectedVertex);
/dports/games/scorched3d/scorched/src/client/sky/
H A DSkyRoof.cpp59 Vector &sunPos = Landscape::instance()->getSky().getSun().getPosition(); in makeNormal() local
60 Vector sunDirection = (sunPos - position).Normalize(); in makeNormal()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.h41 Vector &sunPos,
H A DGLImageModifier.cpp105 Vector &sunPos, in addLightMapToBitmap() argument
137 Vector sunDirection = (sunPos - testPosition).Normalize(); in addLightMapToBitmap()
144 testPosition, sunPos, dist, softShadow)) in addLightMapToBitmap()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Ddave_hoskins-rolling-hills.slang393 vec2 sunPos = vec2( dot( sunLight, cu ), dot( sunLight, cv ) );
394 vec2 uvT = uv-sunPos;
401 float glare2 = max(1.0-length(uvT+sunPos*.5)*4.0, 0.0);
404 float glare3 = max(1.0-length(uvT+sunPos*5.0)*1.2, 0.0);
/dports/astro/stellarium/stellarium-0.21.3/plugins/Observability/src/
H A DObservability.cpp1007 Vec3d pos, sunPos; in updateSunData() local
1015 sunPos = core->j2000ToEquinoxEqu((StelCore::matVsop87ToJ2000)*(-pos), StelCore::RefractionOff); in updateSunData()
1017 toRADec(sunPos,sunRA[i],sunDec[i]); in updateSunData()
1251 …Vec3d sunPos = core->j2000ToEquinoxEqu((StelCore::matVsop87ToJ2000)*(-earthPos), StelCore::Refract… in getSunMoonCoords() local
1252 toRADec(sunPos, raSun, decSun); in getSunMoonCoords()
1261 sunPos = (core->j2000ToEquinoxEqu(LocTrans*moonPos, StelCore::RefractionOff))-RotObserver; in getSunMoonCoords()
1265 toRADec(sunPos,raMoon,decMoon); in getSunMoonCoords()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Ddave_hoskins-rolling-hills.glsl470 vec2 sunPos = vec2( dot( sunLight, cu ), dot( sunLight, cv ) );
471 vec2 uvT = uv-sunPos;
478 float glare2 = max(1.0-length(uvT+sunPos*.5)*4.0, 0.0);
481 float glare3 = max(1.0-length(uvT+sunPos*5.0)*1.2, 0.0);
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dgfx_api.h476 glm::vec4 sunPos;
503 glm::vec4 sunPos;
530 glm::vec4 sunPos;
H A Dgfx_api_gl.h156 setUniforms(13, cbuf.sunPos); in set_constants_for_component()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscape.cpp590 Vector sunPos = sky_->getSun().getPosition(); in generate() local
593 sunPos, // Match with shadows in generate()
/dports/astro/stellarium/stellarium-0.21.3/src/gui/
H A DAstroCalcDialog.cpp1726 Vec3d pos, sunPos; in generateEphemeris() local
1737 sunPos = sun->getAltAzPosAuto(core); in generateEphemeris()
1742 sunPos = sun->getJ2000EquatorialPos(core); in generateEphemeris()
1748 item.sunCoord = sunPos; in generateEphemeris()

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