Searched refs:superArcadePowerUp (Results 1 – 3 of 3) sorted by relevance
116 extern JE_byte superArcadePowerUp;
998 superArcadePowerUp = 1; in JE_main()1661 superArcadePowerUp++; in JE_main()1662 if (superArcadePowerUp > 5) in JE_main()1663 superArcadePowerUp = 1; in JE_main()1664 enemy[b-1].egr[1-1] = 5 + superArcadePowerUp * 2; in JE_main()1665 enemy[b-1].evalue = 30000 + superArcadePowerUp; in JE_main()
182 JE_byte superArcadePowerUp; variable