Searched refs:supportNPOTs (Results 1 – 11 of 11) sorted by relevance
80 CR_IGNORED(supportNPOTs),151 , supportNPOTs(false) in CGlobalRendering()175 supportNPOTs = GLEW_ARB_texture_non_power_of_two; in PostInit()208 …supportNPOTs = (renderer.find(" x") == std::string::npos && renderer.find(" 9") == std::string::np… in PostInit()286 FBO::IsSupported(), supportNPOTs, support24bitDepthBuffers, in PostInit()
190 bool supportNPOTs; variable
333 if (globalRendering->supportNPOTs) { in CheckResizeAtlas()
384 if (!globalRendering->supportNPOTs && (w != next_power_of_2(w) || h != next_power_of_2(h))) { in AddTexture()
45 atlasAllocator->SetNonPowerOfTwo(globalRendering->supportNPOTs); in CTextureAtlas()
48 atlasAlloc->SetNonPowerOfTwo(globalRendering->supportNPOTs); in C3DOTextureHandler()
443 …if (!globalRendering->supportNPOTs && (xsize != next_power_of_2(xsize) || ysize != next_power_of_2… in CreateTexture()
485 atlasAlloc.SetNonPowerOfTwo(globalRendering->supportNPOTs); in LoadBlock()
272 atlas.SetNonPowerOfTwo(globalRendering->supportNPOTs);
302 if (!globalRendering->supportNPOTs) { in CreateNormalTex()
313 } else if (!globalRendering->supportNPOTs) { in CBumpWater()