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Searched refs:surf_raw (Results 1 – 2 of 2) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_shadow.c77 SDL_Surface *surf_raw; in gld_InitShadows() local
78 surf_raw = SDL_LoadBMP_RW(SDL_RWFromConstMem(W_CacheLumpNum(lump), W_LumpLength(lump)), 1); in gld_InitShadows()
81 fmt = *surf_raw->format; in gld_InitShadows()
85 surf = SDL_ConvertSurface(surf_raw, &fmt, surf_raw->flags); in gld_InitShadows()
86 SDL_FreeSurface(surf_raw); in gld_InitShadows()
H A Dgl_detail.c743 SDL_Surface *surf_raw; in gld_LoadDetailName() local
746 surf_raw = IMG_Load_RW(SDL_RWFromConstMem(W_CacheLumpNum(lump), W_LumpLength(lump)), 1); in gld_LoadDetailName()
748 surf_raw = SDL_LoadBMP_RW(SDL_RWFromConstMem(W_CacheLumpNum(lump), W_LumpLength(lump)), 1); in gld_LoadDetailName()
753 if (surf_raw) in gld_LoadDetailName()
755 fmt = *surf_raw->format; in gld_LoadDetailName()
758 surf = SDL_ConvertSurface(surf_raw, &fmt, surf_raw->flags); in gld_LoadDetailName()
759 SDL_FreeSurface(surf_raw); in gld_LoadDetailName()