Searched refs:surfaceDepth (Results 1 – 7 of 7) sorted by relevance
100 jint surfaceDepth; /* Mapped depth */ member
486 pSurface->surfaceDepth = pDevInfo->winInfo.mapDepth; in Solaris_DGA_GetLock()
229 float surfaceDepth = linearizeDepth(gl_FragCoord.z) * radialise;230 …float realWaterDepth = depthSample - surfaceDepth; // undistorted water depth in view direction, …
82 uint surfaceDepth; variable
142 surfaceDepth = depth; in CreateSurface()143 ptexture = pcomp->CreateTexture(w,h,surfaceDepth); in CreateSurface()154 ptexture = pcomp->CreateTexture(w,h,surfaceDepth); in AdjustSurface()1327 Texture * CompositorInterface::CreateTexture(uint w, uint h, uint surfaceDepth){ in CreateTexture() argument1334 …const VkComponentMapping *pcomponentMapping = surfaceDepth > 24?&TexturePixmap::pixmapComponentMap… in CreateTexture()