Searched refs:surfaceSizeX (Results 1 – 13 of 13) sorted by relevance
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | OpenGL.cpp | 216 surfaceSizeX = sizeX; in initialize() 220 surfaceSizeX = sizeX * 2; in initialize() 224 surfaceSizeX = sizeX * 3; in initialize() 228 surfaceSizeX = sizeX * 4; in initialize() 232 surfaceSizeX = sizeX * 5; in initialize() 236 surfaceSizeX = sizeX * 6; in initialize() 247 surfaceSizeX = fsWidth; in initialize() 255 surfaceSizeX = (int)((float)sizeX * min); in initialize() 269 theApp.dest.right = surfaceSizeX; in initialize() 413 glVertex3i( surfaceSizeX, 0, 0 ); in render() [all …]
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H A D | VBA.cpp | 218 surfaceSizeX = 0; in VBA() 523 point.x = surfaceSizeX; in adjustDestRect() 1878 surfaceSizeX = sizeX; in updateWindowSize() 1883 surfaceSizeX = sizeX; in updateWindowSize() 2018 surfaceSizeX = sizeX; in preInitialize() 2022 surfaceSizeX = sizeX * 2; in preInitialize() 2026 surfaceSizeX = sizeX * 3; in preInitialize() 2030 surfaceSizeX = sizeX * 4; in preInitialize() 2034 surfaceSizeX = sizeX * 5; in preInitialize() 2038 surfaceSizeX = sizeX * 6; in preInitialize() [all …]
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H A D | MainWnd.cpp | 767 bool redraw = ( ( cx < surfaceSizeX ) || ( cy < surfaceSizeY ) ); in OnSize() 779 surfaceSizeX = cx; in OnSize()
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H A D | Direct3D.cpp | 178 dpp.BackBufferWidth = !dpp.Windowed ? fsWidth : surfaceSizeX; in prepareDisplayMode()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | OpenGL.cpp | 125 theApp.surfaceSizeX = theApp.sizeX; in initialize() 129 theApp.surfaceSizeX = theApp.sizeX * 2; in initialize() 133 theApp.surfaceSizeX = theApp.sizeX * 3; in initialize() 137 theApp.surfaceSizeX = theApp.sizeX * 4; in initialize() 159 theApp.surfaceSizeX = theApp.fsWidth; in initialize() 173 theApp.dest.right = theApp.surfaceSizeX; in initialize() 290 glViewport(0, 0, theApp.surfaceSizeX, theApp.surfaceSizeY); in initialize() 295 glOrtho(0.0, (GLdouble)(theApp.surfaceSizeX), (GLdouble)(theApp.surfaceSizeY), in initialize() 445 glTexCoord2f(mult*theApp.sizeX/size, 0.0); glVertex3i(theApp.surfaceSizeX, 0, 0); in render() 447 …glTexCoord2f(mult*theApp.sizeX/size, mult*theApp.sizeY/size); glVertex3i(theApp.surfaceSizeX, theA… in render() [all …]
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H A D | GDIDisplay.cpp | 100 theApp.surfaceSizeX = theApp.sizeX; in initialize() 104 theApp.surfaceSizeX = theApp.sizeX * 2; in initialize() 108 theApp.surfaceSizeX = theApp.sizeX * 3; in initialize() 112 theApp.surfaceSizeX = theApp.sizeX * 4; in initialize() 125 theApp.surfaceSizeX = theApp.sizeX * min; in initialize() 128 theApp.surfaceSizeX = theApp.fsWidth; in initialize() 142 theApp.dest.right = theApp.surfaceSizeX; in initialize()
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H A D | Direct3D.cpp | 163 theApp.surfaceSizeX = theApp.sizeX; in initialize() 167 theApp.surfaceSizeX = theApp.sizeX * 2; in initialize() 171 theApp.surfaceSizeX = theApp.sizeX * 3; in initialize() 175 theApp.surfaceSizeX = theApp.sizeX * 4; in initialize() 197 theApp.surfaceSizeX = theApp.fsWidth; in initialize() 211 theApp.dest.right = theApp.surfaceSizeX; in initialize() 342 dpp.BackBufferWidth = theApp.surfaceSizeX; in initialize() 669 float scaleX = (float)theApp.surfaceSizeX / theApp.sizeX; in render()
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H A D | DirectDraw.cpp | 170 theApp.surfaceSizeX = theApp.sizeX; in initialize() 174 theApp.surfaceSizeX = theApp.sizeX * 2; in initialize() 178 theApp.surfaceSizeX = theApp.sizeX * 3; in initialize() 182 theApp.surfaceSizeX = theApp.sizeX * 4; in initialize() 195 theApp.surfaceSizeX = theApp.sizeX * min; in initialize() 198 theApp.surfaceSizeX = theApp.fsWidth; in initialize() 212 theApp.dest.right = theApp.surfaceSizeX; in initialize()
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H A D | VBA.cpp | 170 surfaceSizeX = 0; in BEGIN_MESSAGE_MAP() 526 point.x = surfaceSizeX; in adjustDestRect() 559 int left = (fsWidth - surfaceSizeX) / 2; in adjustDestRect() 1580 surfaceSizeX = sizeX; in updateWindowSize() 1585 surfaceSizeX = sizeX; in updateWindowSize() 1589 surfaceSizeX = sizeX * 2; in updateWindowSize() 1593 surfaceSizeX = sizeX * 3; in updateWindowSize() 1597 surfaceSizeX = sizeX * 4; in updateWindowSize() 1612 surfaceSizeX = min * sizeX; in updateWindowSize() 1617 surfaceSizeX = fsWidth; in updateWindowSize() [all …]
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H A D | VBA.h | 83 int surfaceSizeX; variable
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H A D | MainWnd.cpp | 702 theApp.surfaceSizeX = cx; in OnSize()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/common/ |
H A D | ConfigManager.h | 120 extern int surfaceSizeX;
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H A D | ConfigManager.cpp | 221 int surfaceSizeX; variable
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