Searched refs:surface_black (Results 1 – 4 of 4) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 433 static SDL_Surface *surface_black = NULL; in SDLFadeRectangle() local 447 SDL_FreeSurface(surface_black); in SDLFadeRectangle() 500 if ((surface_black = in SDLFadeRectangle() 512 SDL_FillRect(surface_black, NULL, in SDLFadeRectangle() 526 SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); in SDLFadeRectangle() 532 SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); in SDLFadeRectangle()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 433 static SDL_Surface *surface_black = NULL; in SDLFadeRectangle() local 447 SDL_FreeSurface(surface_black); in SDLFadeRectangle() 500 if ((surface_black = in SDLFadeRectangle() 512 SDL_FillRect(surface_black, NULL, in SDLFadeRectangle() 526 SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); in SDLFadeRectangle() 532 SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); in SDLFadeRectangle()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 433 static SDL_Surface *surface_black = NULL; in SDLFadeRectangle() local 447 SDL_FreeSurface(surface_black); in SDLFadeRectangle() 500 if ((surface_black = in SDLFadeRectangle() 512 SDL_FillRect(surface_black, NULL, in SDLFadeRectangle() 526 SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); in SDLFadeRectangle() 532 SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); in SDLFadeRectangle()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 433 static SDL_Surface *surface_black = NULL; in SDLFadeRectangle() local 447 SDL_FreeSurface(surface_black); in SDLFadeRectangle() 500 if ((surface_black = in SDLFadeRectangle() 512 SDL_FillRect(surface_black, NULL, in SDLFadeRectangle() 526 SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); in SDLFadeRectangle() 532 SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); in SDLFadeRectangle()
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