Searched refs:surface_cross (Results 1 – 4 of 4) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle() local 521 SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); in SDLFadeRectangle()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle() local 521 SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); in SDLFadeRectangle()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle() local 521 SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); in SDLFadeRectangle()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle() local 521 SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); in SDLFadeRectangle()
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