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Searched refs:surface_native (Results 1 – 5 of 5) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsystem.c233 SDL_Surface *surface_tmp, *surface_native; in CreateBitmap() local
240 if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) in CreateBitmap()
245 new_bitmap->surface = surface_native; in CreateBitmap()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c340 SDL_Surface *surface_tmp, *surface_native; in SDLCreateBitmapContent() local
347 if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) in SDLCreateBitmapContent()
352 new_bitmap->surface = surface_native; in SDLCreateBitmapContent()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c340 SDL_Surface *surface_tmp, *surface_native; in SDLCreateBitmapContent() local
347 if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) in SDLCreateBitmapContent()
352 new_bitmap->surface = surface_native; in SDLCreateBitmapContent()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c340 SDL_Surface *surface_tmp, *surface_native; in SDLCreateBitmapContent() local
347 if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) in SDLCreateBitmapContent()
352 new_bitmap->surface = surface_native; in SDLCreateBitmapContent()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c340 SDL_Surface *surface_tmp, *surface_native; in SDLCreateBitmapContent() local
347 if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) in SDLCreateBitmapContent()
352 new_bitmap->surface = surface_native; in SDLCreateBitmapContent()