Searched refs:surround_status (Results 1 – 6 of 6) sorted by relevance
625 int surround_status; in decide_surrounded() local636 surround_status = compute_surroundings(pos, NO_MOVE, 1, NULL); in decide_surrounded()637 if (surround_status == 1) in decide_surrounded()639 else if (surround_status == 2) in decide_surrounded()
641 return(DRAGON2(dr).surround_status); in is_surrounded()650 if (DRAGON2(dr).surround_status) in does_surround()
174 dragon2[d].surround_status in make_dragons()177 if (dragon2[d].surround_status == SURROUNDED) { in make_dragons()182 else if (dragon2[d].surround_status == WEAKLY_SURROUNDED) { in make_dragons()729 dragon2[d].surround_status = 0; in initialize_supplementary_dragon_data()2557 gfprintf(outfile, "surround_status %d\n", d2->surround_status); in report_dragon()
911 int surround_status; /* Is it surrounded? */ member
541 int surround_status;759 @item surround_status761 @cindex surround_status
4489 return gtp_success("%d", DRAGON2(POS(i, j)).surround_status); in gtp_is_surrounded()