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Searched refs:surround_status (Results 1 – 6 of 6) sorted by relevance

/dports/games/gnugo/gnugo-3.8/engine/
H A Dsgfdecide.c625 int surround_status; in decide_surrounded() local
636 surround_status = compute_surroundings(pos, NO_MOVE, 1, NULL); in decide_surrounded()
637 if (surround_status == 1) in decide_surrounded()
639 else if (surround_status == 2) in decide_surrounded()
H A Dsurround.c641 return(DRAGON2(dr).surround_status); in is_surrounded()
650 if (DRAGON2(dr).surround_status) in does_surround()
H A Ddragon.c174 dragon2[d].surround_status in make_dragons()
177 if (dragon2[d].surround_status == SURROUNDED) { in make_dragons()
182 else if (dragon2[d].surround_status == WEAKLY_SURROUNDED) { in make_dragons()
729 dragon2[d].surround_status = 0; in initialize_supplementary_dragon_data()
2557 gfprintf(outfile, "surround_status %d\n", d2->surround_status); in report_dragon()
H A Dliberty.h911 int surround_status; /* Is it surrounded? */ member
/dports/games/gnugo/gnugo-3.8/doc/
H A Ddragon.texi541 int surround_status;
759 @item surround_status
761 @cindex surround_status
/dports/games/gnugo/gnugo-3.8/interface/
H A Dplay_gtp.c4489 return gtp_success("%d", DRAGON2(POS(i, j)).surround_status); in gtp_is_surrounded()