/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_main.cpp | 36 cvar_t *sv_fps = NULL; // time rate for running non-clients variable 1071 if ( sv_fps->modificationCount != lastModFramerate || in SV_CheckCvars() 1076 lastModFramerate = sv_fps->modificationCount; in SV_CheckCvars() 1087 int val = 1000 / sv_fps->integer; in SV_CheckCvars() 1100 …int maxSnaps = Q_min(sv_fps->integer, sv_snapsMax->integer); // can't produce more than sv_fps sna… in SV_CheckCvars() 1122 if(sv_fps) in SV_FrameMsec() 1126 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1166 if ( sv_fps->integer < 1 ) { in SV_Frame() 1169 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 1173 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | sv_client.cpp | 1153 …int maxSnaps = Q_min(sv_fps->integer, sv_snapsMax->integer); // can't produce more than sv_fps sna… in SV_UserinfoChanged() 1160 cl->wishSnaps = sv_fps->integer; in SV_UserinfoChanged() 1161 i = 1000 / sv_fps->integer; in SV_UserinfoChanged()
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_main.cpp | 41 cvar_t *sv_fps; // time rate for running non-clients variable 461 if ( sv_fps->integer < 1 ) { in SV_Frame() 464 frameMsec = 1000 / sv_fps->integer ; in SV_Frame()
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H A D | server.h | 162 extern cvar_t *sv_fps;
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H A D | sv_init.cpp | 397 sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP ); in SV_Init()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_main.c | 33 cvar_t *sv_fps = NULL; // time rate for running non-clients variable 1025 if(sv_fps) in SV_FrameMsec() 1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1076 if ( sv_fps->integer < 1 ) { in SV_Frame() 1080 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 1084 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 251 extern cvar_t *sv_fps;
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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_main.c | 33 cvar_t *sv_fps = NULL; // time rate for running non-clients variable 1025 if(sv_fps) in SV_FrameMsec() 1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1076 if ( sv_fps->integer < 1 ) { in SV_Frame() 1080 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 1084 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 251 extern cvar_t *sv_fps;
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_main.c | 41 cvar_t *sv_fps = NULL; // time rate for running non-clients variable 1062 if(sv_fps) in SV_FrameMsec() 1066 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1112 if ( sv_fps->integer < 1 ) { in SV_Frame() 1116 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 1120 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 289 extern cvar_t *sv_fps;
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_main.c | 33 cvar_t *sv_fps; // time rate for running non-clients variable 805 if ( sv_fps->integer < 1 ) { in SV_Frame() 809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 813 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 256 extern cvar_t *sv_fps;
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_main.c | 33 cvar_t *sv_fps; // time rate for running non-clients variable 805 if ( sv_fps->integer < 1 ) { in SV_Frame() 809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 813 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 256 extern cvar_t *sv_fps;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_main.c | 29 cvar_t *sv_fps; // time rate for running non-clients variable 790 if ( sv_fps->integer < 1 ) { in SV_Frame() 794 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 798 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 236 extern cvar_t *sv_fps;
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_main.c | 33 cvar_t *sv_fps; // time rate for running non-clients variable 802 if ( sv_fps->integer < 1 ) { in SV_Frame() 806 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 810 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | server.h | 256 extern cvar_t *sv_fps;
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_main.c | 46 cvar_t *sv_fps = NULL; // time rate for running non-clients variable 1149 if(sv_fps) in SV_FrameMsec() 1153 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1201 if ( sv_fps->integer < 1 ) { in SV_Frame() 1205 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 1209 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
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H A D | sv_init.c | 894 sv_fps = Cvar_Get( "sv_fps", "20", CVAR_TEMP ); in SV_Init() 896 sv_fps = Cvar_Get( "sv_fps", "60", CVAR_TEMP ); // this allows faster downloads in SV_Init()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_main.c | 30 cvar_t *sv_fps; // time rate for running non-clients variable 805 if ( sv_fps->integer < 1 ) { in SV_Frame() 808 frameMsec = 1000 / sv_fps->integer ; in SV_Frame()
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H A D | server.h | 224 extern cvar_t *sv_fps;
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/dports/games/r1q2/r1q2-8012_5/server/ |
H A D | sv_user.c | 491 if (sv_fps->intvalue != 10) in SV_New_f() 501 …smoother gameplay if you use a compatible client such as R1Q2, AprQ2 or EGL.\n", sv_fps->intvalue); in SV_New_f() 1783 sv_fps->intvalue, 1000 / sv_fps->intvalue, in SV_ClientServerinfo_f() 2565 if (value > sv_fps->intvalue) in SV_SetClientSetting() 2566 value = sv_fps->intvalue; in SV_SetClientSetting() 2569 value = sv_fps->intvalue; in SV_SetClientSetting()
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H A D | sv_main.c | 175 cvar_t *sv_fps; variable 2760 sv.time = sv.framenum * (1000 / sv_fps->intvalue); in SV_RunGameFrame() 2914 if (sv.time - svs.realtime > (1000 / sv_fps->intvalue)) in SV_Frame() 2918 svs.realtime = sv.time - (1000 / sv_fps->intvalue); in SV_Frame() 3543 sv_fps = Cvar_Get ("sv_fps", "10", CVAR_LATCH); in SV_Init() 3544 …sv_fps->help = "FPS to run server at. Do not touch unless you know what you're doing. Default 10.\… in SV_Init()
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