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Searched refs:sv_fps (Results 1 – 25 of 61) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_main.cpp36 cvar_t *sv_fps = NULL; // time rate for running non-clients variable
1071 if ( sv_fps->modificationCount != lastModFramerate || in SV_CheckCvars()
1076 lastModFramerate = sv_fps->modificationCount; in SV_CheckCvars()
1087 int val = 1000 / sv_fps->integer; in SV_CheckCvars()
1100 …int maxSnaps = Q_min(sv_fps->integer, sv_snapsMax->integer); // can't produce more than sv_fps sna… in SV_CheckCvars()
1122 if(sv_fps) in SV_FrameMsec()
1126 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1166 if ( sv_fps->integer < 1 ) { in SV_Frame()
1169 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
1173 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dsv_client.cpp1153 …int maxSnaps = Q_min(sv_fps->integer, sv_snapsMax->integer); // can't produce more than sv_fps sna… in SV_UserinfoChanged()
1160 cl->wishSnaps = sv_fps->integer; in SV_UserinfoChanged()
1161 i = 1000 / sv_fps->integer; in SV_UserinfoChanged()
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_main.cpp41 cvar_t *sv_fps; // time rate for running non-clients variable
461 if ( sv_fps->integer < 1 ) { in SV_Frame()
464 frameMsec = 1000 / sv_fps->integer ; in SV_Frame()
H A Dserver.h162 extern cvar_t *sv_fps;
H A Dsv_init.cpp397 sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP ); in SV_Init()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/
H A Dsv_main.c33 cvar_t *sv_fps = NULL; // time rate for running non-clients variable
1025 if(sv_fps) in SV_FrameMsec()
1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1076 if ( sv_fps->integer < 1 ) { in SV_Frame()
1080 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
1084 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h251 extern cvar_t *sv_fps;
/dports/games/openarena/openarena-engine-source-0.8.8/code/server/
H A Dsv_main.c33 cvar_t *sv_fps = NULL; // time rate for running non-clients variable
1025 if(sv_fps) in SV_FrameMsec()
1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1076 if ( sv_fps->integer < 1 ) { in SV_Frame()
1080 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
1084 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h251 extern cvar_t *sv_fps;
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_main.c41 cvar_t *sv_fps = NULL; // time rate for running non-clients variable
1062 if(sv_fps) in SV_FrameMsec()
1066 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1112 if ( sv_fps->integer < 1 ) { in SV_Frame()
1116 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
1120 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h289 extern cvar_t *sv_fps;
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_main.c33 cvar_t *sv_fps; // time rate for running non-clients variable
805 if ( sv_fps->integer < 1 ) { in SV_Frame()
809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
813 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h256 extern cvar_t *sv_fps;
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_main.c33 cvar_t *sv_fps; // time rate for running non-clients variable
805 if ( sv_fps->integer < 1 ) { in SV_Frame()
809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
813 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h256 extern cvar_t *sv_fps;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/
H A Dsv_main.c29 cvar_t *sv_fps; // time rate for running non-clients variable
790 if ( sv_fps->integer < 1 ) { in SV_Frame()
794 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
798 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h236 extern cvar_t *sv_fps;
/dports/games/evq3/evq3/code/server/
H A Dsv_main.c33 cvar_t *sv_fps; // time rate for running non-clients variable
802 if ( sv_fps->integer < 1 ) { in SV_Frame()
806 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
810 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dserver.h256 extern cvar_t *sv_fps;
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_main.c46 cvar_t *sv_fps = NULL; // time rate for running non-clients variable
1149 if(sv_fps) in SV_FrameMsec()
1153 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1201 if ( sv_fps->integer < 1 ) { in SV_Frame()
1205 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
1209 Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); in SV_Frame()
H A Dsv_init.c894 sv_fps = Cvar_Get( "sv_fps", "20", CVAR_TEMP ); in SV_Init()
896 sv_fps = Cvar_Get( "sv_fps", "60", CVAR_TEMP ); // this allows faster downloads in SV_Init()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_main.c30 cvar_t *sv_fps; // time rate for running non-clients variable
805 if ( sv_fps->integer < 1 ) { in SV_Frame()
808 frameMsec = 1000 / sv_fps->integer ; in SV_Frame()
H A Dserver.h224 extern cvar_t *sv_fps;
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_user.c491 if (sv_fps->intvalue != 10) in SV_New_f()
501 …smoother gameplay if you use a compatible client such as R1Q2, AprQ2 or EGL.\n", sv_fps->intvalue); in SV_New_f()
1783 sv_fps->intvalue, 1000 / sv_fps->intvalue, in SV_ClientServerinfo_f()
2565 if (value > sv_fps->intvalue) in SV_SetClientSetting()
2566 value = sv_fps->intvalue; in SV_SetClientSetting()
2569 value = sv_fps->intvalue; in SV_SetClientSetting()
H A Dsv_main.c175 cvar_t *sv_fps; variable
2760 sv.time = sv.framenum * (1000 / sv_fps->intvalue); in SV_RunGameFrame()
2914 if (sv.time - svs.realtime > (1000 / sv_fps->intvalue)) in SV_Frame()
2918 svs.realtime = sv.time - (1000 / sv_fps->intvalue); in SV_Frame()
3543 sv_fps = Cvar_Get ("sv_fps", "10", CVAR_LATCH); in SV_Init()
3544sv_fps->help = "FPS to run server at. Do not touch unless you know what you're doing. Default 10.\… in SV_Init()

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