/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | sv_user.qc | 1 float lastclientthink, sv_maxspeed, sv_friction, sv_accelerate, sv_stopspeed; 40 sv_friction = cvar("sv_friction"); 92 f = vlen(self.velocity) * (1 - frametime * sv_friction); 155 f = 1 - frametime * (sv_stopspeed / f) * sv_friction * sv_edgefriction; 157 f = 1 - frametime * sv_friction * sv_edgefriction; 162 f = 1 - frametime * (sv_stopspeed / f) * sv_friction; 164 f = 1 - frametime * sv_friction;
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H A D | playermovement.qc | 4 float sv_friction; 30 sv_friction = cvar("sv_friction"); 81 self.velocity = self.velocity * (1 - frametime * sv_friction); 113 self.velocity = self.velocity * (1 - frametime * sv_friction); 123 self.velocity = self.velocity * (1 - frametime * sv_friction); 175 f = 1 - frametime * (sv_stopspeed / f) * sv_friction; 177 f = 1 - frametime * sv_friction;
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | sv_user.c | 28 extern cvar_t sv_friction; 178 friction = sv_friction.value*sv_edgefriction.value*sv_player->v.friction; in SV_UserFriction() 180 friction = sv_friction.value*sv_player->v.friction; in SV_UserFriction() 187 friction = sv_friction.value*sv_edgefriction.value*sv_player->v.friction; in SV_UserFriction() 189 friction = sv_friction.value*sv_player->v.friction; in SV_UserFriction() 341 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_FlightMove() 422 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_user.c | 26 extern cvar_t sv_friction; 145 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction() 147 friction = sv_friction.value; in SV_UserFriction() 280 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | sv_user.c | 27 extern cvar_t sv_friction; 146 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction() 148 friction = sv_friction.value; in SV_UserFriction() 281 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_user.c | 28 extern cvar_t sv_friction; 144 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction() 146 friction = sv_friction.value; in SV_UserFriction() 258 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | server.h | 219 extern struct cvar_s *sv_friction; 226 extern struct cvar_s *sv_friction;
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_user.c | 152 friction = sv_friction.value * sv_edgefriction.value; in SV_UserFriction() 154 friction = sv_friction.value; in SV_UserFriction() 264 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_FlightMove() 344 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_phys.c | 792 #define sv_friction 6 macro 801 adjustment = FRAMETIME * sv_stopspeed->value * sv_friction; //PGM now a cvar in SV_AddRotationalFriction() 863 friction = sv_friction/3; in SV_Physics_Step() 894 friction = sv_friction; in SV_Physics_Step() 1078 newspeed = speed - ((sv_friction)); in SV_Physics_NewToss() 1086 newspeed = speed - (sv_friction * 6); in SV_Physics_NewToss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_phys.c | 792 #define sv_friction 6 macro 801 adjustment = FRAMETIME * sv_stopspeed->value * sv_friction; //PGM now a cvar in SV_AddRotationalFriction() 863 friction = sv_friction/3; in SV_Physics_Step() 894 friction = sv_friction; in SV_Physics_Step() 1085 newspeed = speed - ((sv_friction)); in SV_Physics_NewToss() 1093 newspeed = speed - (sv_friction * 6); in SV_Physics_NewToss()
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_aas_move.c | 83 aassettings.sv_friction = 6; in AAS_InitSettings() 428 float sv_friction, sv_stopspeed, sv_gravity, sv_waterfriction; in AAS_PredictClientMovement() local 449 sv_friction = aassettings.sv_friction; in AAS_PredictClientMovement() 483 friction = swimming ? sv_waterfriction : sv_friction; in AAS_PredictClientMovement()
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_aas_move.c | 83 aassettings.sv_friction = 6; in AAS_InitSettings() 428 float sv_friction, sv_stopspeed, sv_gravity, sv_waterfriction; in AAS_PredictClientMovement() local 449 sv_friction = aassettings.sv_friction; in AAS_PredictClientMovement() 483 friction = swimming ? sv_waterfriction : sv_friction; in AAS_PredictClientMovement()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 697 #define sv_friction 6 macro 705 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 760 friction = sv_friction / 3; in SV_Physics_Step() 787 friction = sv_friction; in SV_Physics_Step()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 697 #define sv_friction 6 macro 705 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 760 friction = sv_friction / 3; in SV_Physics_Step() 787 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_user.c | 182 friction = sv_friction->value * sv_edgefriction->value; in SV_UserFriction() 184 friction = sv_friction->value; in SV_UserFriction() 307 newspeed = speed - host_frametime * speed * sv_friction->value; in SV_WaterMove()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 794 #define sv_friction 6 macro 803 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 865 friction = sv_friction/3; in SV_Physics_Step() 896 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 781 #define sv_friction 6 macro 790 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 852 friction = sv_friction/3; in SV_Physics_Step() 883 friction = sv_friction; in SV_Physics_Step()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 788 #define sv_friction 6 macro 797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction() 859 friction = sv_friction/3; in SV_Physics_Step() 890 friction = sv_friction; in SV_Physics_Step()
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