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Searched refs:sv_friction (Results 1 – 25 of 81) sorted by relevance

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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dsv_user.qc1 float lastclientthink, sv_maxspeed, sv_friction, sv_accelerate, sv_stopspeed;
40 sv_friction = cvar("sv_friction");
92 f = vlen(self.velocity) * (1 - frametime * sv_friction);
155 f = 1 - frametime * (sv_stopspeed / f) * sv_friction * sv_edgefriction;
157 f = 1 - frametime * sv_friction * sv_edgefriction;
162 f = 1 - frametime * (sv_stopspeed / f) * sv_friction;
164 f = 1 - frametime * sv_friction;
H A Dplayermovement.qc4 float sv_friction;
30 sv_friction = cvar("sv_friction");
81 self.velocity = self.velocity * (1 - frametime * sv_friction);
113 self.velocity = self.velocity * (1 - frametime * sv_friction);
123 self.velocity = self.velocity * (1 - frametime * sv_friction);
175 f = 1 - frametime * (sv_stopspeed / f) * sv_friction;
177 f = 1 - frametime * sv_friction;
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_user.c28 extern cvar_t sv_friction;
178 friction = sv_friction.value*sv_edgefriction.value*sv_player->v.friction; in SV_UserFriction()
180 friction = sv_friction.value*sv_player->v.friction; in SV_UserFriction()
187 friction = sv_friction.value*sv_edgefriction.value*sv_player->v.friction; in SV_UserFriction()
189 friction = sv_friction.value*sv_player->v.friction; in SV_UserFriction()
341 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_FlightMove()
422 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
/dports/games/tenebrae/tenebrae_0/
H A Dsv_user.c26 extern cvar_t sv_friction;
145 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction()
147 friction = sv_friction.value; in SV_UserFriction()
280 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_user.c27 extern cvar_t sv_friction;
146 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction()
148 friction = sv_friction.value; in SV_UserFriction()
281 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_user.c28 extern cvar_t sv_friction;
144 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction()
146 friction = sv_friction.value; in SV_UserFriction()
258 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dserver.h219 extern struct cvar_s *sv_friction;
226 extern struct cvar_s *sv_friction;
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_user.c152 friction = sv_friction.value * sv_edgefriction.value; in SV_UserFriction()
154 friction = sv_friction.value; in SV_UserFriction()
264 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_FlightMove()
344 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_phys.c792 #define sv_friction 6 macro
801 adjustment = FRAMETIME * sv_stopspeed->value * sv_friction; //PGM now a cvar in SV_AddRotationalFriction()
863 friction = sv_friction/3; in SV_Physics_Step()
894 friction = sv_friction; in SV_Physics_Step()
1078 newspeed = speed - ((sv_friction)); in SV_Physics_NewToss()
1086 newspeed = speed - (sv_friction * 6); in SV_Physics_NewToss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_phys.c792 #define sv_friction 6 macro
801 adjustment = FRAMETIME * sv_stopspeed->value * sv_friction; //PGM now a cvar in SV_AddRotationalFriction()
863 friction = sv_friction/3; in SV_Physics_Step()
894 friction = sv_friction; in SV_Physics_Step()
1085 newspeed = speed - ((sv_friction)); in SV_Physics_NewToss()
1093 newspeed = speed - (sv_friction * 6); in SV_Physics_NewToss()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_aas_move.c83 aassettings.sv_friction = 6; in AAS_InitSettings()
428 float sv_friction, sv_stopspeed, sv_gravity, sv_waterfriction; in AAS_PredictClientMovement() local
449 sv_friction = aassettings.sv_friction; in AAS_PredictClientMovement()
483 friction = swimming ? sv_waterfriction : sv_friction; in AAS_PredictClientMovement()
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_aas_move.c83 aassettings.sv_friction = 6; in AAS_InitSettings()
428 float sv_friction, sv_stopspeed, sv_gravity, sv_waterfriction; in AAS_PredictClientMovement() local
449 sv_friction = aassettings.sv_friction; in AAS_PredictClientMovement()
483 friction = swimming ? sv_waterfriction : sv_friction; in AAS_PredictClientMovement()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c697 #define sv_friction 6 macro
705 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
760 friction = sv_friction / 3; in SV_Physics_Step()
787 friction = sv_friction; in SV_Physics_Step()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c697 #define sv_friction 6 macro
705 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
760 friction = sv_friction / 3; in SV_Physics_Step()
787 friction = sv_friction; in SV_Physics_Step()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_user.c182 friction = sv_friction->value * sv_edgefriction->value; in SV_UserFriction()
184 friction = sv_friction->value; in SV_UserFriction()
307 newspeed = speed - host_frametime * speed * sv_friction->value; in SV_WaterMove()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c794 #define sv_friction 6 macro
803 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
865 friction = sv_friction/3; in SV_Physics_Step()
896 friction = sv_friction; in SV_Physics_Step()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c781 #define sv_friction 6 macro
790 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
852 friction = sv_friction/3; in SV_Physics_Step()
883 friction = sv_friction; in SV_Physics_Step()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c788 #define sv_friction 6 macro
797 adjustment = FRAMETIME * sv_stopspeed * sv_friction; in SV_AddRotationalFriction()
859 friction = sv_friction/3; in SV_Physics_Step()
890 friction = sv_friction; in SV_Physics_Step()

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