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Searched refs:sv_teamplay (Results 1 – 7 of 7) sorted by relevance

/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dgametypes.ufo5 sv_teamplay 0
18 sv_teamplay 0
31 sv_teamplay 1
44 sv_teamplay 1
57 sv_teamplay 1
70 sv_teamplay 1
83 sv_teamplay 1
96 sv_teamplay 1
109 sv_teamplay 1
122 sv_teamplay 1
[all …]
/dports/games/ufoai-data/ufoai-data-2.5_1/base/
H A Ddedicated.cfg6 echo "| sv_teamplay | activate teamplay |"
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_main.cpp61 cvar_t* sv_teamplay; variable
184sv_teamplay = gi.Cvar_Get("sv_teamplay", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO, "Is tea… in G_Init()
H A Dg_client.cpp757 if (playersInGame <= 1 && G_IsMultiPlayer() && !sv_teamplay->integer) { in G_GetTeam()
794 } else if (sv_teamplay->integer) { in G_GetTeam()
863 if (!sv_teamplay->integer) { in G_SetTeamForPlayer()
1341 G_EventStart(player, sv_teamplay->integer); in G_ClientBegin()
H A Dg_round.cpp196 if (!G_IsAIPlayer(&player) && sv_teamplay->integer) { in G_ClientEndRound()
H A Dg_local.h175 extern cvar_t* sv_teamplay;
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ui/
H A Dmultiplayer.ufo641 current *cvar:sv_teamplay