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Searched refs:sv_zombietime (Results 1 – 25 of 37) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_main.cpp43 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
367 int zombiepoint = sv.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
H A Dserver.h164 extern cvar_t *sv_zombietime;
H A Dsv_init.cpp399 sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP ); in SV_Init()
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_main.c35 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
706 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
H A Dserver.h258 extern cvar_t *sv_zombietime;
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_main.c35 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
706 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
H A Dserver.h258 extern cvar_t *sv_zombietime;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/
H A Dsv_main.c31 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
691 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
H A Dserver.h238 extern cvar_t *sv_zombietime;
/dports/games/evq3/evq3/code/server/
H A Dsv_main.c35 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
703 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
H A Dserver.h258 extern cvar_t *sv_zombietime;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_main.c32 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
713 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
H A Dserver.h226 extern cvar_t *sv_zombietime;
/dports/games/openarena/openarena-engine-source-0.8.8/code/server/
H A Dserver.h253 extern cvar_t *sv_zombietime;
H A Dsv_main.c35 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
954 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/
H A Dserver.h253 extern cvar_t *sv_zombietime;
H A Dsv_main.c35 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
954 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dserver.h291 extern cvar_t *sv_zombietime;
H A Dsv_main.c43 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
991 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dserver.h242 extern cvar_t *sv_zombietime;
H A Dsv_main.cpp38 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
918 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dserver.h313 extern cvar_t *sv_zombietime;
H A Dsv_main.c48 cvar_t *sv_zombietime; // seconds to sink messages after disconnect variable
1076 zombiepoint = svs.time - 1000 * sv_zombietime->integer; in SV_CheckTimeouts()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/ui/
H A Dcreateserver.menu373 cvar "sv_zombietime"
/dports/games/quake3-wfa/quake3-wfa-3.5b/help/
H A Dwfa-client.cfg28 set sv_zombietime "2" // Clients when the disconnect go zombie, this is the time for keepin their…

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