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Searched refs:svc_centerprint (Results 1 – 25 of 87) sorted by relevance

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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dprotocol.h119 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/tenebrae/tenebrae_0/
H A Dprotocol.h127 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h98 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h172 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dprotocol.h225 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h102 svc_centerprint, // [string] to put in center of the screen enumerator
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h92 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dprotocol.h78 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h262 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprotocol.h100 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dprotocol.h209 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dprotocol.h209 #define svc_centerprint 26 // [string] to put in center of the screen macro
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_game.c133 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_game.c133 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_game.c130 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_game.c130 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_game.c129 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_game.c131 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_game.c125 MSG_WriteByte(&sv.multicast, svc_centerprint); in PF_centerprintf()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_game.c120 MSG_WriteByte(&sv.multicast, svc_centerprint); in PF_centerprintf()
H A Dqcommon.h166 svc_centerprint, // [string] to put in center of the screen enumerator
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_ccmds.c671 MSG_ReliableWrite_Begin (&cl->backbuf, svc_centerprint, in SV_Punish()
685 MSG_ReliableWrite_Begin (&cl->backbuf, svc_centerprint, in SV_Punish()
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h270 svc_centerprint, // [string] to put in center of the screen enumerator
/dports/games/q2pro/q2pro/source/
H A Dsv_game.c248 MSG_WriteByte (svc_centerprint); in PF_centerprintf()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h222 #define svc_centerprint 26 // [string] to put in center of the screen macro

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