/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | protocol.h | 119 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | protocol.h | 127 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | protocol.h | 98 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | protocol.h | 172 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | protocol.h | 225 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 102 svc_centerprint, // [string] to put in center of the screen enumerator
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/dports/games/quakeforge/quakeforge-0.7.2/include/qw/ |
H A D | protocol.h | 92 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | protocol.h | 78 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | protocol.h | 262 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | protocol.h | 100 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | protocol.h | 209 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | protocol.h | 209 #define svc_centerprint 26 // [string] to put in center of the screen macro
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/dports/games/alienarena/alienarena-7.66/source/server/ |
H A D | sv_game.c | 133 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
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/dports/games/alienarena-data/alienarena-7.66/source/server/ |
H A D | sv_game.c | 133 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
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/dports/games/quake2-source/quake2-r0.16.2/src/server/ |
H A D | sv_game.c | 130 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
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/dports/games/quake2lnx/quake2-r0.16.2/src/server/ |
H A D | sv_game.c | 130 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/server/ |
H A D | sv_game.c | 129 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
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/dports/games/q2p/Q2P-0.2-2006-12-31/server/ |
H A D | sv_game.c | 131 MSG_WriteByte (&sv.multicast,svc_centerprint); in PF_centerprintf()
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/dports/games/qudos/QuDos-0.40.1-src/src/server/ |
H A D | sv_game.c | 125 MSG_WriteByte(&sv.multicast, svc_centerprint); in PF_centerprintf()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sv_game.c | 120 MSG_WriteByte(&sv.multicast, svc_centerprint); in PF_centerprintf()
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H A D | qcommon.h | 166 svc_centerprint, // [string] to put in center of the screen enumerator
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_ccmds.c | 671 MSG_ReliableWrite_Begin (&cl->backbuf, svc_centerprint, in SV_Punish() 685 MSG_ReliableWrite_Begin (&cl->backbuf, svc_centerprint, in SV_Punish()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 270 svc_centerprint, // [string] to put in center of the screen enumerator
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/dports/games/q2pro/q2pro/source/ |
H A D | sv_game.c | 248 MSG_WriteByte (svc_centerprint); in PF_centerprintf()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | protocol.h | 222 #define svc_centerprint 26 // [string] to put in center of the screen macro
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