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Searched refs:sw32_TransformVector (Results 1 – 6 of 6) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_edge.c147 sw32_TransformVector (pface->texinfo->vecs[0], p_saxis); in D_CalcGradients()
148 sw32_TransformVector (pface->texinfo->vecs[1], p_taxis); in D_CalcGradients()
191 sw32_TransformVector (modelorg, transformed_modelorg); in sw32_D_DrawSurfaces()
248 sw32_TransformVector (local_modelorg, transformed_modelorg); in sw32_D_DrawSurfaces()
281 sw32_TransformVector (local_modelorg, transformed_modelorg); in sw32_D_DrawSurfaces()
H A Dsw32_rdraw.c102 sw32_TransformVector (local, transformed); in sw32_R_EmitEdge()
131 sw32_TransformVector (local, transformed); in sw32_R_EmitEdge()
494 sw32_TransformVector (pplane->normal, p_normal); in sw32_R_RenderFace()
595 sw32_TransformVector (pplane->normal, p_normal); in sw32_R_RenderBmodelFace()
733 sw32_TransformVector (local, transformed); in sw32_R_RenderPoly()
H A Dd_sprite.c645 sw32_TransformVector (sw32_r_spritedesc.vpn, p_normal); in D_SpriteCalculateGradients()
646 sw32_TransformVector (sw32_r_spritedesc.vright, p_saxis); in D_SpriteCalculateGradients()
647 sw32_TransformVector (sw32_r_spritedesc.vup, p_taxis); in D_SpriteCalculateGradients()
669 sw32_TransformVector (modelorg, p_temp1); in D_SpriteCalculateGradients()
H A Dsw32_rmisc.c143 sw32_TransformVector (const vec3_t in, vec3_t out) in sw32_TransformVector() function
158 sw32_TransformVector (p->normal, normal); in sw32_R_TransformPlane()
H A Dsw32_rsprite.c208 sw32_TransformVector (local, transformed); in R_SetupAndDrawSprite()
H A Dnamehack.h114 #define TransformVector sw32_TransformVector