Searched refs:sw32_TransformVector (Results 1 – 6 of 6) sorted by relevance
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_edge.c | 147 sw32_TransformVector (pface->texinfo->vecs[0], p_saxis); in D_CalcGradients() 148 sw32_TransformVector (pface->texinfo->vecs[1], p_taxis); in D_CalcGradients() 191 sw32_TransformVector (modelorg, transformed_modelorg); in sw32_D_DrawSurfaces() 248 sw32_TransformVector (local_modelorg, transformed_modelorg); in sw32_D_DrawSurfaces() 281 sw32_TransformVector (local_modelorg, transformed_modelorg); in sw32_D_DrawSurfaces()
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H A D | sw32_rdraw.c | 102 sw32_TransformVector (local, transformed); in sw32_R_EmitEdge() 131 sw32_TransformVector (local, transformed); in sw32_R_EmitEdge() 494 sw32_TransformVector (pplane->normal, p_normal); in sw32_R_RenderFace() 595 sw32_TransformVector (pplane->normal, p_normal); in sw32_R_RenderBmodelFace() 733 sw32_TransformVector (local, transformed); in sw32_R_RenderPoly()
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H A D | d_sprite.c | 645 sw32_TransformVector (sw32_r_spritedesc.vpn, p_normal); in D_SpriteCalculateGradients() 646 sw32_TransformVector (sw32_r_spritedesc.vright, p_saxis); in D_SpriteCalculateGradients() 647 sw32_TransformVector (sw32_r_spritedesc.vup, p_taxis); in D_SpriteCalculateGradients() 669 sw32_TransformVector (modelorg, p_temp1); in D_SpriteCalculateGradients()
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H A D | sw32_rmisc.c | 143 sw32_TransformVector (const vec3_t in, vec3_t out) in sw32_TransformVector() function 158 sw32_TransformVector (p->normal, normal); in sw32_R_TransformPlane()
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H A D | sw32_rsprite.c | 208 sw32_TransformVector (local, transformed); in R_SetupAndDrawSprite()
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H A D | namehack.h | 114 #define TransformVector sw32_TransformVector
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