Searched refs:swingcnt (Results 1 – 13 of 13) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekprep.cpp | 164 swingcnt = 0; //Make a list of swinging doors in prepareboard() 254 swingwall[swingcnt][0] = j; in prepareboard() 265 swingwall[swingcnt][1] = j; in prepareboard() 267 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard() 268 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard() 275 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard() 276 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard() 279 swingsector[swingcnt] = i; in prepareboard() 280 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard() 281 swinganginc[swingcnt] = 0; in prepareboard() [all …]
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H A D | tekldsv.cpp | 202 read(fil,&swingcnt,2); in loadgame() 418 rv=write(fil,&swingcnt,2); in savegame()
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H A D | tekwar.h | 144 extern short swingcnt, swingwall[32][5], swingsector[32];
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H A D | tektag.cpp | 300 for( i=0; i<swingcnt; i++ ) { in operatesector() 473 for(i=0;i<swingcnt;i++) in tagcode()
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H A D | tekgame.cpp | 261 short swingcnt, swingwall[32][5], swingsector[32]; variable
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | witchaven.cpp | 143 int swingcnt; variable 726 swingcnt = 0; in setupboard() 1251 swingdoor[swingcnt].wall[0] = j; in setupboard() 1261 swingdoor[swingcnt].wall[1] = j; in setupboard() 1263 swingdoor[swingcnt].wall[3] = lastwall(swingdoor[swingcnt].wall[2]); in setupboard() 1269 swingdoor[swingcnt].x[k] = wall[swingdoor[swingcnt].wall[k]].x; in setupboard() 1270 swingdoor[swingcnt].y[k] = wall[swingdoor[swingcnt].wall[k]].y; in setupboard() 1272 swingdoor[swingcnt].sector = i; in setupboard() 1273 swingdoor[swingcnt].ang = swingdoor[swingcnt].angclosed; in setupboard() 1274 swingdoor[swingcnt].anginc = 0; in setupboard() [all …]
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H A D | witchaven.h | 145 extern int swingcnt;
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H A D | tags.cpp | 578 for (i = 0; i < swingcnt; i++) in operatesector() 1346 for (i = 0; i < swingcnt; i++) in animatetags()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 684 for(i=0;i<swingcnt;i++) in operatesector() 1103 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard() 1104 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard() 1111 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard() 1112 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard() 1115 swingsector[swingcnt] = i; in prepareboard() 1116 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard() 1118 swingcnt++; in prepareboard() 1878 for(i=0;i<swingcnt;i++) in tagcode() 5161 kdfread(&swingcnt,2,1,fil); in loadgame() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 685 for(i=0;i<swingcnt;i++) in operatesector() 1104 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard() 1105 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard() 1112 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard() 1113 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard() 1116 swingsector[swingcnt] = i; in prepareboard() 1117 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard() 1119 swingcnt++; in prepareboard() 1879 for(i=0;i<swingcnt;i++) in tagcode() 5162 kdfread(&swingcnt,2,1,fil); in loadgame() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 893 for (i=0; i<swingcnt; i++) in operatesector() 1365 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard() 1366 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard() 1373 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard() 1374 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard() 1377 swingsector[swingcnt] = i; in prepareboard() 1378 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard() 1380 swingcnt++; in prepareboard() 2172 for (i=0; i<swingcnt; i++) in tagcode() 5416 kdfread(&swingcnt,2,1,fil); in loadgame() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 937 for(i=0;i<swingcnt;i++) 1370 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); 1371 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); 1378 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; 1379 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; 1382 swingsector[swingcnt] = i; 1383 swingang[swingcnt] = swingangclosed[swingcnt]; 1385 swingcnt++; 2150 for(i=0;i<swingcnt;i++) 5386 kdfread(&swingcnt,2,1,fil); [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 475 short NextSineWave = 0, rotcnt = 0, swingcnt = 0; in SectorSetup() local
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