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Searched refs:swingcnt (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekprep.cpp164 swingcnt = 0; //Make a list of swinging doors in prepareboard()
254 swingwall[swingcnt][0] = j; in prepareboard()
265 swingwall[swingcnt][1] = j; in prepareboard()
267 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard()
268 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard()
275 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard()
276 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard()
279 swingsector[swingcnt] = i; in prepareboard()
280 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard()
281 swinganginc[swingcnt] = 0; in prepareboard()
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H A Dtekldsv.cpp202 read(fil,&swingcnt,2); in loadgame()
418 rv=write(fil,&swingcnt,2); in savegame()
H A Dtekwar.h144 extern short swingcnt, swingwall[32][5], swingsector[32];
H A Dtektag.cpp300 for( i=0; i<swingcnt; i++ ) { in operatesector()
473 for(i=0;i<swingcnt;i++) in tagcode()
H A Dtekgame.cpp261 short swingcnt, swingwall[32][5], swingsector[32]; variable
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.cpp143 int swingcnt; variable
726 swingcnt = 0; in setupboard()
1251 swingdoor[swingcnt].wall[0] = j; in setupboard()
1261 swingdoor[swingcnt].wall[1] = j; in setupboard()
1263 swingdoor[swingcnt].wall[3] = lastwall(swingdoor[swingcnt].wall[2]); in setupboard()
1269 swingdoor[swingcnt].x[k] = wall[swingdoor[swingcnt].wall[k]].x; in setupboard()
1270 swingdoor[swingcnt].y[k] = wall[swingdoor[swingcnt].wall[k]].y; in setupboard()
1272 swingdoor[swingcnt].sector = i; in setupboard()
1273 swingdoor[swingcnt].ang = swingdoor[swingcnt].angclosed; in setupboard()
1274 swingdoor[swingcnt].anginc = 0; in setupboard()
[all …]
H A Dwitchaven.h145 extern int swingcnt;
H A Dtags.cpp578 for (i = 0; i < swingcnt; i++) in operatesector()
1346 for (i = 0; i < swingcnt; i++) in animatetags()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C684 for(i=0;i<swingcnt;i++) in operatesector()
1103 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard()
1104 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard()
1111 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard()
1112 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard()
1115 swingsector[swingcnt] = i; in prepareboard()
1116 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard()
1118 swingcnt++; in prepareboard()
1878 for(i=0;i<swingcnt;i++) in tagcode()
5161 kdfread(&swingcnt,2,1,fil); in loadgame()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C685 for(i=0;i<swingcnt;i++) in operatesector()
1104 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard()
1105 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard()
1112 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard()
1113 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard()
1116 swingsector[swingcnt] = i; in prepareboard()
1117 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard()
1119 swingcnt++; in prepareboard()
1879 for(i=0;i<swingcnt;i++) in tagcode()
5162 kdfread(&swingcnt,2,1,fil); in loadgame()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp893 for (i=0; i<swingcnt; i++) in operatesector()
1365 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]); in prepareboard()
1366 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]); in prepareboard()
1373 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x; in prepareboard()
1374 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y; in prepareboard()
1377 swingsector[swingcnt] = i; in prepareboard()
1378 swingang[swingcnt] = swingangclosed[swingcnt]; in prepareboard()
1380 swingcnt++; in prepareboard()
2172 for (i=0; i<swingcnt; i++) in tagcode()
5416 kdfread(&swingcnt,2,1,fil); in loadgame()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c937 for(i=0;i<swingcnt;i++)
1370 swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]);
1371 swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]);
1378 swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x;
1379 swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y;
1382 swingsector[swingcnt] = i;
1383 swingang[swingcnt] = swingangclosed[swingcnt];
1385 swingcnt++;
2150 for(i=0;i<swingcnt;i++)
5386 kdfread(&swingcnt,2,1,fil);
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/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c475 short NextSineWave = 0, rotcnt = 0, swingcnt = 0; in SectorSetup() local