Home
last modified time | relevance | path

Searched refs:switchVideoMode (Results 1 – 12 of 12) sorted by relevance

/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Ddisplaywrapper.h29 static bool switchVideoMode(int w, int h, int bpp, bool fs) in switchVideoMode() function
H A Dgamewidget.cpp104 if (!DisplayWrapper::switchVideoMode(WIDTH,HEIGHT,0,true)) in setVideoMode()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/
H A Dosystem.h118 void switchVideoMode(int mode);
H A Dosystem_gfx.cpp138 void OSystem_Wii::switchVideoMode(int mode) { in switchVideoMode() function in OSystem_Wii
268 switchVideoMode(_configGraphicsMode); in initSize()
H A Dosystem.cpp162 switchVideoMode(gmStandard); in engineDone()
/dports/emulators/stella/stella-6.6/src/emucore/
H A DFrameBuffer.hxx257 void switchVideoMode(int direction = +1);
H A DGlobalKeyHandler.cxx329 …{Setting::ZOOM, {false, std::bind(&FrameBuffer::switchVideoMode, &myOSystem.fram… in getSettingData()
H A DFrameBuffer.cxx1175 void FrameBuffer::switchVideoMode(int direction) in switchVideoMode() function in FrameBuffer
H A DEventHandler.cxx508 myOSystem.frameBuffer().switchVideoMode(-1); in handleEvent()
516 myOSystem.frameBuffer().switchVideoMode(+1); in handleEvent()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/
H A Dosystem.h117 void switchVideoMode(int mode);
H A Dosystem_gfx.cpp138 void OSystem_Wii::switchVideoMode(int mode) { in switchVideoMode() function in OSystem_Wii
273 switchVideoMode(_configGraphicsMode); in initSize()
H A Dosystem.cpp171 switchVideoMode(gmStandard); in engineDone()