/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_cin.c | 1473 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1484 if ( !( systemBits & CIN_system ) ) { in CIN_PlayCinematic() 1511 CIN_SetLooping( currentHandle, ( systemBits & CIN_loop ) != 0 ); in CIN_PlayCinematic() 1515 cinTable[currentHandle].holdAtEnd = ( systemBits & CIN_hold ) != 0; in CIN_PlayCinematic() 1516 cinTable[currentHandle].alterGameState = ( systemBits & CIN_system ) != 0; in CIN_PlayCinematic() 1518 cinTable[currentHandle].silent = ( systemBits & CIN_silent ) != 0; in CIN_PlayCinematic() 1519 cinTable[currentHandle].shader = ( systemBits & CIN_shader ) != 0; in CIN_PlayCinematic() 1520 cinTable[currentHandle].letterBox = ( systemBits & CIN_letterBox ) != 0; in CIN_PlayCinematic()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cin.c | 1411 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1449 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1453 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1457 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cin.c | 1411 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1449 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1453 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1457 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_cin.c | 1403 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1414 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1441 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1445 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1446 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1448 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1449 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cin.c | 1414 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1425 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1452 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1456 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1457 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1459 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1460 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cin.c | 1405 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1416 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1443 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1447 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1448 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1450 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1451 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cin.c | 1411 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1449 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1453 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1457 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_cin.cpp | 1439 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1451 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1478 CIN_SetLooping(currentHandle, (qboolean)((systemBits & CIN_loop)!=0)); in CIN_PlayCinematic() 1482 cinTable[currentHandle].holdAtEnd = (qboolean)((systemBits & CIN_hold) != 0); in CIN_PlayCinematic() 1483 cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); in CIN_PlayCinematic() 1485 cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0); in CIN_PlayCinematic() 1486 cinTable[currentHandle].shader = (qboolean)((systemBits & CIN_shader) != 0); in CIN_PlayCinematic()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cin.c | 1411 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1449 CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); in CIN_PlayCinematic() 1453 cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic() 1457 cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; in CIN_PlayCinematic()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_cin.c | 1450 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { in CIN_PlayCinematic() argument 1461 if ( !( systemBits & CIN_system ) ) { in CIN_PlayCinematic() 1488 CIN_SetLooping( currentHandle, ( systemBits & CIN_loop ) != 0 ); in CIN_PlayCinematic() 1492 cinTable[currentHandle].holdAtEnd = ( systemBits & CIN_hold ) != 0; in CIN_PlayCinematic() 1493 cinTable[currentHandle].alterGameState = ( systemBits & CIN_system ) != 0; in CIN_PlayCinematic() 1495 cinTable[currentHandle].silent = ( systemBits & CIN_silent ) != 0; in CIN_PlayCinematic() 1496 cinTable[currentHandle].shader = ( systemBits & CIN_shader ) != 0; in CIN_PlayCinematic()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_cin.cpp | 1477 int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits, const char *psA… in CIN_PlayCinematic() argument 1490 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1517 CIN_SetLooping(currentHandle, (qboolean)((systemBits & CIN_loop) != 0)); in CIN_PlayCinematic() 1521 cinTable[currentHandle].holdAtEnd = (qboolean)((systemBits & CIN_hold) != 0); in CIN_PlayCinematic() 1522 cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); in CIN_PlayCinematic() 1524 cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0); in CIN_PlayCinematic() 1525 cinTable[currentHandle].shader = (qboolean)((systemBits & CIN_shader) != 0); in CIN_PlayCinematic()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_public.h | 627 int (*CIN_PlayCinematic) ( const char *arg, int x, int y, int w, int h, int systemBits );
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