Searched refs:system_rotation (Results 1 – 15 of 15) sorted by relevance
105 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initBoneRoll()
109 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initTilt()
159 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initTrackball()
142 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initNormalRotation()
252 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initRotation()
269 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initBend()
350 const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); in DRW_text_edit_mesh_measure_stats()494 const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); in DRW_text_edit_mesh_measure_stats()
403 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":408 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":420 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":428 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":
474 if ((scene) && (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS) == 0) { in ANIM_unit_mapping_get_factor()
1533 char system_rotation; member
543 units.rotation = settings->system_rotation; in preferred_units_from_UnitSettings()
365 mode = context.scene.unit_settings.system_rotation
3262 scene.unit_settings.system_rotation = best_src_scene.unit_settings.system_rotation
120 return (unit->system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION); in ui_but_is_unit_radians_ex()
4688 if ((unit_type == PROP_UNIT_ROTATION) && (unit->system_rotation != USER_UNIT_ROT_RADIANS)) { in ui_numedit_apply_snapf()