Home
last modified time | relevance | path

Searched refs:system_rotation (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/
H A Dtransform_mode_boneroll.c105 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initBoneRoll()
H A Dtransform_mode_tilt.c109 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initTilt()
H A Dtransform_mode_trackball.c159 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initTrackball()
H A Dtransform_mode_edge_rotate_normal.c142 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initNormalRotation()
H A Dtransform_mode_rotate.c252 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initRotation()
H A Dtransform_mode_bend.c269 t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); in initBend()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_manager_text.c350 const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); in DRW_text_edit_mesh_measure_stats()
494 const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); in DRW_text_edit_mesh_measure_stats()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/measureit/
H A Dmeasureit_geometry.py403 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":
408 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":
420 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":
428 if bpy.context.scene.unit_settings.system_rotation == "DEGREES":
/dports/graphics/blender/blender-2.91.0/source/blender/editors/animation/
H A Danim_draw.c474 if ((scene) && (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS) == 0) { in ANIM_unit_mapping_get_factor()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_scene_types.h1533 char system_rotation; member
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dunit.c543 units.rotation = settings->system_rotation; in preferred_units_from_UnitSettings()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archipack/
H A Darchipack_gl.py365 mode = context.scene.unit_settings.system_rotation
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_fbx/
H A Dexport_fbx_bin.py3262 scene.unit_settings.system_rotation = best_src_scene.unit_settings.system_rotation
/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface.c120 return (unit->system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION); in ui_but_is_unit_radians_ex()
H A Dinterface_handlers.c4688 if ((unit_type == PROP_UNIT_ROTATION) && (unit->system_rotation != USER_UNIT_ROT_RADIANS)) { in ui_numedit_apply_snapf()