Home
last modified time | relevance | path

Searched refs:szControlName (Results 1 – 5 of 5) sorted by relevance

/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dmsiquery.h252 UINT WINAPI MsiPreviewBillboardA(MSIHANDLE hPreview,LPCSTR szControlName,LPCSTR szBillboard);
253 UINT WINAPI MsiPreviewBillboardW(MSIHANDLE hPreview,LPCWSTR szControlName,LPCWSTR szBillboard);
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dmsiquery.h252 UINT WINAPI MsiPreviewBillboardA(MSIHANDLE hPreview,LPCSTR szControlName,LPCSTR szBillboard);
253 UINT WINAPI MsiPreviewBillboardW(MSIHANDLE hPreview,LPCWSTR szControlName,LPCWSTR szBillboard);
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.h262 C4PlayerControlAssignment *GetAssignmentByControlName(const char *szControlName);
H A DC4PlayerControl.cpp608 …trolAssignment *C4PlayerControlAssignmentSet::GetAssignmentByControlName(const char *szControlName) in GetAssignmentByControlName() argument
611 if (SEqual(Assignment.GetControlName(), szControlName)) in GetAssignmentByControlName()
/dports/lang/fpc-source/fpc-3.2.2/packages/winunits-jedi/src/
H A Djwamsiquery.pas1044 function MsiPreviewBillboardA(hPreview: MSIHANDLE; szControlName: LPCSTR;
1047 function MsiPreviewBillboardW(hPreview: MSIHANDLE; szControlName: LPCWSTR;
1050 function MsiPreviewBillboard(hPreview: MSIHANDLE; szControlName: LPCTSTR;