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Searched refs:szTextureOverlay (Results 1 – 1 of 1) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Material.cpp424 const char *szTextureOverlay = nullptr; in CrossMapMaterials() local
429 szTextureOverlay = Map[cnt].sTextureOverlay.getData(); in CrossMapMaterials()
433 …MatOv_None ignored because a custom overlay (%s) was specified!", Map[cnt].Name, szTextureOverlay); in CrossMapMaterials()
439 if (!szTextureOverlay && (iTexMapIx = ::TextureMap.GetIndex(Map[cnt].Name, nullptr, false))) in CrossMapMaterials()
440 szTextureOverlay = TextureMap.GetEntry(iTexMapIx)->GetTextureName(); in CrossMapMaterials()
442 if (!szTextureOverlay) in CrossMapMaterials()
443 szTextureOverlay = "none"; in CrossMapMaterials()
445 Map[cnt].DefaultMatTex = ::TextureMap.GetIndex(Map[cnt].Name, szTextureOverlay, true, in CrossMapMaterials()