Searched refs:szTextureOverlay (Results 1 – 1 of 1) sorted by relevance
424 const char *szTextureOverlay = nullptr; in CrossMapMaterials() local429 szTextureOverlay = Map[cnt].sTextureOverlay.getData(); in CrossMapMaterials()433 …MatOv_None ignored because a custom overlay (%s) was specified!", Map[cnt].Name, szTextureOverlay); in CrossMapMaterials()439 if (!szTextureOverlay && (iTexMapIx = ::TextureMap.GetIndex(Map[cnt].Name, nullptr, false))) in CrossMapMaterials()440 szTextureOverlay = TextureMap.GetEntry(iTexMapIx)->GetTextureName(); in CrossMapMaterials()442 if (!szTextureOverlay) in CrossMapMaterials()443 szTextureOverlay = "none"; in CrossMapMaterials()445 Map[cnt].DefaultMatTex = ::TextureMap.GetIndex(Map[cnt].Name, szTextureOverlay, true, in CrossMapMaterials()