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Searched refs:sz_AUDIO_pkt (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dbmv.cpp95 #define sz_AUDIO_pkt 3675 macro
897 graphOffset += sz_AUDIO_pkt; // Skip audio data in DoBMVFrame()
898 length -= sz_AUDIO_pkt; in DoBMVFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dbmv.cpp85 #define sz_AUDIO_pkt 3675 macro
1199 graphOffset += sz_AUDIO_pkt; // Skip audio data in DoBMVFrame()
1200 length -= sz_AUDIO_pkt; in DoBMVFrame()